Why would they only go with 16gb of system ram on their PC in the article? Its 2020 32gb or nothing.
Running it at ultra turning AF down and super sampling off can get around 30fps on my 2080 super was in disbelief but definitely can see this being a benchmark for the next few card gens.From what I read the game is largely based on the FSX engine so that might be why. I dont know but yeah the game chugs at Ultra but its okay at High def below 60 tho and thats on a 3600x/2070 Super
Easily 2500 as of right now a 3950x /2080 TI/32gb ram will net 42-45 fps i have a 3600/2080S/16gb and i get 28-30 with dips to mid 20sAs someone who knows nothing about PC's but wants to play this game. How much money do i have to spend to build a PC that can run it on max?
If it legitimately has nothing it can do on another thread, then it's as optimised as it's going to get. You don't just simply "spread the load", multithreading simply does not work that way.
Each core has to be used as an independent sub process with different memory. If you have a set of tasks that are each dependent on the results of each previous task, then there is no parallel processing you can do at all.
I'm honestly dying to know how all that will run on the top of the line 30xx series.And considering this is BEFORE the ray tracing implementation and VR. Yeah good luck with that Asobo, see you guys in 6 years.
Dear god. This is exactly why i missed on world of warcraft. Building a PC is just so intimidating.Easily 2500 as of right now a 3950x /2080 TI/32gb ram will net 42-45 fps i have a 3600/2080S/16gb and i get 28-30 with dips to mid 20s
It's not hard to make a game that'll overload a CPU. Without knowing whether or not all that power is actually being put to use properly, I'd hold off on calling something "a new benchmark" meant as praise.
Please note that big boy flight simulators are typically incredibly hardware intensive and very few hardcore sim players expect framerates on par with regular games. There's a LOT going on under the hood of a flight sim.Dear god. This is exactly why i missed on world of warcraft. Building a PC is just so intimidating.
You definitely want this installed on an SSD.While i have 16gb of ram and 1070 nvidia card, it runs like hell, even on the lowest settings.
While lets say tombraider shadows runs fine.
Can it be that this game needs to be installed on a fast hard drive (ssd or hdd but fast)?
It stutters like crazy, some moments it works fine, but a lot of the time it isnt. Already have the latest nvidea drivers.
I'm honestly dying to know how all that will run on the top of the line 30xx series.
Really looking forward to the benchmarks.
it wont, they all but canceled it.
I mean you can get a pc for 800-1200 thats serviceable that will play next gen games at similar specs. Of course that will change here in a couple months depending on which ampere cards are on par or exceed the 2080 tiDear god. This is exactly why i missed on world of warcraft. Building a PC is just so intimidating.
Woah.Crysis' issue with CPUs was that the game was optimised for low core and high ghz, which was not the future of CPUs. We went high core/thread counts and not crazy changes in frequencies like Crytek though was going to happen - so they at least have an excuse for poor optimisation on current systems.
MSFS using 0-15% of my GPU over Display Port and 50-75% (with drops to 0) over HDMI is not ThE nEw cRySiS, it's a technical mess.
They are wiser now than they were back at Win10 launch. If the dev doesn't have enough experience with D3D12 then it will most likely run considerably worse than its D3D11 counterpart and there is no reason to push D3D12 specifically. Also they kinda gave up on the idea of using D3D12 as a reason to move people from Win7 to Win10.
Serious question why would they go DX11 instead of 12? (outside of install base reasons)
More experience working with DX11 and no apparent reasons for which DX12 would be any better (but a lot of ways it can be worse when you don't have experience working with it).Serious question why would they go DX11 instead of 12? (outside of install base reasons)
Only if it's the rendering pipeline that's the bottleneck and not the simulation itself*. However DX11 does have support for multithreading already, so it'll be interesting to see what happens with a DX12 patch.Do you really think this is the case here though? I suppose it's possible, but we know DX12 usually performs better with mroe cores, thanks to better multi-threading support on GPU workloads processing, right?
I get 60 to 90 FPS on a 1070, 6700K, 16 GB ram at 3000 mhz, at 1440p with all settings at their lowest. And around 30 FPS with a mix / match of ultra, high, and medium. I have it installed on an m.2 nvme ssd. Honestly I have no complaints about the performance.
I still get freezes occasionally when flying into a new area, where the game basically pauses for a bit. The game just has to load in new stuff. This happens very rarely though and usually only when I'm flying into a really dense city. I just let the game do it's thing and give it time to load, then it runs fine again.Thanks i have the same kind of setup, but not installed it on a ssd. The main reason why it freeze i think.
I'm glad a DX12 renderer is coming but the DX11 renderer should not have existed in the first place.
It's not out of the question to believe that unlike the contemporaries, this is a game not limited by render and thus going DX11 first makes every sense.
Seems I missed the fact that they are going to ship a DX12 eventually, but I'll try to touch upon that the best I can (*also do not that I specifically said it makes sense if they're not bound by the rendering API, not other scenarios). I'm also not a render engineer, so unfortunately you'll have to make do with sort of a second-hand view, but from what I know:How does shipping a DX11 renderer make every sense? Closer to no sense.
Remember, they're having to write a DX12 renderer to ship the features the want, anyway. That's the bottom line here.
There's just really "it's what we were familiar with". Not good enough for 'makes every sense' in my view. I'd be more lenient if this was 2017, but it's not.