Have you seen the game? It's a technical and visual masterpiece.
Queue incoming fanboys screaming about it not counting because it is a simulator.
Have you seen the game? It's a technical and visual masterpiece.
People seriously underestimate how nice it is to design around a single configuration.I'll be very curious to see how the Series X version runs..I wonder how much they'll be able to better utilize its power vs PC.
I have an i5 CPU and a Nvidia 1060 6GB GPU in a PC that I built about 4 years ago. The game chugs dramatically even on Medium settings, and the tutorial was unplayable at High settings (which the game recommended after detecting my system specs). In a way, I'm glad that I'm not the only one who's having issues. I know my PC isn't top tier, but it could run pretty much everything at 1080p, mostly at 60fps and 30fps at bare minimum.
This is the first game in years where I felt like it could barely run on my PC. And I don't want to drop settings to Low because I wanted to play the game primarily as a sight-seeing simulator. Can't get nostalgic for my old house if the graphics are on Low and I can barely see what my old house looks like.
They actually talked about this, the optimizations they are making for the XBox One version aren't just dropping quality settings but improving the game code, they said they'll be able to patch those same optimizations to the pc version and give it a nice performance boost.the idea of this thing running on xbox one tho lol; that's gonna be a nice slide show simulator.
DX12 won't help if the game itself is (mostly) single threaded. It helps with parallelization of the renderer but this matters only when the rest of the engine isn't limited by single CPU thread performance.Game isn't even DX12 or taking advantage of CPU multithreading.
There's a lot that could be done to improve performance.
DX11 only in late 2020, on a Microsoft PC game? Come on man.
This is even more proof that buying at launch doesn't make sense. Why would I pay 60€ for the game in this state when I can buy it later, in a better state, for cheaper?I see multiple articles mentioning a future transition to dx12, and I suspect given the long term nature of a Microsoft Flight Sim game, that it will be optimized eventually. That said if you find the current state unacceptable you should definitely not buy it until it is..
Nope i mean Very High, a step below Ultra. This game can kill my 3900X when i stream if i don't disable my UI on OBS :|Oh wow. Build a 3600+2070 Super for my father and he plays on 1440p with 50-60fps, but very high? You mean ultra right? Game put him at high which is absolutely fine. Haven't pushed some settings cause I will visit him this weekend again, but on Monday it looked incredible at those settings.
If your posts is about the incoming VR mode then I don't worry. VR rendering is a bit different and even at medium settings it would still look incredible.
0 fps.
Nope i mean Very High, a step below Ultra. This game can kill my 3900X when i stream if i don't disable my UI on OBS :|
What are you comparing it to?I started playing the game and struggle to see why people call it amazing especially before you take off. Looks nice but not amazing to me.
Not sure if hi framerate is necessary, it is slow flight and slow moving environment. Not sure, but i think resolution is important, i saw a couple of 4k trailers on youtube and it blew my mind. So yeah 4k is a must.
I guess something similar would be ac7 lol, but that game wasn't amazing neither.
Dunno, i've the game set to italian and we have very low, medium, very high and ultra. Maybe a translation difference.I can't choose very high in the main screen? There is only low, med, high and ultra for me. I haven't looked into the advanced settings where very high surely is for all the options hmm. Strange.
Also streaming from the same computer explains it. We will now be at this part this generation again where you will need a streaming station (like me) or you will get bad FPS for many games. I can see that coming again.
Dunno, i've the game set to italian and we have very low, medium, very high and ultra. Maybe a translation difference.
Your inability to understand the context of what was being talked about is impressive.
Your inability to understand the context of what was being talked about is impressive.
Welcome to my ignore list.
Yes.
I don't think those games are comparible, other than the plane part. Even on full on easy with all assists, MSFS is doing more sitting at an airport than AC7 in it's whole game.I guess something similar would be ac7 lol, but that game wasn't amazing neither.
But someone told me I can just turn down resolution in games and get 60fps guaranteed
Tho I'm curious, I have a 9700k and have been feeling envious of Ryzen owners, if this doesn't spread load very well I wonder if my CPU might do a decent job with this game.
DX12 won't help if the game itself is (mostly) single threaded. It helps with parallelization of the renderer but this matters only when the rest of the engine isn't limited by single CPU thread performance.
I think that they'll add DX12 option later but I will be surprised if this will actually help with performance in this case.
It destroys a single core on your cpu and leaves the rest to sleep, not what i would call optimised.
The visual splendour only gets you so far, this is a poorly optimised game.
I guess so, I shouldn't expect too much when you are on the ground for a flight game. I have only checked out my city which isn't the biggest to begin with....I don't think those games are comparible, other than the plane part. Even on full on easy with all assists, MSFS is doing more sitting at an airport than AC7 in it's whole game.
Mine cost about 3400$ that I built a couple months ago and it's running this like a dream. Have a 2080 TI and Ryzen 3950X. If you were smart tho and waited to built tell like next month for the same price you can get a beefier PC with the 3000 series that releases soonAs someone who knows nothing about PC's but wants to play this game. How much money do i have to spend to build a PC that can run it on max?
Yeah, it's very likely that performance will improve over time, but I think the DX12 implementation is more about running ray-tracing (DXR) than improved CPU performance.DX12 won't help if the game itself is (mostly) single threaded. It helps with parallelization of the renderer but this matters only when the rest of the engine isn't limited by single CPU thread performance.
I think that they'll add DX12 option later but I will be surprised if this will actually help with performance in this case.
Depends on how you compare "destroys" and "sleep". If one core is running at 80% and the other seven are running at 70%, does that qualify?It destroys a single core on your cpu and leaves the rest to sleep, not what i would call optimised.
Depends on how you compare "destroys" and "sleep". If one core is running at 80% and the other seven are running at 70%, does that qualify?
And yes, that's what I'm seeing on my rig. While one core is running higher than the others, the rest of them are by no means "sleeping".
If you have an example of any program that spreads its workload absolutely evenly across all available cores, I'd love to see it.
Back to the topic, yes, the sim is the new Crysis, not because it's having the same problems that Crytek had back in the day, but simply that this is the new benchmark meme. "Yeah, but can it run Flight Simulator?"
Also remember that this was made without considering the CPU limitations of the current-gen consoles, which is why CPUs haven't mattered in gaming much for the better part of a decade. Along comes something that actually uses modern CPUs to their full capacity, and people start crying that it's "unoptimized"... SMH.
What does it do on your system, then? Because it's using all eight cores on mine. I'll trust my own eyes over YouTube any day.Hardware Unboxed mentions the game limits itself to 4 cores. With my 3900x that's another 8 cores "sleeping"
This so much. Even as a non-tech person I've seen more than enough to understand that parallelization in games is in an incredibly difficult matter and there are limits to what you can do (especially on a budget that obviously won't be anywhere near of the top of the line contemporaries).If it legitimately has nothing it can do on another thread, then it's as optimised as it's going to get. You don't just simply "spread the load", multithreading simply does not work that way.
Each core has to be used as an independent sub process with different memory. If you have a set of tasks that are each dependent on the results of each previous task, then there is no parallel processing you can do at all.