Microsoft has finally released Microsoft Flight Simulator on the PC and from the looks of it, there is currently no CPU that can run the game with 60fps on High or Ultra settings. This is currently one of the most CPU-bound games on the PC, and one that it really needs a new generation of CPUs in order to shine.
In order to test the game, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz and an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce driver, version 451.67.
Since we currently have a 10Mbit connection, we've decided to disable the Photogrammetry Texture Streaming. With it enabled, we had major streaming issues on Ultra settings. On High settings, though, everything was working fine. Still, and in order to avoid any possible network limitation, we've decided to disable it for this initial test.
Microsoft Flight Simulator does not come with any built-in benchmark tool. Thus, we've decided to take off from New York City and fly above the city. This test scenario will, theoretically, stress both the CPU and the GPU. Do also keep in mind that this is among the worst case scenarios. As such, and when flying in less populated areas, the game will run faster/better.
Microsoft Flight Simulator is the new "Crysis", current-gen CPUs unable to offer 60fps on High/Ultra
Microsoft Flight Simulator is currently one of the most CPU-bound games on the PC, and one that it really needs a new generation of CPUs in order to shine.
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