Yes. Yes, we do.
Yes. Yes, we do.
Doom was stagnant for over a decade until doom (2016) released. Guerilla had their chance with killzone but after several average games they gave up on it. Kill zone could have become the next big fps. And then the situation would be similar. But Guerilla wasn't able to make it so.
Why would any business restrict themselves to this type of caveat when making a purchase? Like ever?
For me this was already a problem regardless of this purchase so that's why I am not phased by this purchase. Buying each console each generation has always been a must for me.
All process arguments are insincere, including this one.
A platform owner buying a studio always robs the competing platforms of future games - even when previously, there had been a close working relationship. Had Naughty Dog not been purchased by Sony, for example, their games would have eventually become multiplatform again. Previously they had released games for Apple II, 3DO, and Sega Genesis. Indeed, Naughty Dog's franchises from the Playstation Era did become multiplatform again in the PS2 era. Playground Games could easily have started a second smaller studio to develop games concurrently with their Microsoft Forza commitments - plenty of studios have a relationship with a company while also maintaining other devleopment. BluePoint is now considered a favourite for a Sony acquisition, which makes strategic sense, but they've worked on ports to Xbox in the past (doing very impressive work with Titanfall). There's nothing stopping Bluepoint from choosing to seek another publishing partner for a 3rd party game as soon as DeSouls ships - they're not contractually bound to Sony forevermore by law because they've done a couple of high profile remasters for them.
It's all corporate consolidation, none of it is "good". Somebody being bothered by the scale I can understand, but that's the only difference that is actually meaningful here. The whole industry has been getting swallowed up by these big publishers for the last 20+ years. The list of independent developers is smaller than ever. And now one of the smaller publishers has been acquired by Microsoft. But this notion that actually there's a right way to consolidate and a wrong way to consolidate feels very insincere.
Which is my point. Or are you trying to say Fuse and Sunset Overdrive make Insomniac's acquisition an entirely different scenario ? Because I very much doubt most, if not all, primarily Xbox gamers considered it much of a loss.
Morrowind was an xbox console exclusive technically.Bethesda Game Studios has not made an exclusive game for Microsoft. Before the acquisition, they made The Elder Scrolls and Fallout games for multiple platforms (and Starfield would have been the same).
Everyone seems to forget that Sony in the past bought Naughty Dog, Guerrilla Games, Sucker Punch, Insomniac and now they have some amazing first party games... Why not Xbox?
I know people keep bringing-up Spiderman in Avengers, but it's been 4 years, I'm sure I'll get to play Street Fighter 5 on Xbox any day now, right?
Okay, now here's the same breakdown for the Zenimax/Bethesda acquisition.
Bethesda Game Studios has not made an exclusive game for Microsoft. Before the acquisition, they made The Elder Scrolls and Fallout games for multiple platforms (and Starfield would have been the same).
I mean those acquisitions and the Bethesda acquisition are two different things.
In the situations above, Sony was basically already acting as a parent studio. I would throw Microsoft's acquisitions of Undead Labs and Playground Games into the same category. These acquisitions are OK by me.
- Naughty Dog: Acquired by Sony in 2001, by that point had been working exclusively with Sony for five years.
- Guerrilla Games: Acquired by Sony in 2005, at that point had already created the Killzone franchise with Sony.
- Sucker Punch Productions: Acquired by Sony in 2011, all of its games except for one Nintendo 64 title were published by Sony. Had already created Sly Cooper and inFAMOUS together.
- Insomniac: Acquired by Sony in 2019. 90 percent of its lifetime output has been published by Sony. Had already created Ratchet & Clank, Resistance, and the Marvel's Spider-Man game series together.
Then you have Bethesda, a major publisher which operates eight studios and owns a catalog of iconic IP that have existed across multiple platforms for many years, and have never really worked with Microsoft directly other than in bringing Morrowind to the original Xbox. Surely you can see the difference?
I don't really know the situation with Street Fighter V to be honest, but from what I recall, Capcom wasn't the powerhouse it is now at the time and wouldn't have been able to make Street Fighter V without funding from Sony. I could be wrong here, so feel free to correct me if so.
Like the gaming industry would be anything like it is without capitalism.It's yet another piece of evidence of the capitalistic hell world swirling around us.
Excellent post. Not deserved by any means, but an excellent post. And one that will likely need quoting many times over.I would like you to actually take a step back and consider your rebuttal to me saying a lot of people outside of the enthusiast community don't buy multiple consoles and therefore this means fewer games they have available to them. And it shouldn't be that difficult to extrapolate why consolidation of giant studios/game companies is something that would negatively affect the people that can't or don't want to own multiple consoles.
Really? Ok.
Naughty Dog was a fairly niche developer in the late 80's and early 90's. They made a trilogy of Crash games exclusively for Sony and both found a lot of critical and commercial success for the first time while helping to build the PlayStation brand. Here is the list of games they released before making games exclusively for Sony:
- Math Jam (as JAM Software)
- Ski Crazed (as JAM Software)
- Dream Zone (as JAM Software)
- Keef the Thief
- Rings of Power
- Way of the Warrior
Guerrilla Games was even more niche before they made Killzone exclusively for Sony in 2004. Sony acquired them in 2005. Here's the list of games they released before making games exclusively for Sony:
- Dizzy's Candy Quest (as Lost Boys Games)
- Rhino Rumble (as Lost Boys Games)
- Black Belt Challenge (as Lost Boys Games)
- Invader (as Lost Boys Games)
- Shellshock: Name '67
Sucker Punch was arguably even more niche than Guerilla Games before they made the first Sly Cooper game exclusively for Sony in 2002. Here's the list of games they released before making games exclusively for Sony (acquired as a studio in 2011):
- Rocket: Robot on Wheels
Insomniac's first game was exclusively developed for Sony (Disruptor), and they made games exclusively for Sony from 1996 to 2012.
Okay, now here's the same breakdown for the Zenimax/Bethesda acquisition.
Bethesda Game Studios has not made an exclusive game for Microsoft. Before the acquisition, they made The Elder Scrolls and Fallout games for multiple platforms (and Starfield would have been the same).
id Software has not made an exclusive game for Microsoft. Before the acquisition, they made Doom, Quake, Wolfenstein and Rage (among some others) for multiple platforms.
Machine games has not made an exclusive game for Microsoft. Before the acquisition, they made the new Wolfenstein games for multiple platforms.
Tango Gameworks has not made an exclusive game for Microsoft. The Evil Within games were multiplatform.
Arkane Studios made Arx Fatalis and Dark Messiah of Might and Magic as console exclusives for Microsoft (before being a Bethesda Studio), and Prey and the Dishonored games were multiplatform.
It is pretty clear that your comparison is...I'll be kind and say not well thought out.
I would like you to actually take a step back and consider your rebuttal to me saying a lot of people outside of the enthusiast community don't buy multiple consoles and therefore this means fewer games they have available to them. And it shouldn't be that difficult to extrapolate why consolidation of giant studios/game companies is something that would negatively affect the people that can't or don't want to own multiple consoles.
Like the gaming industry would be anything like it is without capitalism.
This is actually a pretty pragmatic kind of trepidation to have. Expansion like this needs to be funded and managed, and they have lots of great studios right now. Getting results from them sooner than later might be a better approach than building an even bigger base with results that are years and years away.Even more? At this point I think the money is better spent strengthening their current 23 studios with more funds and resources.
Gamepass will have INSANE content in couple of years
I would like you to actually take a step back and consider your rebuttal to me saying a lot of people outside of the enthusiast community don't buy multiple consoles and therefore this means fewer games they have available to them. And it shouldn't be that difficult to extrapolate why consolidation of giant studios/game companies is something that would negatively affect the people that can't or don't want to own multiple consoles.
Really? Ok.
Naughty Dog was a fairly niche developer in the late 80's and early 90's. They made a trilogy of Crash games exclusively for Sony and both found a lot of critical and commercial success for the first time while helping to build the PlayStation brand. Here is the list of games they released before making games exclusively for Sony:
- Math Jam (as JAM Software)
- Ski Crazed (as JAM Software)
- Dream Zone (as JAM Software)
- Keef the Thief
- Rings of Power
- Way of the Warrior
Guerrilla Games was even more niche before they made Killzone exclusively for Sony in 2004. Sony acquired them in 2005. Here's the list of games they released before making games exclusively for Sony:
- Dizzy's Candy Quest (as Lost Boys Games)
- Rhino Rumble (as Lost Boys Games)
- Black Belt Challenge (as Lost Boys Games)
- Invader (as Lost Boys Games)
- Shellshock: Name '67
Sucker Punch was arguably even more niche than Guerilla Games before they made the first Sly Cooper game exclusively for Sony in 2002. Here's the list of games they released before making games exclusively for Sony (acquired as a studio in 2011):
- Rocket: Robot on Wheels
Insomniac's first game was exclusively developed for Sony (Disruptor), and they made games exclusively for Sony from 1996 to 2012.
Okay, now here's the same breakdown for the Zenimax/Bethesda acquisition.
Bethesda Game Studios has not made an exclusive game for Microsoft. Before the acquisition, they made The Elder Scrolls and Fallout games for multiple platforms (and Starfield would have been the same).
id Software has not made an exclusive game for Microsoft. Before the acquisition, they made Doom, Quake, Wolfenstein and Rage (among some others) for multiple platforms.
Machine games has not made an exclusive game for Microsoft. Before the acquisition, they made the new Wolfenstein games for multiple platforms.
Tango Gameworks has not made an exclusive game for Microsoft. The Evil Within games were multiplatform.
Arkane Studios made Arx Fatalis and Dark Messiah of Might and Magic as console exclusives for Microsoft (before being a Bethesda Studio), and Prey and the Dishonored games were multiplatform.
It is pretty clear that your comparison is...I'll be kind and say not well thought out.
yup bgs, like cd project red, were able to transition to consoles thanks to ms.I'm not disagreeing with your broader point, but lets not re-write history here. Bethesda gained popularity in the console space by working closely with MSFT developing Morrowind for Xbox, and Oblivion as a timed Xbox 360 exclusive. They did not release a console game before that.
I didn't say it was like Doom, I said it was like Doom Xbox. It's a hypothetical game with a completely new story, making it its own franchise just like Spiderman PS4.this specific Spider-Man story is it's own franchise. Marvel, Insomniac, and Sony partnered up for it.
That specific Insomniac Spider-Man story has not been anywhere else because it started as a PS game.
If Insomniac had already released their Spider-Man game on Xbox, PC; and then Sony came and grabbed exclusive rights to Insomniac's Spider-Man after then yeah it would be different.
The fact is this Spider-Man story/game was never anywhere else, and it started as a partnership between Sony, Marvel, and Insomniac. So yeah it's not like Doom.
I don't just mean no big business. There's be no consoles, no cheap consumer gpus, video games would be not much more than current indi titles.
Rare had not made an exclusive for Microsoft before they were acquired.I would like you to actually take a step back and consider your rebuttal to me saying a lot of people outside of the enthusiast community don't buy multiple consoles and therefore this means fewer games they have available to them. And it shouldn't be that difficult to extrapolate why consolidation of giant studios/game companies is something that would negatively affect the people that can't or don't want to own multiple consoles.
Really? Ok.
Naughty Dog was a fairly niche developer in the late 80's and early 90's. They made a trilogy of Crash games exclusively for Sony and both found a lot of critical and commercial success for the first time while helping to build the PlayStation brand. Here is the list of games they released before making games exclusively for Sony:
- Math Jam (as JAM Software)
- Ski Crazed (as JAM Software)
- Dream Zone (as JAM Software)
- Keef the Thief
- Rings of Power
- Way of the Warrior
Guerrilla Games was even more niche before they made Killzone exclusively for Sony in 2004. Sony acquired them in 2005. Here's the list of games they released before making games exclusively for Sony:
- Dizzy's Candy Quest (as Lost Boys Games)
- Rhino Rumble (as Lost Boys Games)
- Black Belt Challenge (as Lost Boys Games)
- Invader (as Lost Boys Games)
- Shellshock: Name '67
Sucker Punch was arguably even more niche than Guerilla Games before they made the first Sly Cooper game exclusively for Sony in 2002. Here's the list of games they released before making games exclusively for Sony (acquired as a studio in 2011):
- Rocket: Robot on Wheels
Insomniac's first game was exclusively developed for Sony (Disruptor), and they made games exclusively for Sony from 1996 to 2012.
Okay, now here's the same breakdown for the Zenimax/Bethesda acquisition.
Bethesda Game Studios has not made an exclusive game for Microsoft. Before the acquisition, they made The Elder Scrolls and Fallout games for multiple platforms (and Starfield would have been the same).
id Software has not made an exclusive game for Microsoft. Before the acquisition, they made Doom, Quake, Wolfenstein and Rage (among some others) for multiple platforms.
Machine games has not made an exclusive game for Microsoft. Before the acquisition, they made the new Wolfenstein games for multiple platforms.
Tango Gameworks has not made an exclusive game for Microsoft. The Evil Within games were multiplatform.
Arkane Studios made Arx Fatalis and Dark Messiah of Might and Magic as console exclusives for Microsoft (before being a Bethesda Studio), and Prey and the Dishonored games were multiplatform.
It is pretty clear that your comparison is...I'll be kind and say not well thought out.
I don't just mean no big business. There's be no consoles, no reap consumer gpus, ideology games would be not much more than current indi titles.
World wide gdp per capital is around $11,000. How much resources would be devoted into luxury entertainment given some sort of socialist revolution?
Rare had not made an exclusive for Microsoft before they were acquired.
Bungie had not made an exclusive for Microsoft before they were acquired.
Compulsion Games had not made an exclusive for Microsoft before they were acquired.
InXile had not made an exclusive for Microsoft before they were acquired.
Obsidian had not made an exclusive for Microsoft before they were acquired.
Mojang had not made an exclusive for Microsoft before they were acquired.
Sega wouldn't be too bad of a choice. Their PC offerings are pretty strong. Total War and Football Manager would fit game pass nicely as those are the kind of games people can lose hundreds of hours in. I am all for it if it also puts Sega's back catalog on PC game pass.
Not that I put stock in any rumors about it at this time.
Is CD Project Red privately owned? That could be another target for them.
It has been tried. Was worse than what we have now.Great question and one I'd love to have the chance to explore in my lifetime.
Their parent company, or whatever it might be called, is publicly traded.
When?
Eh...Microsoft has no obligation to do it like Sony. Bethesda/Zenimax now benefits from being first party. From Playground:
"We could talk to other studios, but it had to be filtered. You had to go through certain channels. If we wanted to find out about new technology or initiatives that were coming through, there was a time and a place for that to happen, and it was usually just behind the curve," Fulton said in the interview.
"Now that we're a first party studio, I can pick up the phone and dial out to 343 Studios, The Coalition, Ninja Theory - we can start talking about technology, tools, all of those conversations are easy to have."
Read more: https://www.tweaktown.com/news/6385...usses-benefits-microsoft-ownership/index.html
This notion you're saying? I never said it. All I said was the perception was different. I never argued that any sort of corporate consolidation is good, but it's interesting that context matters now when it hasn't previously.
I don't want people losing their jobs. I don't want people losing access to games because frankly it's antithetical to what Microsoft is supposedly about.
I think what's happened in this thread is gross because it completely strips any of the human impact of these moves. Which is considerable. I know I'll come off a self-righteous dickhead because that's kinda how I am but I will stand by this.
The people acting like this is some chess board and cheering these moves, whatever they are, are wrong. And you defending these moves, if what you argue in your last sentence is what you believe, doesn't make sense either.
I appreciate you at least took the time to have a measured reply unlike the rest of the Bring It On crew.
My entire point is that this thing called cultivating relationships before making a purchase is a construct of this forum that has no place in the business world as pertains talent and intellectual property acquisition.Great question and one I'd love to have the chance to explore in my lifetime.
This doesn't help your argument lol.
Yeah, still ... they could probably be had for less than some of the names being thrown around here and Witcher 4 and Cyberpunk sequel exclusive to XBox + Game Pass ... would really probably seal the deal as Game Pass or owning an XBox being a must for a large, large contigent of gamers.
My entire point is that this thing called cultivating relationships before making a purchase is a construct of this forum that has no place in the business world as pertains talent and intellectual property acquisition.
Only silly businesses tie themselves up with such caveats, or reason that getting a publisher is a no go. Microsoft have considered buying a publisher from when they got into the console industry.....back then it was Sega.
USSR, CCP, Cuba. You can say they weren't the real thing but all that proves is that every time it's been tried to be implemented it's gone horribly wrong.
True lol, think I've been stuck inside far too long!
I mean those acquisitions and the Bethesda acquisition are two different things.
In the situations above, Sony was basically already acting as a parent studio. I would throw Microsoft's acquisitions of Undead Labs and Playground Games into the same category. These acquisitions are OK by me.
- Naughty Dog: Acquired by Sony in 2001, by that point had been working exclusively with Sony for five years.
- Guerrilla Games: Acquired by Sony in 2005, at that point had already created the Killzone franchise with Sony.
- Sucker Punch Productions: Acquired by Sony in 2011, all of its games except for one Nintendo 64 title were published by Sony. Had already created Sly Cooper and inFAMOUS together.
- Insomniac: Acquired by Sony in 2019. 90 percent of its lifetime output has been published by Sony. Had already created Ratchet & Clank, Resistance, and the Marvel's Spider-Man game series together.
Then you have Bethesda, a major publisher which operates eight studios and owns a catalog of iconic IP that have existed across multiple platforms for many years, and have never really worked with Microsoft directly other than in bringing Morrowind to the original Xbox. Surely you can see the difference?
I don't really know the situation with Street Fighter V to be honest, but from what I recall, Capcom wasn't the powerhouse it is now at the time and wouldn't have been able to make Street Fighter V without funding from Sony. I could be wrong here, so feel free to correct me if so.
Yes I too prefer Sony's graceful, arguably coy way of going about these things. Play with your prey a little bit, don't just devour the whole thing right away. Tease me. Put me on layaway first. Microsoft has been too bullish and laser focused as of late and it's not fair. It's mean spirited. They could have at least trotted out some timed-exclusives from Bethesda first!
My entire point is that this thing called cultivating relationships before making a purchase is a construct of this forum that has no place in the business world as pertains talent and intellectual property acquisition.
Only silly businesses tie themselves up with such caveats, or reason that getting a publisher is a no go. Microsoft have considered buying a publisher from when they got into the console industry.....back then it was Sega.
Unfortunately Microsoft (and Sony for that matter) is allowed to buy game companies that haven't made exclusive software for their platform. Making exclusive games isn't a precondition to acquisition.I would like you to actually take a step back and consider your rebuttal to me saying a lot of people outside of the enthusiast community don't buy multiple consoles and therefore this means fewer games they have available to them. And it shouldn't be that difficult to extrapolate why consolidation of giant studios/game companies is something that would negatively affect the people that can't or don't want to own multiple consoles.
Really? Ok.
Naughty Dog was a fairly niche developer in the late 80's and early 90's. They made a trilogy of Crash games exclusively for Sony and both found a lot of critical and commercial success for the first time while helping to build the PlayStation brand. Here is the list of games they released before making games exclusively for Sony:
- Math Jam (as JAM Software)
- Ski Crazed (as JAM Software)
- Dream Zone (as JAM Software)
- Keef the Thief
- Rings of Power
- Way of the Warrior
Guerrilla Games was even more niche before they made Killzone exclusively for Sony in 2004. Sony acquired them in 2005. Here's the list of games they released before making games exclusively for Sony:
- Dizzy's Candy Quest (as Lost Boys Games)
- Rhino Rumble (as Lost Boys Games)
- Black Belt Challenge (as Lost Boys Games)
- Invader (as Lost Boys Games)
- Shellshock: Name '67
Sucker Punch was arguably even more niche than Guerilla Games before they made the first Sly Cooper game exclusively for Sony in 2002. Here's the list of games they released before making games exclusively for Sony (acquired as a studio in 2011):
- Rocket: Robot on Wheels
Insomniac's first game was exclusively developed for Sony (Disruptor), and they made games exclusively for Sony from 1996 to 2012.
Okay, now here's the same breakdown for the Zenimax/Bethesda acquisition.
Bethesda Game Studios has not made an exclusive game for Microsoft. Before the acquisition, they made The Elder Scrolls and Fallout games for multiple platforms (and Starfield would have been the same).
id Software has not made an exclusive game for Microsoft. Before the acquisition, they made Doom, Quake, Wolfenstein and Rage (among some others) for multiple platforms.
Machine games has not made an exclusive game for Microsoft. Before the acquisition, they made the new Wolfenstein games for multiple platforms.
Tango Gameworks has not made an exclusive game for Microsoft. The Evil Within games were multiplatform.
Arkane Studios made Arx Fatalis and Dark Messiah of Might and Magic as console exclusives for Microsoft (before being a Bethesda Studio), and Prey and the Dishonored games were multiplatform.
It is pretty clear that your comparison is...I'll be kind and say not well thought out.
So, here's A Take, dunno if it's been posted here or not.
Xbox’s Bethesda acquisition is evidence of blockbuster gaming’s volatility
Xbox's Bethesda acquisition is an illustration of publisher's running out of options for moving forward in a stable and successful way.venturebeat.com
Apparently Bethesda really wasn't doing all that well due to all the Bombs the past few years, and the ownership was looking for an Out.