I don't get why people are arguing about the 4 AAA games thing. It's basicallg saying MS want a steady stream of high quality games each year. Everyone is reading way too much into it.
Note that you said it in the future-tense.In terms of tech perhaps, in terms of scale it will be hard against Microsoft and Google.
I don't know if saying ahead is the right term when the others didn't even start yet. They are there but the tech itself will be compared as well as availability. We will talk again once there is actual competition but both Microsoft and Google have an edge with their cloud technology in terms of scale.Note that you said it in the future-tense.
Sony is literally ahead, because they have game streaming available right now in several countries. MS and Google may or may not do better later, but currently they don't have game streaming period.
Microsoft believes that its new studios will help it to achieve a primary goal, the delivery of one AAA game per quarter
MS has been aiming for 4 AAA releases per quarter this gen to begin with. Delays and cancellation of projects has impacted it but it's always been their intent for it.
And nope this is exactly why I don't want things like EA Access nor Gamepass. Having multiple (publisher-led) subs is not something I want to consume in gaming.With that said, it doesn't expect to see new AAAs from the third-party publishers included in the service any time soon. Instead, it expects multiple subscription services to emerge over the next several years, although individual publishers may not have enough breadth to provide a compelling product to consumers.
One AAA a quarter is pure fantasy. What time is they smoking at Microsoft???
"believes that nobody has better technology than it does at present"
"Sony views itself as having the largest developer network at present that is larger than those of Microsoft and Nintendo combined"
Arrogant.
In terms of tech perhaps, in terms of scale it will be hard against Microsoft and Google.
But didn't Amazon also enter the streaming market? I mean, of course Sony can choose to use AWS but it will cost them if they are targeting millions of users. Of course you can negotiate discounts with Amazon and they offer deep discounts but you also give your IP to Amazon. They look closely how companies do their stuff in their cloud and analyse that could be done in a better way and might come up with a solution that's better ;-)They'll have to partner with AWS (don't they do that now for PSN?) or someone else. It's unlikely they'll have the ability to compete on their own for a long time, if ever.
I'm sure MS would be more than happy to host their cloud gaming aspirations on Azure ;-)
Ori and Battletoads are AAA? I wouldn't be surprised if MS attempts to skew the definition in their favour, but I don't see it that way.1 AAA quarterly can start this year with CD3, Ori, Gears and Battletoads.
The type of games will also play a role here, the seasons from FH4 were just a start. I think a good mixture of strict single player games and GaaS will would be perfect.I called 1 AAA Game per quarter back when GamePass was first announced.
Why?
Because it's realitcially what they need to keep people subbed long term.
I thought these GaaS/MP games are supposed to be the things that keep people engaged and subscribed for the long term. That is unless people unsubscribe because of a lack in regularity of new AAA first-party games, and go and buy the older games outside of GP to continue playing them? I suppose it depends on what the balance of offline vs. online is for these new studios.I called 1 AAA Game per quarter back when GamePass was first announced.
Why?
Because it's realitcially what they need to keep people subbed long term.
Yep. I was just establishing the baseline of why it makes sense for devs to want to be on the platform.I never said it causes developers to make less money. I said it creates dependencies that are are unhealthy for a diverse market. It's a barrier to entry that doesn't need to exist.
Devs that get to publish their game on the platform get ahead, not "devs" in general.
Yes. You have to contest with the entire subscription catalog. Which is a subset of EVERY SINGLE GAME on the market. Steam is a terrible example. How many games get buried on Steam every day? They solved distribution? Nah. Your solution to not competing with a subscription that provides better value cannot possibly be to simply make every game equally impossible to find.This doesn't help with devs needing money, it makes it harder since anyone not invited now has to contest with the entire subscription catalog. If I want to see movie A but it costs $5 to rent then 75% of the time I'm going to watch movie B on netflix because it's "free". You need to be on the platform to benefit from it, and that's a problem when services are owned by corporations with their own agendas that, as history repeatedly has shown, almost never(steam being the one exception) align with things such as keeping an open market and consumer friendly practices. With a subscription service the financials simply aren't going to work out if it's a free for all market, instead we'll get even more money hatting and corporate curation.
It's the Netflix of games in the sense that it solved the early 2000's distribution and monetization problem and has become one of the most popular places for game "consumption". Netflix and Steam are indeed very different but so are gaming and video content.
What's the point of having platforms then? You know which platform has almost no barriers to entry, little curation, and no discoverability? Mobile. Go on Play Store or iTunes and try to sift out any actually good stuff that isn't featured or on the top lists. How does being invisible help studios? In fact, it's even worse because this enables big publishers and large studios to steal the good ideas of smaller teams, remake them with polish and money, and market them into successes. Barriers to market are not inherently bad. The Wild West is not an anti-corporation fairytale, it's more like the prelude to the Robber Barons.All this does is to swap the publisher for the service provider. It's the same shit all over again. Curation is the job of reviewers, podcasts and discussion forums. Outside of scams and the most vile stuff It's actively harmful to have it as a barrier to enter the market. When I read things like this I start wondering if I'm on a games enthusiast forum or a corporate lobbyist club meeting.
I don't get why people are arguing about the 4 AAA games thing. It's basicallg saying MS want a steady stream of high quality games each year. Everyone is reading way too much into it.
MS intending to release 1 AAA game a quarter is crazy.
They will be needing so many more studios to join the team
Over the past twelve months, almost 95% of Sony devices have communicated with its network, a reflection of the strong engagement of its user base.
I think the key difference between the two is how they are looking to expand the market through mobiles. Sony intends to create traditional mobile apps/games where as MS thinks network and cloud infrastructure is ready to accommodate console like games being streamed to mobiles. Sony has had a number of years to attempt to break into mobile gaming with their stated strategy but haven't been successful (or maybe it was never a focus for some odd reason) so I'm not sure why things will turn out any different now. MS on the other hand is trying a new play but it does seem pretty risky. Even if the network in enough places is sufficient for streaming, would mobiles gamers want to have console like experiences on their phones? There's a big difference between mobile and console games not just in fidelity but design. Then again with PUBG and Fornite mobile being so big maybe there is latent demand in that space for console like experiences.
On game pass - MS claims it has lead to increased net dollars, I would be really interested to know how they arrived at this. While I'm sure it creates greater engagement and longer hours of playtime per game the question is whether revenue from holding on to a greater number of subscribers for long periods + MTX/DLC sales is enough to offset the lost sales of selling full priced game. I wonder if in the future, single player games would have stand alone releases while multiplayer games would go on gamepass to create a larger playing community and sustain longer engagement per game.
I thought these GaaS/MP games are supposed to be the things that keep people engaged and subscribed for the long term. That is unless people unsubscribe because of a lack in regularity of new AAA first-party games, and go and buy the older games outside of GP to continue playing them? I suppose it depends on what the balance of offline vs. online is for these new studios.
They'll have to partner with AWS (don't they do that now for PSN?) or someone else. It's unlikely they'll have the ability to compete on their own for a long time, if ever.
I'm sure MS would be more than happy to host their cloud gaming aspirations on Azure ;-)
But didn't Amazon also enter the streaming market? I mean, of course Sony can choose to use AWS but it will cost them if they are targeting millions of users. Of course you can negotiate discounts with Amazon and they offer deep discounts but you also give your IP to Amazon. They look closely how companies do their stuff in their cloud and analyse that could be done in a better way and might come up with a solution that's better ;-)
Anyways, they don't have the same infrastructure at all like Google, Amazon or Microsoft and how these three are growing, they most likely never will, it's not their core business.
I think we've spoken about this subject before but even if Sony were to co-locate at Equinix datacenters there would still be significant capex involved in deploymeny of hardware dedicated to gaming as I imagine traditional servers are not suitable for the task.They'll have to partner with the same companies MS and Amazon do to build out their public cloud infrastructure ;)
And they are.
I think there's a misconception out there about what 'Azure' is or what 'AWS' is, or in terms of how MS and AWS are scaling them. In many locations they are not scaled using 100% owned datacenters. I think when people envisage what Sony would need to do to match the scale (or more importantly, the reach) of AWS or Azure, they imagine they would have to start building their own datacenters across the planet (i.e. engage in massive capex binge)
That's not how it works.
Take a location that PSNow is in at the moment. Then look at the networks hosted at the same location - you'll more often than not find Amazon or Azure in the very same datacenters. e.g. https://www.peeringdb.com/fac/156
So the people they want to partner with, first and foremost, are the Equinixs and Digital Realtys of the world. The huge datacenter builders. Everyone is using them to scale their datacenter capacity. PSNow - as opposed to general PSN infrastructure - is entirely hosted from a private cloud built using these companies.
The next people I think they - and also MS - might want to partner with are ISPs. The needs of game streaming are possibly quite different to the needs that have shaped the public cloud networks to date. For the vast majority of - say - Azure customers, it hasn't mattered if they're a few hundred miles away from the end user. For gaming, this starts to matter more. A more disparate network of smaller footprints may be better than a set of large concentrated footprints. In this sense, scale is less important than reach IMO. For latency sensitive services you're better to be closer to the customer, and ISPs/telcos own the infrastructure closest to consumers. Sony has a potential headstart here in Japan, owning one of the top 3 ISPs there IIRC, but strategic partnerships elsewhere in the world might be helpful.
(Having said all that, if Sony starts serving classic emulated PS/PS2 games on PSNow from generic hardware, using cheap spot-instanced AWS capacity could be a nice spillover strategy if their own infrastructure is busy with PS3/PS4/PS5 content at a moment in time)
I don't know if saying ahead is the right term when the others didn't even start yet. They are there but the tech itself will be compared as well as availability. We will talk again once there is actual competition but both Microsoft and Google have an edge with their cloud technology in terms of scale.
We will see how it turns out, the market is still rather small.
I think we've spoken about this subject before but even if Sony were to co-locate at Equinix datacenters there would still be significant capex involved in deploymeny of hardware dedicated to gaming as I imagine traditional servers are not suitable for the task.
I don't think everything is right in here. First of all, Microsoft of course also has its own data centers, not everything is co-location. They might offer co-location for other companies, though. And AS stats also mean nothing, it's just a router announcing an AS. From that you can hardly see what is actually hosted there. And no matter what, you pay for co-location and upstream, as well as power.They'll have to partner with the same companies MS and Amazon do to build out their public cloud infrastructure ;)
And they are.
I think there's a misconception out there about what 'Azure' is or what 'AWS' is, or in terms of how MS and AWS are scaling them. In many locations they are not scaled using 100% owned datacenters. I think when people envisage what Sony would need to do to match the scale (or more importantly, the reach) of AWS or Azure, they imagine they would have to start building their own datacenters across the planet (i.e. engage in a massive capex binge)
That's not how it works.
Take a location that PSNow is in at the moment. Then look at the networks hosted at the same location - you'll more often than not find Amazon or Azure in the very same datacenters. e.g. https://www.peeringdb.com/fac/156
So the people they want to partner with, first and foremost, are the Equinixs and Digital Realtys of the world. The huge third party datacenter builders. Everyone is using them to scale their datacenter capacity. PSNow - as opposed to general PSN infrastructure - is entirely hosted from a private cloud built using these companies. (PSNow and PSN infrastructure have, thusfar at least, been totally separate... however I could see them rolling more PSN infrastructural stuff into PSNow/Gaikai's sphere of influence for efficiency going forward).
The next people I think they - and also MS - might want to partner with are ISPs. The needs of game streaming are possibly quite different to the needs that have shaped the public cloud networks to date. For the vast majority of - say - Azure customers, it hasn't mattered if they're a few hundred miles away from the end user. For gaming, this starts to matter more. A more disparate network of smaller footprints may be better than a set of large concentrated footprints. In this sense, scale is less important than reach IMO. For latency sensitive services you're better to be closer to the customer, and ISPs/telcos own the infrastructure closest to consumers. Sony has a potential headstart here in Japan, owning one of the top 3 ISPs there IIRC, but strategic partnerships elsewhere in the world might be helpful.
(Having said all that, if Sony starts serving classic emulated PS/PS2 games on PSNow from generic hardware, using cheap spot-instanced AWS capacity could be a nice spillover strategy if their own infrastructure is busy with PS3/PS4/PS5 content at a moment in time)
I don't say Microsoft will win at all, neither do I say Google will win or Amazon. For Netflix, I think they use AWS and it's totally fine for them apparently.Infra is just one aspect though. If infra is all there is to it Google movies would be more popular than Netflix but it's not.
Microsoft has an advantage with Azure but if I were a betting man I would not necessarily bet with confidence they would have better market share in the streaming space over Sony. It is too early and there are too many other things at play.
Your are arguing from the assumption that consumers generally have no idea what they want to buy that and whenever they feel like playing something new they mindlessly browse steam until some random title catch their attention. I think that kind of behavior is exceedingly rare. Purchasing decisions are made from looking at reviews, metacritic, reading blogposts and forums like Resetera, watching youtube and by word of mouth. Steam is enriched by every new game added to the catalog, not diluted, just as spotify or netflix is made better by every additional piece of content they add to their services.Yes. You have to contest with the entire subscription catalog. Which is a subset of EVERY SINGLE GAME on the market. Steam is a terrible example. How many games get buried on Steam every day? They solved distribution? Nah. Your solution to not competing with a subscription that provides better value cannot possibly be to simply make every game equally impossible to find.
Platforms are a necessary evil that serve the purpose of providing a standard "device" for games to be played on. Discoverability is provided by the community, and you combat invisibility with marketing(backed up with great products).What's the point of having platforms then? You know which platform has almost no barriers to entry, little curation, and no discoverability? Mobile. Go on Play Store or iTunes and try to sift out any actually good stuff that isn't featured or on the top lists. How does being invisible help studios? In fact, it's even worse because this enables big publishers and large studios to steal the good ideas of smaller teams, remake them with polish and money, and market them into successes. Barriers to market are not inherently bad.
DRM on steam is entirely up to the publisher.I fully understand your hesitance to let corporations make decisions for you. But you have no concrete reason for why subscriptions are bad except a vague notion that businesses are bad. If anything, Steam is probably Exhibit 1 for your argument, and yet you defend them. They've got the entire gaming community to buy into a DRM platform where you don't even own your games (lose your account and you take none of them with you). They barely support devs. They USED curate heavily, remember?, but are now fully happy to let devs pay money just to let their games die in silence. The things you are worried about have already been happening for decades in gaming, but you've been fine with it all along until now. Sounds to me like little more than a vague fear of change.
I don't think it's ISPs they'll want to be partnering with, but the mobile/cell phone network operators. I still think the console will be the place that people play in the home, and streaming will be used for when you're on the go. The idea being you can take the platform ecosystem to any device and any place. Basically the Switch philosophy but not limited to a single device. 5G is really going to be the key here, it's very low latency and high bandwidth with no need for data caps. 5G is being rolled out this year in countries like the UK and will become the norm in a couple of years, perfect timing really.They'll have to partner with the same companies MS and Amazon do to build out their public cloud infrastructure ;)
And they are.
I think there's a misconception out there about what 'Azure' is or what 'AWS' is, or in terms of how MS and AWS are scaling them. In many locations they are not scaled using 100% owned datacenters. I think when people envisage what Sony would need to do to match the scale (or more importantly, the reach) of AWS or Azure, they imagine they would have to start building their own datacenters across the planet (i.e. engage in a massive capex binge)
That's not how it works.
Take a location that PSNow is in at the moment. Then look at the networks hosted at the same location - you'll more often than not find Amazon or Azure in the very same datacenters. e.g. https://www.peeringdb.com/fac/156
So the people they want to partner with, first and foremost, are the Equinixs and Digital Realtys of the world. The huge third party datacenter builders. Everyone is using them to scale their datacenter capacity. PSNow - as opposed to general PSN infrastructure - is entirely hosted from a private cloud built using these companies. (PSNow and PSN infrastructure have, thusfar at least, been totally separate... however I could see them rolling more PSN infrastructural stuff into PSNow/Gaikai's sphere of influence for efficiency going forward).
The next people I think they - and also MS - might want to partner with are ISPs. The needs of game streaming are possibly quite different to the needs that have shaped the public cloud networks to date. For the vast majority of - say - Azure customers, it hasn't mattered if they're a few hundred miles away from the end user. For gaming, this starts to matter more. A more disparate network of smaller footprints may be better than a set of large concentrated footprints. In this sense, scale is less important than reach IMO. For latency sensitive services you're better to be closer to the customer, and ISPs/telcos own the infrastructure closest to consumers. Sony has a potential headstart here in Japan, owning one of the top 3 ISPs there IIRC, but strategic partnerships elsewhere in the world might be helpful.
(Having said all that, if Sony starts serving classic emulated PS/PS2 games on PSNow from generic hardware, using cheap spot-instanced AWS capacity could be a nice spillover strategy if their own infrastructure is busy with PS3/PS4/PS5 content at a moment in time)
MS intending to release 1 AAA game a quarter is crazy.
They will be needing so many more studios to join the team
I don't think everything is right in here. First of all, Microsoft of course also has its own data centers, not everything is co-location.
And AS stats also mean nothing, it's just a router announcing an AS. From that you can hardly see what is actually hosted there.
When it comes to scale, though, you have to provide a service that is able to serve streaming for millions of customers around the world with redundancy and fail-over and in the best case also load balancing which takes a lot of hardware resources. And with Sony we are talking about a company which ends online service for games that have low online popularity to shut down servers so load balancing seems to be something that's at least not everywhere in their infrastructure.
Either way, I think it will be interesting to see how it will turn out in the end but also keep in mind there is a reason why Psnow streaming is only available in select countries, years after launching it. I doubt Microsoft or Google will take the same time as Sony to deploy their streaming products.
I don't think it's ISPs they'll want to be partnering with, but the mobile/cell phone network operators. I still think the console will be the place that people play in the home, and streaming will be used for when you're on the go. The idea being you can take the platform ecosystem to any device and any place. Basically the Switch philosophy but not limited to a single device. 5G is really going to be the key here, it's very low latency and high bandwidth with no need for data caps. 5G is being rolled out this year in countries like the UK and will become the norm in a couple of years, perfect timing really.
It's one of those things I don't like about Gamepass: I'm not interested in a high quantity of smaller games - I want big high quality games. Their vision seems like it has more of a focus on quantity than quality.
No, MS didn't think about that at all.Yeah, MS has a different and wider definition of "AAA" than many people here are imagining. I thought I read somewhere that they considered a game that costs $10 million as AAA? I think many of us would consider those as AA.
Ah, thanks for that. I remembered it incorrectly.I think it's more of letting them make the games they wanna make, no matter the size. Like ninja theory I believe wants to make more hellblade size games whereas I think one of the CD from obsidian said he wants to make an elder scrolls/ witcher scale game( I believe it was posted in the Ms first party thread)
Quote about budget :
https://segmentnext.com/2018/11/26/newly-acquired-studios-for-xbox-exclusives/
I'm sure they are. I still think releasing 1 AAA game per quarter is just a lofty goal rather than a "We must hit this goal!" type thing. They said they don't want to rush these games out, so that kinda tells you it isn't some mandatory thing. If they can accomplish it, great. If not, more than fine.Sounds to me that they are getting ready to acquire way more studios
don't see how ps4 is going to hit 150m+
they are selling really well obviously but it's going to take a hard hit when ps5 launches assuming they don't fuck it up like ps3.
ps2 on the other hand sold 47m in its final 5 years but that was partially helped by the fact that it actually outsold ps3's in the latter's first 18 months even.
but the opposite was true when ps4 launched - in fact it killed off ps3 sales pretty sharp-ish. and i imagine it will have a similar slowing effect even if not quite as extreme as ps3's last couple of years.
plus i think consumers are now very used to paying high costs for devices with ever increasing smartphone costs so think the new console buzz shifting purchasing will always be so much higher towards the shiny new toy.
ps3 first 18 months: 13m sold (ps2 sold ~16m during the same period)
ps4 first 18 months: 22m (ps3 sold ~8m in same period)
i think you're right on all your points here to be honest.I don't know if it will work, but I think they'll start skewing PS4 heavily into family territory after 2019.
They might bring a new lower cost revision - there is a significant price journey PS4 could go on still, much more than was the case for PS3 at the same point.
And I think they'll heavily push it outside the main markets.
One aspect of the PS4's success has been cultivating and 'owning' emerging gaming markets outside of the traditional large western markets. In the middle east, asia, etc. Maybe they see a longer life for PS4 there.
Sony's #1 strategy for next gen (PS5) needs to be allowing full backwards compatibility with the PS4 (upscaling/enhancing the games). I think having access to PlayStations entire library would be the ideal scenario but as long as they just allow PS4 games to be played at an enhanced state, they'll essentially start out the gate at a huge advantage over Microsoft.
Consumers will want to keep their existing PS4 library/trophies/friends/etc and will allow a quicker transition to the PS5 if you're able to promise all of their current games can be enhanced.
I think Sony should create some sort of "games pass" as well - just to create another revenue stream and bridge the gap between their online offerings vs Xbox. When it comes to 1st party games, Sony still reigns King. Microsoft has done a fantastic job at acquiring studios but now they'll need to prove it to the public that they'll properly fund and release high quality exclusive content (outside of halo/Forza/gears).
When you say "steady stream of high quality games", does that only entail AAA games or also AA/Indie games? For me, it absolutely doesn't have to be all about AAA games, but I understand that those have been missing on Xbox lately and that those are way more compelling to MS/Xbox and to the general audience.
At least we know that they seemingly aren't rushing their developers, according to the excerpt in the OP.
That probably includes 3rd party collabs and partnerships.Sony saying they have larger dev network than MS and Nintendo combined is interesting, did not think their internal workforce was that big.
Certainly makes all the "not enough 1P" concern trolls reevaluate their views.
And nope this is exactly why I don't want things like EA Access nor Gamepass. Having multiple (publisher-led) subs is not something I want to consume in gaming.
I don't see subscription services making better games for us to enjoy, just reducing risk for publishers. It won't directly lead to making incredible titles, just ones good enough to maintain subscription levels...
ps3ud0 8)
Interesting.
"This is a key strategic question Sony is deciding currently...whether to build PSN as a comprehensive entertainment platform, or double down on games"
It games, it's worrying that this is even a question.
I don't know why Sony are talking about there first party studios being bigger then MS + Nintendo , if MS buy a few more devs, MS May even have more devs.
I predict ps vues days are numbered.
"Finally, it believes that outside expectations for virtual reality may have been overinflated, and that new AAAs will be needed to jumpstart sales"
II've been saying this all along, they should of done this from the start.
If companies treat VR like gaming perhipals of the past, there success will be slow. VR needs to be treated no different to a console, and if they are not willing to take the loss that may entail they should not even bother with it.
GamePass is the future, it is the better model in my opinion.
AAA and AA devs are under tremendous pressure, if they don't sell millions and millions of copies they are dead.
With gamepass games like the order 1886, sea of Thieves and other AAA games which did not meet there sky high expectations, can be successful with gamepass, where consumers would not buy there game of $60 but would welcome these lower scoring games as part of a collection of titles they can play for $9.99 a month.
Reading these reports it certainly appears Microsofts strategy is more established then sony's. However these reports don't show the full picture.
I think any investment on the TV/movie stuff on PSN should come from a separate Sony branch not SCE's budget.
And SCE should get the final say on PlayStation related matters considering how much ass they have kicked this generation and in gens of the past.