Prime's art direction is a curious blend of 80's industrial sci-fi and whimsical 70's sci-fi.
From the former it takes worn, ruined, rusted, hard angled, industrial approach to buildings. Stretches of steel, worn stone, hard angled edges to structures and their architecture (likely specifically to reduce poly count and maintain performance). Slabs of stone and steel. There's a dash of brutalism mixed in for good measure. Ruins and structures, ships and military bases, labs and whatnot; they're dark, moody, and seemingly built mostly devoid of romanticism and instead largely for function. Their form
looks hardy and stable, justifying the use of abandoned technological wonders and stone ruins that could be aeons old. They look like they
would survive the elements, and the large, imposing statues and monoliths of its original inhabitants; once mighty, now fallen.
From the latter the trilogy takes the outlandish, logic defying conventions of celestial and natural wonders to craft truly alien worlds. Luminescent foliage, strange overgrown moss, unusual topography of scattered stones and landmasses warped by a missmatch of interwoven tectonic plates. The natural world is bathed in colours and tones, sometimes dreary but often bright and patterned. Gravity is defied, reasonable physics ignored to established thought provoking vistas painted with patterns and colours and tones that make awe inspiring backdrops. The land is either rich and fertile, scattered with thorny, scaly, strange moving creatures of all shapes and sizes. Or barren and vast, with scattered visual cues of physical oddities that glow and blip and seem out of place but
not. There's a sheen to certain surfaces. Neon glows. A dreamlike illumination.
The two combined evoke a wholly unique artistic direction, one where the whimsical, logic defying wonder of the cosmos almost seems
shackled or
anchored by the industrial, brutalist sensibilities of the species who live on these worlds. Worlds of natural alien wonder pierced by the rawness of developed species. It's like exploring these gorgeous worlds that seem out of time and space and sometimes impossible, and then digging through scars left by the those who called them home.
It's what gets you stuff like the follow, and also why I
adore the series art direction. It's so unique and distinct, focused and grounded where it
needs to be but given full creative expression elsewhere.