Absolutely loved this game really happy to hear it did well. Now give us a damn Prime HD collection.
I'm sure Nintendo considers Pokémon Sword/Shield and Mario Odyssey to be massive failures…If an entry on the Switch doesn't become the best selling entry by default then i have to wonder if it's considered a bit of a failure in Nintendo's eyes. Same goes for other franchises on the Switch by this point too.
And people hilariously doubt the Switch bump almost every time.In addition to the quality of the game itself, the Switch is really remarkable for its ability to push smaller games to bigger sales than they've ever enjoyed before.
It seems like literally every individual title or franchise gets a "Switch bump".
Honestly thought it would be a lot higher considering its high praise, great reviews, and it being on Switch. The fact Kirby has practically outsold it already in 5 weeks and Dread released 6 months ago shows how much Metroid is still Nintendo's most popular underdog but just doesn't sell comparatively to their other franchises.
But I am glad to see the franchise rebounding and becoming the best it has ever been with sales. Hopefully this one will continue to sell for a long time and Nintendo will keep that momentum going with Metroid Prime remake, Metroid Prime 4, and whatever other Metroid games they hopefully have planned for the future.
Odyssey is the best selling entry in the 3D Mario series by a significant amount and it is tracking very close to BOTW, despite BOTW being a launch title and Odyssey launching half a year later. Nintendo would never consider it a disappointment. It likely surpassed their expectations if nothing else.I'm sure Nintendo considers Pokémon Sword/Shield and Mario Odyssey to be massive failures…
I mean, it's not like the original game and Super haven't been made available across multiple systems over their lifetime and are currently available on their respective NSO apps. Metroid has just never been all that big where catalog availability would have any impact on how high its ceiling could be, as the genre is a more limiting factor than not being able to play the GBA installments in preparation.Not that hard to do if it's been difficult to buy previous titles but I suppose the prime series was widely available for a decent amount of time?
You think there is a chance this won't sell another 100k after doing 2.9m in 6 months? Come on, don't be silly. The concept doesn't even need to be approached as a possibility.I knew people predicting it'd sell 5 or even 6 million were quite a ways off.
But it did feel like Dread being on Switch and being the face of the Switch OLED marketing it had the chance to crack 3 million (and I think it probably will, though that last 100 000 isn't guaranteed).
3 mil is only small if your frame of reference exclusively consists of games with absurdly ballooned budgets or Nintendo's upper crust of IPs.I was being facetious with the comment, all I was getting at was that for all its splendor and fanbase enthusiasm Metroid has sold criminally low. It selling 3m copies finally shows some heft in being a "real" success and not as much of a cult release.
Great game, but I hope the next one is less linear and guided.
I'd mostly agree but it's always going to be a self fulfilling prophecy unless they decide to maintain availability. I won't suggest the prime remastered release would outpace this but quality titles for IP they fully own should just be available.I mean, it's not like the original game and Super haven't been made available across multiple systems over their lifetime and are currently available on their respective NSO apps. Metroid has just never been all that big where catalog availability would have any impact on how high its ceiling could be, as the genre is a more limiting factor than not being able to play the GBA installments in preparation.
Absolutely true and agreed.3 mil is only small if your frame of reference exclusively consists of games with absurdly ballooned budgets or Nintendo's upper crust of IPs.
The drive for More Sales regardless of budget/market is what's led to the homogenization of the AAA space to begin with. You don't get Metroid Dread if it needs to sell more than what it did here.
The drive for More Sales regardless of budget/market is what's led to the homogenization of the AAA space to begin with. You don't get Metroid Dread if it needs to sell more than what it did here.
I wonder why those people are playing Metroid games. The game guides you where to go most of the time anyway.People were complaining about Dread being too easy to get lost in too lol
That's what I've been saying. They need to release whatever Metroid Prime remasters/remakes they have THIS year and release MP4 ideally next year st the lastest if they want to take advantage of the Dread hype. Honestly, they should've at least announced the former by now if it's I'm the pipeline
Here's an overview of the entire Metroid series sales figures, at least for the million sellers.
To give Metroid some credit, while it's true that it has never historically been a huge seller, it at least has had consistency on its side. All of the main original 2D and Prime games have at least sold a million, even god damn Metroid Prime Hunters made it to that point.
The only Metroid branded games that have not sold over a million are the remakes and the meme games like Other M and Fed Force. Like, compare Metroid's trajectory to other sci-fi Nintendo IPs like F-Zero, or Star Fox, and you'll see that it never truely dropped off as hard as those two did.
(kinda glad dread outsold f-zero snes, which outsold metroid prime by a hair hinch, so we no longer have to say that f-zero sold better than metroid lolol)
I wonder why those people are playing Metroid games. The game guides you where to go most of the time anyway.
Time to bring Punch Out back. The time is ripe for a Switch revival.
Those two are interesting outliers as they're the only two installments that Japan went for as hard as they did. Super was where you started to see the sudden sharp decline in the region that's been difficult to curb since, though Dread did do quite well for itself in Japan to show that there is some interest in the series, if not nearly as much as there is in the west.Never knew that Metroid NES and Metroid 2 GB sold so much. I wouldn't have guessed they sold more than Fusion and Super.
Oh my bad. I misread your post as "3mil is a cult release" as opposed to "3mil shows Metroid rising out of a cult release."
It's pretty surreal, yeah. It's like if Chrono Break suddenly released and outsold Trigger.A game that was considered an urban legend in the franchise for the longest time is now the best selling game in the series. Incredible.
Deserved. Great series and a great game.
I'm still waiting for the "BotW" moment for Metroid though - a rethink of what constitutes the franchise and its games. What I played of the series has been great and polished to a fault, but similar to Zelda, it's a formula established in the late 80s and early 90s, just reiterated, very slightly adapted and paired with some technical bling.
But I may be in the minority of the Metroid fanbase here. The reimagined Metroid I'd like to see would not be a classical Metroid or Metroidvania anymore. Rather something that can explore the concept of a bounty hunter in a sci-fi/fantasy universe largely free of the 1986 formula and plot ties.