Greg's always been good people. Exactly my thoughts.This whole thing is so overblown. Greg Kasavin, former editor in chief for gamespot and, I maintain, the greatest game reviewer of all time (now a writer and designer with Super Giant as an interesting aside) said it best: most games are pretty good. Truly bad games are rare. The second presented scale here is normalized against the population, which a consumer doesn't really want. You want to know if you're gonna buy a good game in an of itself.
I guess I should wait !On consoles it'll be half-price in a couple months, pc maybe next year lol.
DX11 runs better. 5-15% more FPS, better frametimes (German source): https://www.gamestar.de/artikel/met...,3340482,seite3.html#directx-11-vs-directx-12For those with a GTX 1080, you're not in a bad position. I'm uploading some raw footage you can download and check out. It will be using the following settings;
Res: 1080p
Quality: Ultra
Vsync: Full
Motion Blur: Normal
DirectX 12
Hair Works Off
Advanced Physx: On
Tessellation: On
Texture FIltering: AF 16X
Shading Rate: 1.0x
I'll update then they're on the server.
Hmm, i should try this on my 980. Been running fine per the above, but this may boost it.DX11 runs 5-15% better (German source): https://www.gamestar.de/artikel/met...,3340482,seite3.html#directx-11-vs-directx-12
Oh shit, my bad. Thought I saw an off option in the ACG review.No, you can not. You only have High, Normal and Low. There isn't an option for no motion blur.
some ini tinkering will probably workOh shit, my bad. Thought I saw an off option in the ACG review.
Does it support it?
WTF. WHY? Why would you not include an off option?!No, you can not. You only have High, Normal and Low. There isn't an option for no motion blur.
RTX on and FPS is cut in half. I'm starting to see a pattern here.
RTX on and FPS is cut in half. I'm starting to see a pattern here.
Yeah man hes really good at the review stuff. And I agree. Smiling is a good thing :)Cool review. He seemed to be really enjoying himself. Smiles are always a good sign.
I don't agree about looking better part. It's certain hit or miss. For example, in this scene, RTS off looks much better, more natural and more pleasing to the eye. And that FPS difference is just mind boggling.Almost like Raytracing is an extremely expensive technique and even with dedicated hardware for it it's still extremely expensive.
It still makes Metro look way better with it on and Metro only uses it for a few effects. 10 years down the line when everything can be Raytraced stuff is gonna be mindblowing.
I don't agree about looking better part. It's certain hit or miss. For example, in this scene, RTS off looks much better, more natural and more pleasing to the eye. And that FPS difference is just mind boggling.
This section from the Eurogamer review is great (Eurogamer review)
"Stealth is valuable, here, not just because it's more economical or less risky, but because it allows you to get close to these lives, pull the two sides of Metro Exodus together. While touring a treehouse settlement at night I encountered a sentry sitting at a small table, lost in thought. On the table there were books, dented crockery, faded pictures of children - a small, candlelit circle of belongings and memories. I spent a few moments looming over the man, the kill/stun HUD prompts framing the back of his head, thinking about Artyom's own bedside table back on the train, with its sunflower-pattern linoleum and typewriter, and about the miles of hungry emptiness all around us. It doesn't take much to suggest that a fictional construct might have an inner life, a value apart from its value as a pleasing hazard or an inconveniently mobile collection of resources. It's a bit of an indictment of games, or at least of blockbuster action games, that this feeling has become a novelty. We need more experiences like Metro Exodus that know how to resist empty bloodshed and kindle such closeness, finding the warmth in the wasteland."
I don't agree about looking better part. It's certain hit or miss. For example, in this scene, RTS off looks much better, more natural and more pleasing to the eye. And that FPS difference is just mind boggling.
DX11 runs better. 5-15% more FPS, better frametimes (German source): https://www.gamestar.de/artikel/met...,3340482,seite3.html#directx-11-vs-directx-12
I don't agree about looking better part. It's certain hit or miss. For example, in this scene, RTS off looks much better, more natural and more pleasing to the eye. And that FPS difference is just mind boggling.
Guess we will have to wait for more DX11/12 comparisons.Not according to Computerbase, they recommend DX12: https://www.computerbase.de/2019-02/metro-exodus-test-benchmarks/2/
Lol, wow, really? I was hoping for an Off function.No, you can not. You only have High, Normal and Low. There isn't an option for no motion blur.
I thought it was impossible to love your work even more, but that Dave Mustaine reference might have sealed the dealhttps://www.youtube.com/watch?v=RnhGHsrlFS0
I rated it a buy. Had a great time.
We need to understand this gen reviewers are not complacent with games anymore. Scores are more accurate this gen.I was anticipating that this would be kind of the equivalent to the treatment Wolfenstein's sequel found in that reviewers in a sense gained a greater appreciation of the previous entry, after overlooking it initially, and accordingly 'embraced' the sequel with a higher overall range of scores.
Whatever the case, this franchise, especially Last Light, was criminally underappreciated and IMO drastically underscored from the beginning. Last Light is truly one of the finest FPS experiences I've had ever and I doubt there'll be anything too glaring to knock this from being a personal GOTY contender.
Thats an odd response. I just want to know what the game order is like, especially since we are seeing a lot of videos and i want to know if ending areas are being shown. Lots of people in here have finished it, so seems like a good place to ask.What does that matter and why would you want to know that? Just curious.
We need to understand this gen reviewers are not complacent with games anymore. Scores are more accurate this gen.
For those of us that don't speak Dutch, what were the serious flaws you mention?
I've read your review and you sound enthusiastic? What serious flaws are you referring to? Some minor pacing issues? Is that all? I was expecting some major technical bugs or something.
Metro Exodus is a love letter to FPS freedom. Its staging and placement of missions and optional content delivers a perfect balance of finely crafted campaign content and "hey what's over there" teases of surprise, excitement, and challenge. The more linear and orchestrated missions see 4A operating at peak efficiency, all built to thrill via pitch-perfect timing and momentum. And the optional missions offer some of the most satisfyingly open design I've seen in a shooter in years, in terms of giving players what seems like up to a half-dozen legitimate tactical options for each.
In short: I have uttered "wow" about the RTX-enabled graphics more times in this game than I have in reviewing anything else in a while. Metro Exodus spends its entire ray tracing budget on lighting effects, as opposed to the reflection effects seen in Battlefield V, and the result is a far more realistic and balanced lighting model, especially when the game's day/night cycle cranks into effect. Walking into dimly lit buildings, whose light comes as much from interior lanterns as it does a sun (or moon) across the entire sky results in an appreciably three-dimensional light model with attractive, deep blacks that don't demand an immediate cranking of your monitor's brightness level.
I certainly recommend it if you've played the previous games.I have the feeling playing this on hardcore will make it much more enjoyable
I am just going to off-quote the developers and say every single outdoor scene of this game looks better as a result of Ray Tracing: it is more physically accurate by far than the other solution they have. That red glow there? Yeah, that is not supposed to be there - a common problem the game's standard GI has with making objects in shadow facing side overly glow.I don't agree about looking better part. It's certain hit or miss. For example, in this scene, RTS off looks much better, more natural and more pleasing to the eye. And that FPS difference is just mind boggling.
Bonus guess round:
They look sooo similar - I only played with ultra just to prove a point when recording, but high looks basically the exact same in every scene while performing better. The technical reason is pretty neat actually and should be up in the interviews we post on friday!
Comparing youtube screengrab jpgs of a single moment to make the case that a visibly inferior version of a game is genuinely more pleasing to the eye.
cool review. thanks. seems my 2080Ti will be well served here, but I am worried about the performance I can expect on my 3440x1400 monitor. I can run the game at 1080p, but that's not what I bought the monitor for, you know?I didn't see my review in a quick search, so: https://arstechnica.com/gaming/2019...ayer-game-to-usher-in-the-pc-ray-tracing-era/
It includes a lengthy breakdown of what to expect from the game's PC version, should you own an RTX-series card:
cool review. thanks. seems my 2080Ti will be well served here, but I am worried about the performance I can expect on my 3440x1400 monitor. I can run the game at 1080p, but that's not what I bought the monitor for, you know?
So for those reviewers that have played this game to completion I have two questions.
1. How much does it support itself in the stories told in the first two games? Can anybody grab this without having played them before?
2. How satisfactory is the ending? Does it tease a sequel or does it offer good closure.
Thank you very much!I think you should be okay playing without the first two, but there are references to stuff that happened in those games.
Overall though it's a pretty contained story and you'll be able to follow just about everything that happens. There are also written bios available in Artyom's journal.
The ending is pretty nicely rounded, but leaves room for more. There is a slight tease we might see more, but nothing too major.