I'm playing it now, and the controls don't feel as good in certain important situations such as crawling and leaning out behind cover to fire.How does it's player controls compare to recent open-world games?
Between 60FPS on consoles and the huge variety of options, I'd say it's one of the best games this gen in terms of gameplay.How does it's player controls compare to recent open-world games?
I agree with you, but I think that's more of a world design and content distribution problem. If you're driving all across the world just to take out some dudes, it can feel terrible.I find the gameplay to be overrated. The core mechanics are great, but traversing around the open world gets really boring.
I don't know if this is a joke or not but this is something else. I don't believe one bit it's something intentional and even admitting that all was planned are you saying that he wanted to make us suffer the same hollow feeling he was experiencing at Konami while finishing the game?
That would be highly arrogant of him and really selfish.
I always fear what Death Stranding will be without the Konami costraints and with Sony giving him so much control over what he is doing. It could be a great move but the videos they showed until now feel like Kojima is going way too far with his pretentious behaviour.
How does it's player controls compare to recent open-world games?
Gameplay was always top notch if you had a tiny bit of inspiration or creativity.
So what do you mean by efficiency and optimal then? Do you purely mean from a time perspective? There is no optimal for this game, especially if you aren't talking about rank. This games gives you tools to be literally invisible to the enemy, why not just use that for every mission? If your goal is to beat every level in the most "optimal" way and you are getting bored in the way you are playing then the game is not made for players like you in mind. But it's ok, the vast majority of games are for people like you. This game's mantra is ¯\_(ツ)_/¯ how do you want to beat it?Ranking? Ranking is a deeply lame way to try and encourage experimentation if that's the only thing to go off of, and a total copout - and I'd still wager to bet that there is 1 optimal way to play alongside a dozen or so pointless ones. The playstyles are too scattered, the scenarios too samey, and too many of the paths are pointless and dumb.
It is quite possible to be aware that bolded is a fact and still believe that there are aspects of MGSV's design that are not in line with that mantra. Perfectly fair to call out an aspect of the game's design that can pull the emphasis away from experimentation and discovery, that which we all consider to be MGSV's saving grace.So what do you mean by efficiency and optimal then? Do you purely mean from a time perspective? There is no optimal for this game, especially if you aren't talking about rank. This games gives you tools to be literally invisible to the enemy, why not just use that for every mission? If your goal is to beat every level in the most "optimal" way and you are getting bored in the way you are playing then the game is not made for players like you in mind. But it's ok, the vast majority of games are for people like you. This game's mantra is ¯\_(ツ)_/¯ how do you want to beat it?
Its only about exploration and discovery if you want it to be, like the poster I quoted it can be about doing the same thing over and over again or just using overpowered weapons they give you at a certain point if you just want to get through the game. This game shines for creative people but still can be won by more straight forward "optimal play" people.It is quite possible to be aware that bolded is a fact and still believe that there are aspects of MGSV's design that are not in line with that mantra. Perfectly fair to call out an aspect of the game's design that can pull the emphasis away from experimentation and discovery, that which we all consider to be MGSV's saving grace.
Easily the open world game with the best control, it's very responsive(60fps), simple, yet very complex in what it allow you to do. It honestly feels arcady in how smooth and fast everything you do is.How does it's player controls compare to recent open-world games?
Why would anyone expect that?The thing is are we expecting Death Stranding to be a copy paste of the mechanics of MGS V?
meant mechanically speaking
https://www.youtube.com/watch?v=VrFbDs2StZ0
I think this is the same guy who made the old MGS3 videos (in the Santa suit).
It's so utterly amazing, it's baffling to me how Konami haven't flipped the game and made a co-op shooter in the vein of Ghost Recon Wildlands and repurposed all the assets. It prints money!
To be fair to them they tried something new with Survive, but... no... no.
IMO no trace is the best way to play the game but it can be infuriating to go 30+ mins with nothing then some fucker spotting youVery easy actually - you can "no trace" all but I think 3 missions. No trace is hard due to the parameters that surround it - but a straight up no kill play through is pretty easy.
Yeah its sad to see people talk about how its a disappointment because of no story but the long ass cutscenes and ok gameplay in MGS3 is what made me not want to play these games but then I got gifted the GOAT.MGS fans didn't deserve a game this good. Every time someone says some nonsense like "the gameplay is great but it's not a good Metal Gear game" an angel loses its wings and falls into a hell of endless talking heads and overwrought 90 minute cutscenes. Snake had a hard life, indeed.
MGSV is easily the best game with the Metal Gear name attached to it that wasn't made by Platinum. Top 3 of the generation for sure, it's a game I can return to at any time and never get sick of.