So let's talk about star force they series with 7 entries but only 3 actual entries.
synopsis taken from wikipedia
This series in my opinion isn't really that bad just lets say mismanaged, the story itself is good but really generic shounen and geo is a good protag for the story they are trying to tell, which also connects to the gameplay. the deisgns for the bosses and characters aren't really terrible except for a few, and using constellations, nazca lines, and then card suits allowed for each game to have a relative theme to each game if only they kept it through and i would allaborate. heck even the megaman design and it's actual super forms were good
And the stories themselves each had a them that geo needed to develop friendship, trust, and purpose.
the gameplay itself is a serious downgrade but it isn't overly horrible and it did allow for better animation when it came to the character itself.
I would recommend these games to megaman fans
But it is not without flaws, Like the mismanagement. Lets get one thing clear there was no reason these games needed multiple versions the differences between them are negligible, to the point that they are non existent and they could have all released as one game and there would be no issue. The reason they did this was so they could implement this brother system idea. basically you make friends who had the other versions of star force add their friend to the game and then you could access the other super forms. They fixed this in other games by allowing you to input codes to access them or obtain rogue forms which are forms only capable of being accessed through not having brothers. not to mention there is only one canon version to the story, pegasus, to zerker, to black ace (atleast he doesn't lose the powers technically from zerker to black ace some noise forms use zerker's sword so that is nice)
Then the biggest issue is the boss recycling, these games constantly recycled bosses every game, and it wasn't simply optional side bosses both taurus fire and queen ophiuca, were used as story bosses again, but i would be less upset about it if ophiuca was brought back for all three games keeping the whole once bonded they are never unbonded thing they were going with but nope she wasn't brought back in star force 3 which literally the only game it would have been appropriate to bring her back.
but yeah star force is one of those games that would have been better served not having multiple versions so maybe it could have been better received or not play a huge part in megaman burnout of the early 2000's
synopsis taken from wikipedia
In the game, the players are now allowed to explore and go to various different towns and, they are also free to explore the newly introduced "Wave World" where the action also takes place.[9] Star Force deviates greatly from the standard Mega Man fare because it draws almost exclusively on elements from Battle Network, making very few references or allusions to the other Mega Man series. However, Capcom has produced Star Force as a stand-alone series, meaning players can fully enjoy the title without being familiar with the Battle Network series.
Set in the fictional year 220X,[10] emphasis on internet technology has lessened, and instead, the world has become networked through use of EM waves. Though cyber worlds and NetNavis still exist in Star Force, human dependency on them has greatly decreased, and people no longer have Navi companions. Three large satellites orbiting the Earth—Pegasus, Leo, and Dragon—power the EM Wave World that exists around the Earth's atmosphere, keeping the world networked. While the EM Wave World is normally invisible to the human eye, a special piece of eyewear called the Visualizer (possessed by the series' protagonist) allows a human to see this other world. However, like with the cyber worlds of Battle Network, EM Wave Viruses inhabit the EM Wave World, causing problems in everyday life.
In Battle Network, people operated PErsonal Terminals (PETs) to constantly interact with the network. Similar devices called Transers are used in the Star Force world. Transers are compatible with Battle Cards, and when swiped through, they provide means to deleting viruses that infect the EM Wave World and other electronic devices. A group of Satella Police also exist, dedicated to stopping virus attacks and thwarting criminals who manipulate the EM Wave World in order to break the law.
Furthermore, there exists an alien planet known as "Planet FM," inhabited by extraterrestrial beings called FM-ians. FM-ians can traverse in both worlds, and also possess the ability to physically merge with human beings through a process called "Electromagnetic Wave Change" (電波変換, denpa henkan). Other than lending a human the FM-ian's powers, this process also transforms an ordinary human into an "EM Wave Human," allowing him or her to freely operate in the EM Wave World (as well as cyber networks within specific electronic devices).
The protagonist of Star Force is Geo Stelar, the son of a famous scientist and astronaut. He has an encounter with a rogue FM-ian known as Omega-Xis who takes residency in Geo's Transer. When the two go through an Electromagnetic Wave Change they form an entity that is known as Mega Man.
Whereas a large focus in the Battle Network series were the NetNavis (who are mostly based on Robot Masters from the Classic Mega Man series), Star Force focuses on FM-ians based on many real-life constellations.
This series in my opinion isn't really that bad just lets say mismanaged, the story itself is good but really generic shounen and geo is a good protag for the story they are trying to tell, which also connects to the gameplay. the deisgns for the bosses and characters aren't really terrible except for a few, and using constellations, nazca lines, and then card suits allowed for each game to have a relative theme to each game if only they kept it through and i would allaborate. heck even the megaman design and it's actual super forms were good
And the stories themselves each had a them that geo needed to develop friendship, trust, and purpose.
the gameplay itself is a serious downgrade but it isn't overly horrible and it did allow for better animation when it came to the character itself.
I would recommend these games to megaman fans
But it is not without flaws, Like the mismanagement. Lets get one thing clear there was no reason these games needed multiple versions the differences between them are negligible, to the point that they are non existent and they could have all released as one game and there would be no issue. The reason they did this was so they could implement this brother system idea. basically you make friends who had the other versions of star force add their friend to the game and then you could access the other super forms. They fixed this in other games by allowing you to input codes to access them or obtain rogue forms which are forms only capable of being accessed through not having brothers. not to mention there is only one canon version to the story, pegasus, to zerker, to black ace (atleast he doesn't lose the powers technically from zerker to black ace some noise forms use zerker's sword so that is nice)
Then the biggest issue is the boss recycling, these games constantly recycled bosses every game, and it wasn't simply optional side bosses both taurus fire and queen ophiuca, were used as story bosses again, but i would be less upset about it if ophiuca was brought back for all three games keeping the whole once bonded they are never unbonded thing they were going with but nope she wasn't brought back in star force 3 which literally the only game it would have been appropriate to bring her back.
but yeah star force is one of those games that would have been better served not having multiple versions so maybe it could have been better received or not play a huge part in megaman burnout of the early 2000's
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