the day the direct airedIs it known when FE3H preorders will open up in Japan? Looks like they just released the previews for the collectors edition, so I assume soon. https://topics.nintendo.co.jp/c/article/5c9bd56d-3e21-11e9-b104-0a6d14145cb1.html
Comes from the same announcement as the mobile gameWas the 1.5M figure for Octopath official or Famitsus retail+digital estimates?
Square themselves.Was the 1.5M figure for Octopath official or Famitsus retail+digital estimates?
A price cut ahead of Pokemon makes a lot of sense. Switch is still a "one per household" item. Nintendo will want it to be a "one per person" item by the time a new gen Pokemon game is out. A price cut is needed to do that.I wonder if the Switch is Nintendo's console that by now generated the most amount of money launch aligned. Even more than DS or Wii. Saying that DS or Wii are better simply because they sold more units is very misleading. This is also why a pricecut makes no sense at all.
That's worldwide. Has nothing to do with Famitsu.Was the 1.5M figure for Octopath official or Famitsus retail+digital estimates?
I wonder if the Switch is Nintendo's console that by now generated the most amount of money launch aligned. Even more than DS or Wii. Saying that DS or Wii are better simply because they sold more units is very misleading. This is also why a pricecut makes no sense at all.
Good to see. Hopefully after March Sony make it an official 5k drop Asia wide.
Amazon Japan is giving a 5,000yen or more discount for customers who purchase a regular PS4. Offer is valid until March 31.
https://www.amazon.co.jp/b?node=6368551051
Before judging DMCV sales next week bear it mind it had 58k players today on STEAM so probably did decent on PC.
Did you not see the other thread on here that said DMCV has 58k concurrent players on steam in Japan?
Before judging DMCV sales next week bear it mind it had 58k concurrent players today on STEAM so probably did decent on PC.
No, you probably wanna check and read the thread again if you think that it has 58k concurrent japanese players on Steam.Did you not see the other thread on here that said DMCV has 58k concurrent players on steam in Japan?
It will probably do good.
No need for preventive "damage control" lol
Amazing ? More like impossible.I misread the title of the other thread. It makes it look like it has 74k concurrent players in Japan which would be amazing but that was in fact the WW number.
In Japan (I'm only seeing 74k for worldwide unless I'm completely misreading the corresponding thread's OP)? Because this thread is about Japanese sales, and games' performance are always judged by how they perform over here. Worldwide sales is a different discussion, and only relevant when people are trying to make statements like "the changes were a commercial failure and they shouldn't have bothered" or other sweeping statements with worldwide consequences that are based on Japanese sales performance only.Before judging DMCV sales next week bear it mind it had 58k concurrent players today on STEAM so probably did decent on PC.
I misread the title of the other thread. It makes it look like it has 74k concurrent players in Japan which would be amazing but that was in fact the WW number.In Japan? Because this thread is about Japanese sales, and games' performance are always judged by how they perform over here. Worldwide sales is a different discussion, and only relevant when people are trying to make statements like "the changes were a commercial failure and they shouldn't have bothered" or other sweeping statements with worldwide consequences that are based on Japanese sales performance only.
It's perfectly fair to conclude that the game flopped in Japan despite it doing gangbusters worldwide. The two are separate conclusions. (Note that I'm not saying DMC V is going to flop in Japan - I don't think it will)
Ah, I can see how you made that mistake judging from the title. Steam numbers would've been ridiculously high if so, though, considering the expected debut for the game is around 150k on PS4 and PC tends to track way below that.I misread the title of the other thread. It makes it look like it has 74k concurrent players in Japan which would be amazing but that was in fact the WW number.
Also considering the shortages it had, there is no reason to assume that Japan has a noticeable surplus of stock in stores, so the number we extract from the Nintendo report in April will give us a clear minimum number for sell-through, which should allow us to approximately determine the digital share of the game in Japan when combined with the physical sell-through we know.Octopath Traveler was 1,08m shipped in western markets. We'll see in the next report where is it now and we can roughly extract how many units are in Japan.
For a 2D Fighter its legs are prety impressive. It's going to do over 4 times its first week salesDragon Ball Fighter Z (Switch) current Dengeki sales:
05./00. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 25,793 / NEW
10./05. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 9,094 / 34,887
11./10. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 5,011 / 39,898
14./11. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 2,911 / 42,809
20./14. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 2,156 / 44,965
16./20. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 2,328 / 47,293
19./16. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,644 / 48,937
26./19. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,361 / 50,298
31./26. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,422 / 51,720
39./31. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,350 / 53,070
38./39. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,894 / 54,964
32./38. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 3,089 / 58,053
24./32. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 7,350 / 65,403
28./24. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 4,406 / 69,809
22./28. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 6,811 / 76,620
29./22. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,581 / 78,201
34./29. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,306 / 79,507
41./34. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 967 / 80,474
41./41. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,050 / 81,524
35./41. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,156 / 82,680
40./35. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,161 / 83,841
50./40. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 817 / 84,658
45./50. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 1,056 / 85,714
It's kind of bad to go "yes, Octopath is a $60 console game" then release what looks to be a remixed version of the game on phones for like a third of the priceBtw, Octopath Traveler shipped 1.5m ww
https://s.famitsu.com/news/201903/08172985.html
The smartphone octopath looks like though
It's kind of bad to go "yes, Octopath is a $60 console game" then release what looks to be a remixed version of the game on phones for like a third of the price
???It's kind of bad to go "yes, Octopath is a $60 console game" then release what looks to be a remixed version of the game on phones for like a third of the price
Octopath mobile game looks like it uses the same exact world map and most of the assets from the main game but it's either free or $20 like most SE's mobile games.
I think thats more up to the retailers. Dependson how many copies that they order.OK, Square Enix delivers 80k copies of Left "Alive", (oversupply of almost 70%) and ignores the demand of Octopath traveler for like 1 month after launch. That make sense.
I see what you mean. Though we don't know the scope of it, the budget behind it nor the monetization model, it is a very similar looking game for 60 dollars less. If you defended the original game as a legit 60 dollars experience I can see where it gets tricky.Octopath mobile game looks like it uses the same exact world map and most of the assets from the main game but it's either free or $20 like most SE's mobile games.
It's $50-60 currently on Switch.
Seems to devalue this type of game, dunno
Originally I was like "sure, the price is fine". But honestly, would've preferred a shorter and cheaper game.I see what you mean. Though we don't know the scope of it, the budget behind it nor the monetization model, it is a very similar looking game for 60 dollars less. If you defended the original game as a legit 60 dollars experience I can see where it gets tricky.
We do not know enough about the game to judge that. Maybe it's much shorter, maybe it's gacha hell.I see what you mean. Though we don't know the scope of it, the budget behind it nor the monetization model, it is a very similar looking game for 60 dollars less. If you defended the original game as a legit 60 dollars experience I can see where it gets tricky.
It looks like all the locations from the main game are brought over.We do not know enough about the game to judge that. Maybe it's much shorter, maybe it's gacha hell.
Not at all. Look at the lighting, the textures and the animationsIt looks like all the locations from the main game are brought over.
It also looks technically more advanced.
Octopath was made on an early version of UE4 on switch and it's kind of not great there.
Looks a lot sharper and you have all 8 of your party out at the same time.
Compared to the rest of the world that's pretty steepI was trying to buy Ace Attorney Collection on Switch in Shibuya today, but all shops were sold out. Had to settle for the PS4 version instead.
Also, Shibuya Tsutaya is selling the PS Classic for ¥5980+tax. Ouch.
It looks like all the locations from the main game are brought over.
It also looks technically more advanced.
Octopath was made on an early version of UE4 on switch and it's kind of not great there.
Looks a lot sharper and you have all 8 of your party out at the same time.
edit: They also removed random battles with enemies out in the overworld? lol
Compared to the rest of the world that's pretty steep
It's been 30-40$ cnd here on the regular (about 2400-2900 yen)
Just realised that Wizard's Symphony really did poorly. Not that I was expecting anything, but for even the PS4 not to chart... yikes. Still wonder how that game was even greenlit, the series not only had not seen an entry in ages, but it wasn't all that popular to begin with.
I see Anthem 40% off at Amazon, the time has come. From undersupply to oversupply in a single week.Price drops are almost here for Jump Force and even Anthem.
Anthem had very high first week sell-through with some sell outs but word of mouth is extremely bad and the retailers that made the mistake to restock could have problems selling it.
Did Fairy's Effect devalue Bravely Default?Octopath mobile game looks like it uses the same exact world map and most of the assets from the main game but it's either free or $20 like most SE's mobile games.
It's $50-60 currently on Switch.
Seems to devalue this type of game, dunno
I thought she had one of the more interesting boss fights mechanically and thought her story wrapped up well enough. The only ending I really took issue with was Alfyn's, since his character arc was pretty much resolved in chapter 3 and it felt like they just gave him a boss for the sake of a boss.Octopath is one of the best looking games out there and is 60 hours long.
Of course, the writing is often terrible and the enemy design is often bad so that makes a lot of the 60 hours boring, but I don't know if that devalues it from $60, it just makes it less good. The game's writing peaks at Primrose chapter 1 but somehow manages to make Primrose chapter 4 incredibly terrible which is.... not good.
I thought she had one of the more interesting boss fights mechanically and thought her story wrapped up well enough. The only ending I really took issue with was Alfyn's, since his character arc was pretty much resolved in chapter 3 and it felt like they just gave him a boss for the sake of a boss.
I thought she had one of the more interesting boss fights mechanically and thought her story wrapped up well enough. The only ending I really took issue with was Alfyn's, since his character arc was pretty much resolved in chapter 3 and it felt like they just gave him a boss for the sake of a boss.