In japan, it won't. Globally it will. I assume most folks are talking about global sells in this caseAre the expectations for Rise really lower than World? I know people want to keep optimism in check, but -- why would it sell less?
In japan, it won't. Globally it will. I assume most folks are talking about global sells in this caseAre the expectations for Rise really lower than World? I know people want to keep optimism in check, but -- why would it sell less?
They NEED to make a Yu-Gi-Oh game for the Switch already, NEED I say!Nice. All of these elements combined definitely make it feels like the perfect storm. I wonder what this means for Konami's Switch support, or game development in general. Maybe this will wake them up a bit.
World was able to convince a lot of non Monster Hunter fans to giving the game a try because it was out of the "handheld ghetto", there is no guarantee that those people became permanent fans and would be back for another, let alone one on the Switch.Are the expectations for Rise really lower than World? I know people want to keep optimism in check, but -- why would it sell less?
Are the expectations for Rise really lower than World? I know people want to keep optimism in check, but -- why would it sell less?
New fighting game IP from a major internal team. It wasn't just another game from Nintendo and aiming for one per generation entry being multiplayer it got zero boost from the success of the system. Now Nintendo has to think twice for a potential sequel in the future with has lost every relevance at Switch and fighting scene.How big were Nintendo's expectation considering we are talking about a new fighting game Ip?
It will all depend on how they think they can improve things and Yabuki's influence. The concept was solid but the content was lacking for ARMS. If they can expand on what there is it can do better than 2 million. Nintendo does try several times, recent examples are Fire Emblem and Pikmin.I'm sure Nintendo can do better investment than a sequel to a game that started with big expectations and didn't come close to meet them.
There is one already, in case you weren't aware.They NEED to make a Yu-Gi-Oh game for the Switch already, NEED I say!
Loved that card game as a kid, would definitely play a new game.
Are the expectations for Rise really lower than World? I know people want to keep optimism in check, but -- why would it sell less?
Nintendo was ready to kill Fire Emblem if Awakening didn't succeed, there's a limit at how many times they try. Pikmin became million seller at failed Nintendo systems, bringing it over as example doesn't help Arms case.It will all depend on how they think they can improve things and Yabuki's influence. The concept was solid but the content was lacking for ARMS. If they can expand on what there is it can do better than 2 million. Nintendo does try several times, recent examples are Fire Emblem and Pikmin.
I agree but I think they will try out ARMS 2 and give it more time. I don't think they will bury the IP that quickly.Nintendo was ready to kill Fire Emblem if Awakening didn't succeed, there's a limit at how many times they try. Pikmin became million seller at failed Nintendo systems, bringing it over as example doesn't help Arms case.
There is one. It even got a retail release in Europe.They NEED to make a Yu-Gi-Oh game for the Switch already, NEED I say!
Loved that card game as a kid, would definitely play a new game.
I think the support took longer than planned, Springtron was not in the initial plansI don't think Nintendo ever commented on ARMS being a success or failure. However, the post-launch support for the game was rather short so we could use that to infer that maybe it wasn't as succesful as they expected. On the other hand, they put ARMS in Smash quite recently which could indicate they have interest on the property's future.
It's hard to say really.
... I was under the impression that that was a rerelease of something, have I misled myself all this time? I'll go and have a look.
It's basically the definitive edition of the PS4 and Xbox 1 release, and it got a very meaty free expansion last year.... I was under the impression that that was a rerelease of something, have I misled myself all this time? I'll go and have a look.
1.5mil Nintendo isn't stupid, they aren't going to make a 60USD fighting game and expect it to sell on par with SFV and Tekken7, but it did that for a while anyway.How big were Nintendo's expectation considering we are talking about a new fighting game Ip?
Do we know that for sure? They added Fire Emblem characters before they were going to can the series.The decision to include Min Min should have been made when ARMS sales were already well known. The characters and the gameplay have great potential, the limitation was the lack of content.
It is unfair to compare it with SSBU taking into account that it is a new ip and cannot recycle assets but it is evident that at the same price one offers much more
Post launch support was supposed to be 4 characters but got extended to 5 due to the games success.I don't think Nintendo ever commented on ARMS being a success or failure. However, the post-launch support for the game was rather short so we could use that to infer that maybe it wasn't as succesful as they expected. On the other hand, they put ARMS in Smash quite recently which could indicate they have interest on the property's future.
It's hard to say really.
Fire Emblem Awakening was two and a half years before Smash Bros for 3DS.Do we know that for sure? They added Fire Emblem characters before they were going to can the series.
I meant for Melee and BrawlFire Emblem Awakening was two and a half years before Smash Bros for 3DS.
New fighting game IP from a major internal team. It wasn't just another game from Nintendo and aiming for one per generation entry being multiplayer it got zero boost from the success of the system. Now Nintendo has to think twice for a potential sequel in the future with has lost every relevance at Switch and fighting scene.
No YGO game will ever beat YGO 4. Not like people bought the game to play the game anyway. Konami's at the perfect place right now with real cards and online games.They NEED to make a Yu-Gi-Oh game for the Switch already, NEED I say!
Loved that card game as a kid, would definitely play a new game.
The two installments that bombed on DS and nearly killed the IP were after Brawl.
The problem with an Arms sequel is how many more will care comparing to 1 and if it worths the effort dedicating again internal resources for something with questionable potential. There isn't any guarantee that next entry will find so big interest but since there was investment from Nintendo at this IP maybe it will have another chance sometime in the future.
you know ARMS is going to sell around 3 mil lifetime right? you're acting like 2.4mil is a complete failure and ARMS has no chance of ever gaining an audience. it already has one.New fighting game IP from a major internal team. It wasn't just another game from Nintendo and aiming for one per generation entry being multiplayer it got zero boost from the success of the system. Now Nintendo has to think twice for a potential sequel in the future with has lost every relevance at Switch and fighting scene.
Nintendo was ready to kill Fire Emblem if Awakening didn't succeed, there's a limit at how many times they try. Pikmin became million seller at failed Nintendo systems, bringing it over as example doesn't help Arms case.
I don't think you are understanding his point. His point is, is Arms a game they need? They already have a way more successful game that fill that Genre. They do not have something to fill for Xenoblade. Nintendo right now is trying to fill at least every genre of games themselves, because they never can depend on third parties to do so continuously.you know ARMS is going to sell around 3 mil lifetime right? you're acting like 2.4mil is a complete failure and ARMS has no chance of ever gaining an audience. it already has one.
I'm going to remind you ARMS outsold xenoblade 2. outsold every pikmin game, the majority of kirby games, and has outsold all but 2 fire emblem games. and that was on it's first try. and don't say because of Switch boost because you just said that "it got zero boost from the system".
were you expecting it to sell on Par with MK8 because it's made by the same team?! 2.4 mil is nothing to sneeze at.
A console needs more than one game in every genre. Arms is very different from Smash and F-Zero is different from MK. Every console needs a variety of IPs to generate more general interest and value.Yeah, I kind of see it like Mario Kart, sure F-zero is cool, but why waste money on that when MK is selling triple or quadruple of that F-Zero can do lifetime, yearly. Same with Arms, Smash is selling what Arms sold lifetime every two quarters. With Fire Emblem and other smaller Nintendo games, they don't have a similar equivalent. Which kinda explains Donkey Kong as well.
Yes, and Radiant Dawn released essentially at the same time as Brawl(a bit before for japan, a bit after for ROTW), so that failure of a game would also not have made much effects.The two installments that bombed on DS and nearly killed the IP were after Brawl.
And third parties are covering that, so far, for Switch. Switch has Redout and Fast RMX that cover for F-Zero.A console needs more than one game in every genre. Arms is very different from Smash and F-Zero is different from MK. Every console needs a variety of IPs to generate more general interest and value.
ARMS should already be very near if not at 2.5mil since it was at 2.38mil as of December 31st 2019. Just saying.I mean that's one way to look at it. Or a sequel down the line done by another team, maybe one of Nintendo partners as well. Doesn't have to be developed by the MK team. It wasn't a failure and it should end over 2.5mil which is still good for a new ip let alone a fighter
They were saying just Switch. That would not be "shedding 10 million", since when you look at the 16-17 million number for MHW, that includes a lot from PC plus some XB, as well as the Iceborne Master Edition.
Shadow Dragon didn't really bomb.The two installments that bombed on DS and nearly killed the IP were after Brawl.
The problem for Arms isn't how much it sold, it's how much do people want a sequel. Is there general excitement for the IP that would guarantee growth? I don't think there is. It's kind of in a dead end.
Nintendo right now is trying to fill at least every genre of games themselves, because they never can depend on third parties to do so continuously.
However, there has certainly been enough time between the release of ARMS and the Min Min DLC.Yes, and Radiant Dawn released essentially at the same time as Brawl(a bit before for japan, a bit after for ROTW), so that failure of a game would also not have made much effects.
We have to take into account, how many people bought it because of the Switch novelty and lack of software at the time? I'm one of those, honestly.The problem for Arms isn't how much it sold, it's how much do people want a sequel. Is there general excitement for the IP that would guarantee growth? I don't think there is. It's kind of in a dead end.
The Last of Toads: Princess Peach got Tired of Them Edition.Nintendo making a sad dead 3rd person cinematic shooter confirmed.
The Last of Marios.
ARMS sold way more than Pokken Tournament DX.2.4m on is nothing to celebrate either. There are multiple fighters that have topped 5m despite the supposed dead fighting scene that Arms went so well. Even a port of Pokken sold on par with Arms. Nintendo wanted to create something similar with Splatoon and it failed.
I'm already crying
If it were for "internet excitement," Metroid would sell 15 million.The problem for Arms isn't how much it sold, it's how much do people want a sequel. Is there general excitement for the IP that would guarantee growth? I don't think there is. It's kind of in a dead end.
It didn't.