User Banned (1 Week): Hostility; Prior Bans for the Same
The japanese market is growing both in hardware and software, repeating a lie ad nauseam doesn't make it true.
For Sony which I was talking about?
Reading comprehension is hard?
The japanese market is growing both in hardware and software, repeating a lie ad nauseam doesn't make it true.
if we are at that point then there isn't really a fix unless sony buy's out those 3rd party's or starts creating their own ips that appeal to japan.But that could be a problem, because everyone in the West assumes that most non-Nintendo Japanese games are on Playstation, and if many of them jump ship, that could mean Sony loses some of its appeal. Ah, Gartooth already has a post on this.
Maybe someone else answered this. This is my take.
I said it before, the ony important thing for Sony from Japan are the big games that differentiate the console from the Xbox, that's it.Okay, it seems that basically PS5 will have a rough year on Japan until the next big game from the "Big Four", aka Capcom, Square-Enix, Bandai-Namco and Sega.
What surprises me is how, and why Sony decided to let Japan as a low-priority, not only this generation, but also the past generation with the PS4. Stock is always a factor, obviously, but I don't know... Every news, analysis and such paints the JPN market "Important to Sony", but "not important enough to support it properly", which seems to be a mistake.
I mean, it's easy to consider the PS5 a "failure" if we consider how sucessful the Switch is in Japan. But, not even on the Wii U days, I saw a company so disinterested on their own product that they barely released.
I said it before, the ony important thing for Sony from Japan are the big games that differentiate the console from the Xbox, that's it.
The only way Sony will start focusing there is, IF and that's a huge IF, Nintendo can start getting those games day and date, and sell similarly.Correct, they are paying to get exclusive it in some of them.
For better or worse, i doubt they will make any move to please the Japan market and acordly to Toyama( i think it is name), i think Japan Studio is working on a big AAA title as well, so if there is any hope, is coming from them but is not enough to carry the console.
Wii U had 3DS to back it up despite never recovering in the end and helped Nintendo to maintain market share. PS3 had PS2 and PSP, PS4 had PS3 and PSV. Do you know what PS5 has? Nothing, PS4 is almost dead and is the only system PS5 can aim to fish audience.I mean, it's easy to consider the PS5 a "failure" if we consider how sucessful the Switch is in Japan. But, not even on the Wii U days, I saw a company so disinterested on their own product that they barely released.
Sony's decline in Japan has nothing to do with portables being popular. It's because Sony offers a triple A box without appealing triple A games in Japan. It's like trying to sell an electric car to a market where there is a huge electricity supply problem. You can have the best car in the world but it won't help sell you cars in that market.Getting Nintendo games is not really an option and what are so amazing about those games that you can't find on PS4? That they are "cartoony"? There are multiple games doing the same or close to the same thing as those to be found but they simply don't sell basically at all. Do you think a PlayStation cart racer would succeed in bringing back people to a home console? A town sim? 3D platformers there are a bunch of already and Sony's own Astrobot have had great reviews both on VR and PS5 and Littlebigplanet etc.
The games are selling because you can play them on the go it's as simple as that which the entire game industry in Japan has been heading towards for many many years this is not something new.
Japan is responsible for like 25% of the worlds revenue on mobile alone and Sony made 4 billion+ from one game alone so if they are looking anywhere for gaming in Japan it's probably that way they want to focus their effort or if streaming takes off in Japan.
See above
The only way Sony will start focusing there is, IF and that's a huge IF, Nintendo can start getting those games day and date, and sell similarly.
PS4 has at least one more year of respectable software sales with the view for where market is leading being clear since at least 2019. If Kondo is in position to operate Falcom focusing only on PlayStation ignoring all trends in Japan I can't blame anyone else for someone with access to a much larger potential audience being unable to get in times because he can't find alternatives.i'm not sure if you can lay all the blame at the feet of publishers who are on switch + ps4 for one first-party withering out and dying due to a lack of interest in a market.
i haven't heard of that did they actually release a vita game in 2020?PS4 has at least one more year of respectable software sales with the view for where market is leading being clear since at least 2019. If Kondo is in position to operate Falcom focusing only on PlayStation ignoring all trends in Japan I can't blame anyone else for someone with access to a much larger potential audience being unable to get in times because he can't find alternatives.
It's not Sony's fault or Japan's fault or bad luck to greenlight and release a Vita game in 2020 when even a random clueless poster here would say this is suicide.
For Sony which I was talking about?
Reading comprehension is hard?
For Sony which I was talking about?
Reading comprehension is hard?
There are no sim games on PS4? No fighting games?And there were a bunch of Pokémon copycats that simply never toke off for manus many years why would one do it now?
Nintendo games are popular all over the world because they are good and there is nothing "Japanese" about them while PlayStation titles are selling like crazy everywhere except Japan. So once again why invest in a market that is declining both in software and hardware but the opposite is true for the rest of the world while you are also never been more profitable?
I think it's wrong to frame it was "why did Sony decide to de-prioritize Japan" when the decline we've seen in Japan is the result of enormous success everywhere else in the globe. They were crushing it and decided to double down and now it'd require a lot of work and some risks to regain market share.Okay, it seems that basically PS5 will have a rough year on Japan until the next big game from the "Big Four", aka Capcom, Square-Enix, Bandai-Namco and Sega.
What surprises me is how, and why Sony decided to let Japan as a low-priority, not only this generation, but also the past generation with the PS4. Stock is always a factor, obviously, but I don't know... Every news, analysis and such paints the JPN market "Important to Sony", but "not important enough to support it properly", which seems to be a mistake.
I mean, it's easy to consider the PS5 a "failure" if we consider how sucessful the Switch is in Japan. But, not even on the Wii U days, I saw a company so disinterested on their own product that they barely released.
PS4 has at least one more year of respectable software sales with the view for where market is leading being clear since at least 2019. If Kondo is in position to operate Falcom focusing only on PlayStation ignoring all trends in Japan I can't blame anyone else for someone with access to a much larger potential audience being unable to get in times because he can't find alternatives.
It's not Sony's fault or Japan's fault or bad luck to greenlight and release a Vita game in 2020 when even a random clueless poster here would say this is financial suicide.
I said it before, the ony important thing for Sony from Japan are the big games that differentiate the console from the Xbox, that's it.
Maybe it could be due to them increasing game's speed by ~20-30%?I don't quite know why but I am really hyped for the SM3DW re-release. Even though I 100% the game on Wii U already, and I really don't even know what Bowser's Fury is? It's strange. Anecdotal obviously, but I wonder if other people feel the same.
I have this hunch that it's going to sell really well despite being a Wii U port. Maybe the second biggest Wii U port after MK8DX. It's more just instinct that tells me this though so I can't explain it.
I'm talking for the same, if PS5+NSW isn't gonna cut it you had all time to try to find alternatives and not continue to walk with closed eyes waiting for a miracle that somehow your sales will remain the same or not drop a lot.falcom is a rare japanese-focused playstation-only company. i'm talking about the ones that transitioned to ps4+nsw where ps5+nsw isn't gonna cut it.
I'm talking for the same, if PS5+NSW isn't gonna cut it you had all time to try to find alternatives and not continue to walk with closed eyes waiting for a miracle that somehow your sales will remain the same or not drop a lot.
my prediction is it will not reach in 2020 nor in 2021.
If scaling back software production means not releasing 10 games per year nobody cares about but focusing the resources on less IPs that have bigger sales potential I agree.in that case it would probably mean downsizing and scaling back software production. if you can, license out characters to bigger companies, or try and get a sliver of the mobile pie since pc isn't really a thing to lean on - at least as a replacement. if you can, team up with a publisher in the west or china to sell your ip abroad.
Are PS5 numbers going to be this bad for a while because of stock or lack of software to draw people to it? Seems lower than the lowest projections.
Maybe it could be due to them increasing game's speed by ~20-30%?
At least, this is what's generated my hype the most.
This is going to be so fun to watch for the next year.
wii u:
week 1 - 308,570
week 2 - 130,653
week 3 - 122,356
week 4 - 76,760
week 5 - 70,662
ps5:
week 1 - 118,085
week 2 - 42,891
week 3 - 40,459
week 4 - 11,893
week 5 - 11,056
What I don't understand is how the 2 most common arguments (Japan not being important because PS is strong in the west, and Japan being PS's second strongest singular market anyways) can coexist
If scaling back software production means not releasing 10 games per year nobody cares about but focusing the resources on less IPs that have bigger sales potential I agree.
Labyrinth of Galleria wad this year's big release of NIS in Japan and somehow they managed to kill it.
So even without the WiiU SKU, this could very well be the best selling Pikmin in Japan (probably is with Japan). Amazing.According to Media Create as of 2018:
[WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 303.930
I think I remember from somewhere that NISA was helping to keep the company afloat. Was that the case? In general NISA has done a good job of diversifying when their own parent branch's games have been lackluster/sparse in release.the management over there has been rudderless and flailing for a decade. it makes the 2000s seem like it was just a string of good luck.
I love Disgaea so I'm happy with this, can't wait for 6.Disgaea blowing up at all was a weird coincidence in history. It's also Atlus USA's first big hit as well.
It hit 2000s era lol-random humor pretty well, and meshed with an RPG audience that was established on the ps2.Disgaea blowing up at all was a weird coincidence in history. It's also Atlus USA's first big hit as well.
And funny enough, Sony doesn't really care much since they make their money in CoDland and FIFAland.Not one ps5 game in the software charts is crazy.
Truly Nintendo land.
I think I remember from somewhere that NISA was helping to keep the company afloat. Was that the case? In general NISA has done a good job of diversifying when their own parent branch's games have been lackluster/sparse in release.
Who are you and what have you done with AniHawk?It hit 2000s era lol-random humor pretty well, and meshed with an RPG audience that was established on the ps2.
NIS as a whole had been with atlus since 1994. Their first game was released as Pieces for the super NES. They mainly made puzzle games and a couple licensed titles through the mid 90s. Niikawa pushed to make a game that would be more like the rpgs blowing up on the PlayStation and that was the first mark kingdom game. And they milked the shit out of it. They made two sequels, a cell phone port, and a couple spinoffs including a similar puzzle game like their 90s output and a mahjong game based on marl kingdom. Anytime you see one of those puzzle games, just assume it was at the behest of the owner of the company. He was the director of "Pieces" and has a soft spot for more traditional non video game games. That's just an assumption on my part though and I could be off base.
In the early 2000s, NIS was shopping around quite a lot. The first Marl game came out as Rhapsody in the US and didn't do super hot. Atlus may have skipped on the direct sequel because the ps2 was coming out and they didnt want to keep making ps1 games. That didn't stop Access Games from releasing a psx era nis puzzle game in 2002 though. But I think the reason atlus skipped the third marl game might have had something to do with how it's structured and calls back to the previous two games.
La pucelle is a spinoff of marl and maybe not taking the later two games soured the relationship with atlus or maybe they saw it as too close of a continuation to what didn't turn out to be a big hit in Rhapsody. But mastiff wound up with la pucelle and actually enacted some good ol fashioned early 2000s censorship on it. And maybe the religious imagery in that game was something atlus didn't want to touch.
Or maybe Atlus just missed out on la pucelle and grabbed Disgaea first. I think it fit their brand better anyway. That first Disgaea game kinda feels like an atlus title and they even put their own spin on it by paying for music that wasn't otherwise in the game, and the the prinnies saying "dood" turned them into nis's mascot when before it was the eryngi or possibly corner.
And the success of Disgaea boosted la pucelle, which as the game Disgaea had actually spun off from, had similar mechanics and features. Two games doing so well at the same time, it's a no brainer to start your own branch.
Also people here are again downplaying p5 sales on ps4
P5 already did great on ps4 selling at a higher asp
It's free on ps5 with ps collection and will get tons of exposure
It's going to grow massively next gen
The problem of low initial sales, regardless of the actual reason, is that publishers might need to reschedule their games if the release was based on higher expectations of hardware sales.
We will get a good gauge of PS5 developer/publisher interest in 2 weeks time when 4GAmer and Famitsu post their new years stuff and it will be full of developers fawning over the system and talking about their plans to support it.