None and they are annoying.
You should get a mod to veto the ban on famitsu digital estimates since they derail and polute the thread enough as is.
None and they are annoying.
Talking out of my ass, but I'd say Ace Combat is not even close to AAA game. The amount of assets and animation is way less than modern AAA games.
Not gonna lie, its pretty cool that Monster Hunter fans showed up for MH:W. They complained a LOT about not getting HD entries and how the handhelds kept getting them. At least they stayed true to their request and bought the hell out of MH:W when it came out.
stop! famitsu digital isn't trustworthy.Latest known sales (Famitsu physical + digital estimates):
[NSW] Dragon Quest Builders 2 - 267.695
[PS4] Dragon Quest Builders 2 - 265.956
Still many copies on shelves for both however.
Well it looks like we can't talk about Famitsu hardware any more.;_;
It was easy to miss since it came out a few days before Christmas, but it has been announced for a 2019 US release. No date yet.Wait Dragon Quest Builders 2 is out? How'd I miss this?
How well has it sold overall? And is there news about localisation? Loved the first game
13 weeks in Q4. In 5 weeks, Nintendo sold 470k Switch in Japan alone. Assuming a 50k average per week (which is most likely lower than what it'll be) for the 8 upcoming weeks, it'll sell an additional 400k. Shipments should be around or close to 1 million for Japan alone.
Japan is usually around 30% of Switch's HW shipments. If the performance is the same across the globe, it'd give an estimate of 3.3 millions shipped in Q4 by lowballing it.
Nintendo predicted 2.5M for this Q4.
They won't be. TPC and Nintendo will want to expend those resources to prepping the new gen.If the Pokemon bundles are available the hole year then Let's Go will not collapse in summer like some people here suggested.
See. He gets it. ;)
Talking out of my ass, but I'd say Ace Combat is not even close to AAA game. The amount of assets and animation is way less than modern AAA games.
Bamco do many things, over budgeting their games is not one of them.
Famitsu shows only 0-20% stock for Switch. PS4 however has 20-40% yet, seems it has much more of a problem here.Latest known sales (Famitsu physical + digital estimates):
[NSW] Dragon Quest Builders 2 - 267.695
[PS4] Dragon Quest Builders 2 - 265.956
Still many copies on shelves for both however.
Shipment was looking like this: 273k for the Switch version and around 266k for the PS4 version.Famitsu shows only 0-20% stock for Switch. PS4 however has 20-40% yet, seems it has much more of a problem here.
Just fucking stop already!Shipment was looking like this: 273k for the Switch version and around 266k for the PS4 version.
So about 39k on shelves for the Switch version and 54k for the PS4 version.
This is retail only..
i'm sure you're wrong this as well?
blame Avada Kedavra.
One thing that is a bit nebulous and can cause confusion is the Nintendo Smash hardware bundles that came with game cards.
If Famitsu polls "Did you buy your game digitally", odds are since it's a physical hardware bundle that a person would say no. However for Nintendo these bundles I believe are treated as a digital purchase of the game as they go through the eShop.
It's not my opinion. It's the information we have. You're free to disregard that if you wish or you can share other information.
So this was the end game of all this famitsu defense then.Famitsu Sales: CY 2018 (2018 Jan 01 - 2018 Dec 30) - Physical + Digital Estimates
01./00. [PS4] Monster Hunter: World # <ACT> (Capcom) {2018.01.26} (¥8.980) - 2.811.563 / NEW
02./00. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 2.669.884 / NEW
Man I should start sharing VGChartzIt's not my opinion. It's the information we have. You're free to disregard that if you wish or you can share other information.
I mean, none of us know the actual budget, that's why we are guessing. Using assets and animation to estimate budget is as good a method as anything else.First off, triple A is solely defined by how much money is spent on a project. What your opinion on the assets is and how high quality they are is irrelevant.
Second, you don't know what their budgets were and if anything was overbudgeted...and, I don't know what that has to do with the topic. They don't have some psychic in finance that can foretell how well a game will sell.
And finally, Ace Combat has modern photo-realistic graphics featuring highly detailed aircrafts that require licensing dollars on top of that. What games are Bamco developing that would cost more than this, besides fighting games? We know the Warriors games are dirty cheap cookie cutter games and even some of those have struggled to make a profit with the same or more sales than AC7 has right now.
Shipment was looking like this: 273k for the Switch version and around 266k for the PS4 version.
So about 39k on shelves for the Switch version and 54k for the PS4 version.
I doubt it will even with price cuts. I feel like they'll just lump all unsold copies into the used section.Yeah, the PS4 version won't sell its initial shipment without some price cuts. A shame.
I don't thinks so.I doubt it will even with price cuts. I feel like they'll just lump all unsold copies into the used section.
Have we Japanese sales from Capcom?
The point was, that sales are way below what any game of its technical calibur, which is that it will be unlikely to do 300K in Japan. How many games has Bandai Namco developed that have been commercially successful (by receiving praise in Bamco's investor reports or by analysts) with lower sales so quickly? And the graphics in the game are very good and rivals what other single player games are doing technically, with VR! I think the definition of AAA is wider than you think...is there any question that this is one of Bamco's lead releases this year, and especially this quarter?I mean, none of us know the actual budget, that's why we are guessing. Using assets and animation to estimate budget is as good a method as anything else.
Every company has analyzer to estimate the sales potential of the product and adjust budget accordingly. We've yet to see any sign of AC7 failing projection.
Photo-realistic graphic is no longer exclusive to AAA games when some indies also have good graphic, and we know nothing about license fee either. The Warrior games (assuming you mean One Piece Warrior) are developed by KT, and I can't find the source that shows they struggle to make a profit.
Bamco as a company has a tendency to make game quick and cheap. That's their business model. They publish more games than all other publishers in the world. Such business model simply does not support games with huge budget.
I can't say exactly how AC7 is performing, but to say it bombs because "it's an AAA game without AAA sales" is simply ridiculous.
It's not even mid-February yet. I think we can relax.Lol.
This Feb looks so quiet release wise. I wonder how hardware will hold.
KHIII isn't going to hit 1M unless they port it to the Switch.KHIII isn't going to hit 1M unless the digital numbers are pretty good.
Oh snap, so no Dengeki or Famitsu data or Rakuten/GEO/Tsutaya pre-order rankings.Official Staff CommunicationThis is the Media Create Sales thread. Thus the usage of Famitsu Sales data (Especially that with digital estimations) is not needed in this thread unless otherwise stated.
SE re-released most KH games like 4 times.KHIII isn't going to hit 1M unless they port it to the Switch.
Oh snap, so no Dengeki or Famitsu data or Rakuten/GEO/Tsutaya pre-order rankings.
Media Create info only. I guess that other stuff can go in separate threads?
The unless otherwise stated part would cover other data sources.Oh snap, so no Dengeki or Famitsu data or Rakuten/GEO/Tsutaya pre-order rankings.
Media Create info only. I guess that other stuff can go in separate threads?