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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
I guess my point is that, not having a Switch version is not going to half the KnY potential, it was still going to do better on PS4 by a big margin
I don't think you have understood what you posted. A new IP at gaming based on anime, without built audience on PS4 and big appeal among women and kids would sell much better on PS4 than Switch if there was simultaneous release and all these at year 2021.

edit: By the way, if DQIIIR releases on Switch/PS4 (and 5?) as expected with SE trying to build an audience on PlayStation all these years it will be surprise if PS versions account for more than half of Switch.
 
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hiska-kun

Member
Oct 26, 2017
3,410
Even Attack on Titan sold more on Switch:


[NSW] Attack on Titan 2: Final Battle <ACT> (Koei Tecmo) {2019.07.04} (¥7.800) - 23.257 / 70.189 (-50%)(16.505 <59,24%>)
[PS4] Attack on Titan 2: Final Battle <ACT> (Koei Tecmo) {2019.07.04} (¥7.800) - 2.318 / 30.921 (-92%) (13.864 <66,54%>)
 

Rob2K19

Banned
Oct 27, 2017
1,646
You know why I'm here.

Tensaiya Nomura

44416.jpg


ALL RISE
FOR THE RETURN OF...

tumblr_nz2ic799wM1radtkso2_500.gif

Superior Tracker said:
02./00. [PS5] Final Fantasy VII Remake Intergrade <RPG> (Square Enix) {2021.06.10} (¥8.980) - 20.889 / NEW <40-60%>

Tracker said:
02./00. [PS5] Final Fantasy VII Remake Intergrade <RPG> (Square Enix) {2021.06.10} (¥8.980)


Taiwan Tracker said:
02./00. [PS5] Final Fantasy VII Remake Intergrade <RPG> (Square Enix) {2021.06.10}


After 1 year, the one true tensai returns. This time.... *Beyonce voice* Let the tensai intergrade you.
 
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Oct 26, 2017
1,055
Fair points, still I don't think we have a Switch version of those games doing massive numbers even if it's leading, of course we don't have many examples thanks to publishers and devs not giving us that many day an date Switch versions, only Xenoverse doing big even being a late port from those numbers (thank you so much PillFencer). Which makes me believe a big portion of the people interested in these types of games are still on PS4, but yeah guess we will have to see.
Well the initial point you were saying that PS4 is still the lead platform for games like KnY. Meanwhile games like MHA, Dragonball XV2, Attack on Titan 2 did better on Switch. The Switch will still be a big help for these type of anime games.
 

Vareon

Member
Oct 25, 2017
6,807
I disagree with the notion that all games should have a Switch version (I think Tales of Arise and something like Yakuza should do fine without it being a Switch game), but Demon Slayer isn't one of them. The biggest property in Japan missing the biggest platform in Japan is missing a lot.
 

hussmk

Member
Oct 29, 2017
127
It would have been exhilarating to see how high KnY can go on PS and Switch, but I don't think it would have had any chance at selling 1 million even if it was coming to Switch day one. The genre simply limits its sales potential IMO, which is why I find it rather arbitrary for some to set the bar at one million regardless of platforms. Now imagine if it was an ARPG, developed by say tri-Ace or Media. Vision...

What are the best-selling anime games in Japan? It would be helpful to see which ones released at the peak of the anime/manga popularity, the genre, etc...
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
There is a story mode and the genre is "Demon killing battle action" so most of the marketing surrounding the VS mode seems like a fake out to me. But if online play is limited to VS mode that would be a missed opportunity. CC2 can do open worlds and musou type games but for a company that got big on a series about a fictional MMORPG the CEO has a weird dislike of character creators and co-op. Two features that could contribute massively to sales and player engagement.

People are right in saying CC2 limits the game's potential and it's not just platform choice.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
I disagree with the notion that all games should have a Switch version (I think Tales of Arise and something like Yakuza should do fine without it being a Switch game), but Demon Slayer isn't one of them. The biggest property in Japan missing the biggest platform in Japan is missing a lot.
Tales is one of these cases that Switch would do comparable or better than PlayStation at a simultaneous release but somehow the option of leaving Switch out is fine.
I'm sure 90% of Nintendo games would do fine if they didn't release on Switch either.
 

Pokémon

Member
Oct 27, 2017
11,679
For some reason a part of this forum is always fine when a game skips the Switch or Xbox but a publisher better not skip the PS platforms otherwise we get threads like the Bayonetta 2/3 or the Starfield ones.
 

sfortunato

Member
Oct 25, 2017
6,739
Italy
Even Attack on Titan sold more on Switch:


[NSW] Attack on Titan 2: Final Battle <ACT> (Koei Tecmo) {2019.07.04} (¥7.800) - 23.257 / 70.189 (-50%)(16.505 <59,24%>)
[PS4] Attack on Titan 2: Final Battle <ACT> (Koei Tecmo) {2019.07.04} (¥7.800) - 2.318 / 30.921 (-92%) (13.864 <66,54%>)

The low-budget Attack on Titan game on 3DS outsold the first Attack on Titan HD game all platforms combined (PSV+PS4+PS3) at retail, selling 400k+ units including the expanded version.
 

zroid

One Winged Slayer
The Fallen
Oct 25, 2017
5,785
Canada
For some reason a part of this forum is always fine when a game skips the Switch or Xbox but a publisher better not skip the PS platforms otherwise we get threads like the Bayonetta 2/3 or the Starfield ones.
not defending the sony fans at all, but let's not pretend that switch port begging isn't rampant throughout the forum as well. that's probably why it's so easy for certain people to confuse the "port begging" that happens in this thread with what happens elsewhere. (the context is very different, obviously)
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
not defending the sony fans at all, but let's not pretend that switch port begging isn't rampant throughout the forum as well. that's probably why it's so easy for certain people to confuse the "port begging" that happens in this thread with what happens elsewhere. (the context is very different, obviously)

Pssttt... the obvious unspoken truth is that it's not unique to any fanbase, the only difference is the circumstances of each platform.
 

FliX

Master of the Reality Stone
Moderator
Oct 25, 2017
9,863
Metro Detroit
Official Staff Communication
We have noticed an uptick in hostility in the Media Create threads as of late. Knock it off and cool your heads. If necessary just use the ignore function, but cease with the hostility or we will start banning people.
 

PillFencer

Banned
Nov 15, 2018
2,431
What are the best-selling anime games in Japan? It would be helpful to see which ones released at the peak of the anime/manga popularity, the genre, etc...
Only listing the one best-selling title of each series I could think of. Some huge series like Slam Dunk and Touch aren't there because they don't have anything relevant in gaming. (Some older titles could be missing as sales tracking doesn't go that far back.)


Publisher data
[FCM] Kinnikuman: Muscle Tag Match <SPT> (Bandai) {1985.11.08} (¥4.900) - * / 1.050.000
[FCM] Doraemon <ACT> (Hudson) {1986.12.12} (¥5.500) - * / 1.150.000
[SFC] Dragon Ball Z: Hyper Transmission <FTG> (Bandai) {1993.03.20} (¥9.800) - * / 1.450.000
[GMB] Yu-Gi-Oh! Duel Monsters 4: Jounouchi Deck / Yugi Deck / Kaiba Deck |GameBoy Color| <TBL> (Konami) {2000.12.07} (¥4.800) - 2.180.000
[PS2] Jissen Pachi-Slot Secrets! Fist of the North Star # <TBL> (Sammy) {2004.05.27} (¥3.990) - * / 1.000.000

Famitsu data
[PS1] Kindaichi Shounen no Jikenbo: Hihoushima Aratanaru Sangeki <ADV> (Kodansha) {1996.11.29} (¥5.800) - 52.925 / 96.021
[PS1] Rurouni Kenshin: Meiji Kenyaku Romantan - Juuyuushi Inbou-hen <RPG> (Sony Computer Entertainment) {1997.12.18} (¥5.800) - 80.784 / 234.675
[GBA] The Prince of Tennis: Genius Boys Academy <SPT> (Konami) {2002.04.25} (¥4.800) - 101.925 / 231.947
[PS2] Fullmetal Alchemist: The Broken Angel <RPG> (Square Enix) {2003.12.25} (¥6.800) - 121.362 / 252.651
[GBA] Crayon Shin-Chan: Arashi o Yobu Cinema Land no Daibouken! <ACT> (Banpresto) {2004.04.16} (¥5.040) - 20.747 / 152.680
[PS2] Berserk: Millennium Falcon-hen Seima Senki no Shou # <ACT> (Sammy) {2004.10.07} (¥7.329) - 44.586 / 83.215
[PS2] Saint Seiya: Chapter Sanctuary <FTG> (Bandai) {2005.04.07} (¥7.140) - 80.748 / 127.509
[PS2] Yuu Yuu Hakusho: Forever <FTG> (Banpresto) {2005.05.19} (¥7.140) - 76.756 / 120.939

Media Create data
[GMB] Hunter x Hunter: Hunter no Keifu |GameBoy Color| <RPG> (Konami) {2000.06.15} (¥4.500) - 69.012 / 103.344
[PS2] Initial D: Special Stage # <RCE> (Sega) {2003.06.26} (¥6.800) - 162.460 / 277.755
[PS2] Hajime no Ippo: The Fighting! 2: Victorious Road <SPT> (Entertainment Software Publishing) {2004.01.29} (¥6.800) - 116.200 / 189.233
[GCN] Naruto: Clash of Ninja 3 <FTG> (Tomy) {2004.11.20} (¥7.140) - 116.964 / 416.750
[PS2] Captain Tsubasa <SPT> (Bandai Namco Games) {2006.10.19} (¥7.140) - 41.708 / 70.426 <79,90%>
[NDS] Death Note: Kira Game <ADV> (Konami) {2007.02.15} (¥5.229) - 44.600 / 103.241
[PSP] Bleach: Heat the Soul 5 <FTG> (Sony Computer Entertainment) {2008.05.15} (¥4.980) - 39.403 / 102.000 <55,73%>
[NDS] Detective Conan: Aoki Houseki no Rinbukyoku <ADV> (Bandai Namco Games) {2011.04.21} (¥5.040) - 19.786 / 62.212 <50,79%>
[PS3] One Piece: Pirate Warriors # <ACT> (Bandai Namco Games) {2012.03.01} (¥8.190) - 655.774 / 830.354 <92,07%>
[3DS] Attack on Titan: Humanity in Chains <ACT> (Spike Chunsoft) {2013.12.05} (¥5.800) - 93.471 / 319.498 <72,03%>
[PS3] JoJo's Bizarre Adventure: All-Star Battle # <FTG> (Bandai Namco Games) {2013.08.29} (¥7.980) - 425.718 / 505.745 <80,95%>
[PS4] My Hero: One's Justice <FTG> (Bandai Namco Games) {2018.08.23} (¥7.600) - 16.026 / 31.080 <81,93%>
[NSW] My Hero: One's Justice <FTG> (Bandai Namco Games) {2018.08.23} (¥7.600) - 24.626 / 62.802 <78,00%>
 

Rhaya

Member
Oct 25, 2017
888
One one hand i understand why people want KNY to come to switch : it is the biggest console in Japan , no contest and it would therefore stand to gain the most sales possible .

On the other hand , Sony has right now a de facto exclusive game of THE biggest franchise rn in Japan ( microsoft being a non factor ) .

I am under no illusion that this game by itself would " Save "Sony in Japan , no mater how big ,But it would be a good test .

If the Game flops or fails to sell adequately ( whatever that number might or must be ) we might as well dig a grave for Sony and put on the Tombstone :

"HERE LIES SONY'S JP MARKET SHARE .
BRUTALLY MURDERED BY NINTENDO .

Because if even THE hottest thing in Japan cannot stir some live in it , Nothing else will .
 

CeroMiedo

Member
Oct 26, 2017
4,337
One one hand i understand why people want KNY to come to switch : it is the biggest console in Japan , no contest and it would therefore stand to gain the most sales possible .

On the other hand , Sony has right now a de facto exclusive game of THE biggest franchise rn in Japan ( microsoft being a non factor ) .

I am under no illusion that this game by itself would " Save "Sony in Japan , no mater how big ,But it would be a good test .

If the Game flops or fails to sell adequately ( whatever that number might or must be ) we might as well dig a grave for Sony and put on the Tombstone :

"HERE LIES SONY'S JP MARKET SHARE .
BRUTALLY MURDERED BY NINTENDO .

Because if even THE hottest thing in Japan cannot stir some live in it , Nothing else will .
Eh, the next high end Monster Hunter will prob do that job, not everything is on the shoulders of KnY
 

Fdkn

Member
Oct 25, 2017
718
Spain
A CC2 arena fighter is not going to sell 1M. Even 500k is a strech.
It wouldn't matter if they put Tanjiro, Naruto, Goku, Luffy, Mario & Pikachu on it.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,550
I disagree with the notion that all games should have a Switch version (I think Tales of Arise and something like Yakuza should do fine without it being a Switch game), but Demon Slayer isn't one of them. The biggest property in Japan missing the biggest platform in Japan is missing a lot.
There isn't any actual excuse why a game made in Japan is not on switch unless it's 1stparty or money hat
 

Delusibeta

Prophet of Truth
Banned
Oct 26, 2017
5,648
One one hand i understand why people want KNY to come to switch : it is the biggest console in Japan , no contest and it would therefore stand to gain the most sales possible .

On the other hand , Sony has right now a de facto exclusive game of THE biggest franchise rn in Japan ( microsoft being a non factor ) .

I am under no illusion that this game by itself would " Save "Sony in Japan , no mater how big ,But it would be a good test .

If the Game flops or fails to sell adequately ( whatever that number might or must be ) we might as well dig a grave for Sony and put on the Tombstone :

"HERE LIES SONY'S JP MARKET SHARE .
BRUTALLY MURDERED BY NINTENDO .

Because if even THE hottest thing in Japan cannot stir some live in it , Nothing else will .
TBH, I think Demon Slayer is going to set the ceiling for any PlayStation game releasing in Japan not called Monster Hunter, Final Fantasy or Dragon Quest. Like, seriously, if it doesn't set a record for a CyberConnect developed game, there's going to be questions.
 

Adventureracing

The Fallen
Nov 7, 2017
8,026
I disagree with the notion that all games should have a Switch version (I think Tales of Arise and something like Yakuza should do fine without it being a Switch game), but Demon Slayer isn't one of them. The biggest property in Japan missing the biggest platform in Japan is missing a lot.

Demon slayer is a basically owned by Sony right? I can see why it would remain exclusive potentially. ToA makes no sense to me.
 

zroid

One Winged Slayer
The Fallen
Oct 25, 2017
5,785
Canada
Have you seen Tales of Arise previews? Not a chance the Switch can run it
Missing the point a little. The idea is they should have made ToA with Switch in mind, rather than exclusionary of it. (not saying I agree or disagree, but that's what many people are talking about)

edit: I should add I'm not disputing what others are saying about how ToA could be ported to Switch either. But the key either way is that some Japanese publishers treat Switch as merely an afterthought or just optional, and when you look at the market, it's a strange stance to take.
 
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Gotdatmoney

Member
Oct 28, 2017
14,487
Again, when you get ports of games like The Witcher 3 or Mortal Kombat 11, Doom Eternal etc, the idea that Tales of Arise couldn't be ported is wrong. And Doom Eternal's development took the Switch into consideration for certain aspects as ID and Panic Button have stated.

Lets stop doing this. We know what is and isn't in the Switch's capabilities. You're never gonna play RDR2 or Cyberpunk on the Switch. Something like ToA is totally within its capabilities though.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
Kimetsu its probably going to have a late port to the Switch just like Kakarot.


Have you seen Tales of Arise previews? Not a chance the Switch can run it

Thought the same about Kakarot with those draw distances and the speed you can travel across the map and the fact it turns PS4s into blow dryers and still runs like shit.
 

Caiops

Banned
Oct 27, 2017
2,107
Missing the point a little. The idea is they should have made ToA with Switch in mind, rather than exclusionary of it. (not saying I agree or disagree, but that's what many people are talking about)
Why?

Most of Tales of biggest sucesses and recent releases was in PlayStation plataforms, why would they release a game made just for the Switch?

People here have some weird ideas about JRPGs not selling well in PS4
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
If Demon Slayer won't sell well because it's a CC2 Arena Fighter why on earth did they hire CC2 to make an Arena Fighter?

Why?

Most of Tales of biggest sucesses and recent releases was in PlayStation plataforms, why would they release a game made just for the Switch?

People here have some weird ideas about JRPGs not selling well in PS4

No one said anything about making a game just for Switch though.
 

Deleted member 63122

User requested account closure
Banned
Jan 16, 2020
9,071
Why?

Most of Tales of biggest sucesses and recent releases was in PlayStation plataforms, why would they release a game made just for the Switch?

People here have some weird ideas about JRPGs not selling well in PS4
It's not about it's not selling on PS ecosystem, more like expanding their reach. Switch can help them.
 

PillFencer

Banned
Nov 15, 2018
2,431
There isn't any actual excuse why a game made in Japan is not on switch unless it's 1stparty or money hat
This only applies to Square Enix and Capcom's main titles but you don't need an excuse to skip the Switch if your vision requires more powerful/specific hardware to be realized and you can afford it. People who think Tales of Arise is that kind of game are obviously fooling themselves though.
 
Oct 26, 2017
1,055
Why?

Most of Tales of biggest sucesses and recent releases was in PlayStation plataforms, why would they release a game made just for the Switch?

People here have some weird ideas about JRPGs not selling well in PS4
There's no one arguing that JRPGs do not sell well on PS4 though. But Switch is also a great place for JRPGs that will help expand Tales of audience. At least it's a much better place to sell JRPGs than the Xbox ecosystem.

Tales of Vesperia for example did great/especially well on the Switch.
 
Oct 25, 2017
3,499
Why?

Most of Tales of biggest sucesses and recent releases was in PlayStation plataforms, why would they release a game made just for the Switch?

People here have some weird ideas about JRPGs not selling well in PS4
Because the latest Tales of game that was available had Switch sales on par or better than PS4 WW? Nobody said to make just for the Switch, stop the straw man argumentations. Everyone has always been very clear that Tales of Arise should have been developed for all consoles, including the Switch. And that they're missing a huge chunk of potential sales based on Vesperia remaster Switch performance. It's hard to understand or you will create a new tangent and distort people argumentations again?
 

fiendcode

Member
Oct 26, 2017
24,909
Have you seen Tales of Arise previews? Not a chance the Switch can run it
lmao. Have you actually watched the footage? Outside PBR it looks like something Wii U might be able to handle at a lower res even. This game is the definition of BBB.


Why?

Most of Tales of biggest sucesses and recent releases was in PlayStation plataforms, why would they release a game made just for the Switch?

People here have some weird ideas about JRPGs not selling well in PS4
Where do JRPGs sell more; PS4 or PS4+Switch?
 

Gotdatmoney

Member
Oct 28, 2017
14,487

Because then you can also launch the title on the Switch? I mean isn't that obvious?

Most of Tales of biggest sucesses and recent releases was in PlayStation plataforms, why would they release a game made just for the Switch?

I dunno how many times it has to be stated to you that developing a title keeping in mind you want the game to run on weaker hardware doesn't mean you make an inferior or poor looking or playing game.

There is an entire 1hr Digital Foundry Interview with ID and Panic Button where they talk about making the Eternal Port doable. For example they talk about how they changed the way lightmaps work on other systems to save memory on Switch compared to the method in Doom 2016.

Bring something tangible to the technical discussion. There is no reason what so ever why something like Tales of Arise had to be so inflexible to consider the Switch.
 

Drblitzk

Member
Dec 9, 2020
295
Yeah I made my point very poorly, the point I was trying to make is that there hasn't been any Switch anime brawlers that did big numbers (although a big reason for that is that pubs have not bothered to do date and day versions of those games) but then again they aren't that big on PS4 either, therefore it is not the the game not being on Switch what is going to majorly limit its sales but the genre.

And of course I believe the game not being on Switch day and date is stupid business wise but we have CC2 CEO comments about being loyal to Sony and Aniplex being part of Sony (even if they don't really work together) so I guess it was expected. Anyway like Chris said I was more on the mindset that the game is just going to do "fine" not that I couldn't have done better (but I guess that is where I'm wrong).

Demon slayer is a basically owned by Sony right? I can see why it would remain exclusive potentially. ToA makes no sense to me.

Only the Anime (which is what the game is based on given the voices I guess).

Have you seen Tales of Arise previews? Not a chance the Switch can run it
Lol that is the thing, you can plan your games to run well on Switch, but that has to happen on the... well, planning stages, early on development.

I prefer to get my games on Switch but only when it's obvious that the game has been planned for the system like Trials of Mana, and then up ported to other platforms, otherwise games just don't run properly or they have to completely rework the game like DQXI but not everyone have the cash to burn like SE apparently have. But even when they run bad a lot of people seem to be interested in them so...

I'm sure ToA is going to do fine but if it had been planned for Switch (in addition to the other platforms of course) I'm sure it it's number would be much higher, especially on the west.
 
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