Do you need the click in right stick for targeting? I was think about changing that to centering the legs.
Hah I did exactly that. Targeting is on A, center torso to legs is on stick click.
Do you need the click in right stick for targeting? I was think about changing that to centering the legs.
If I am the 'joiner', does it kick me out between missions? It seems like i'll end up buying this game mostly to join my friend. I am at peace with not controlling the between-missions stuff, but would rather not have to keep accepting invites or whatever.
The lack of ability to actually customize mechs in Mech5 is really hurting my enjoyment of the game. This is the most limited mechlab I've ever seen in any Mechwarrior I've played (and I started with 2). There's almost nothing you can really change up.
For those that want more mech customization, it's a balancing limit, not an engine/game limitation. As some others have mentioned, the limits are to give different mech variants more value. PGI has said that it will be very easy for modders to remove the limits and let you go fully nuts with customizing your mech. They're trying to get the modding tools out before Christmas break (Dec 20 or so).Yeah, it kinda sucks. You can't even put a large laser in an energy hardpoint because it's a, uh, "medium energy" slot?
I'm rolling Quickdraw, Discoback, Centurion, Assassin now. I have a Shadow Hawk, too, but most missions seem to be 200 tonnage max at my level.
In this specific series, sure.You do realize this is the first single player Mechwarrior game in almost 20 years right?
He's probably referring to Battletech from Harebrained Schemes, the makers of the recent Shadowrun games. It was a turn-based strategy game.
Really wanting to dive into this—it's been ages since I last played a true mech game—but not having a good setup for a HOTAS right now is kind of putting a damper on that desire, since I don't want half-ass it. I really need to buy a HOTAS desk mount or something similar...
I don't think any of the previous Mechwarrior games can compare to this game in terms...mech customization
This is intensely not true. The mechs haven't been this static since the original game.
It may have infinite randomly generated missions, but I'd honestly rather have the tailor made story missions from the earlier games, which is definitely this game's weakest point.
I like it, it's just been disappointing.
I might be wrong and I might've missed it when you're naming your merc group's new name, but I don't even think you can change your logo. Dang.
From someone that doesn't have the game yet, just a couple of questions;
Is there some form of controlling or giving orders to your lance / NPC members during missions?
Is there any real difficulty in missions, giving a sense of carefulness not to overextend and damage yourself, or is it relatively simple against AI?
This is intensely not true. The mechs haven't been this static since the original game.
It may have infinite randomly generated missions, but I'd honestly rather have the tailor made story missions from the earlier games, which is definitely this game's weakest point.
I like it, it's just been disappointing.
I might be wrong and I might've missed it when you're naming your merc group's new name, but I don't even think you can change your logo. Dang.
Step 1: Launch MW5, put all of the settings to maximum, save changes, and exit the game.
Step 2: Open the C:\Users\[username]\AppData\Local\MW5Mercs\Saved\Config\WindowsNoEditor folder
Step 3: Add the following text to the beginning of the GameUserSettings.ini file and save changes:
[ScalabilityGroups]
sg.ViewDistanceQuality=5
sg.AntiAliasingQuality=5
sg.ShadowQuality=5
sg.PostProcessQuality=5
sg.TextureQuality=5
sg.EffectsQuality=5
sg.FoliageQuality=5
Step 4:Add the following text to the Scalability.ini file (Should be empty) and save changes:
[ViewDistanceQuality@5]
r.StaticMeshLODDistanceScale=0.001
r.MipMapLODBias=-15
r.SkeletalMeshLODBias=-1
r.MotionBlurQuality=0
r.BlurGBuffer=0
r.AmbientOcclusionLevels=3
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=400
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=2
r.BloomQuality=0
r.FastBlurThreshold=7
r.Upscale.Quality=3
r.Tonemapper.GrainQuantization=1
r.MaxAnisotropy=16
r.AmbientOcclusionMaxQuality=-100
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=4096
r.Streaming.MaxTempMemoryAllowed=256
r.SSR.Quality=3
r.MaxQualityMode=1
r.ShadowQuality=4
r.Shadow.DistanceScale=4
r.Shadow.SpotLightTransitionScale=4096
r.Shadow.TransitionScale=4096
r.Shadow.MaxResolution=8192
r.Shadow.MaxCSMResolution=8192
foliage.LODDistanceScale=100
r.PostProcessAAQuality=4
HBS Battletech has as many mech types (if not as many variants), more variety in its weapons, visual change when weapons are changed, and some degree of painting options. It also has far more flexibility in what you can adjust on a given mech. The "tailor-made story missions" so far are just different variations of the same five mission types, but remixed with the occasional quirk. Maybe they get more interesting later? I'm Rep 7 currently.It is intensely true. The amount of mech variants, different weapons (including half ammo and burst and stream modes of weapons), the visual change when weapons are changed, the adherence to the Battletech timeline in terms of research, and most of all, the paint options are out of this world.
Mech customization is simply not what weapons and equipment go on to a mech - it's so much more than that, as I just listed.
Also, it has tailor made story missions like the previous Mechwarriors, so the procedural mission system is just a cherry on top.
HBS Battletech has as many mech types (if not as many variants), more variety in its weapons, visual change when weapons are changed, and some degree of painting options. It also has far more flexibility in what you can adjust on a given mech. The "tailor-made story missions" so far are just different variations of the same five mission types, but remixed with the occasional quirk. Maybe they get more interesting later? I'm Rep 7 currently.
This game is good, but it's also extremely repetitive and limited outside of combat. And the spawns just get more obnoxious as you level and the tank and VTOL spam is replaced with light mech spam. Love mowing down a dozen different Locusts, Spiders, and Cicadas that instantly appear 200m behind me.
I've been looking forwards to this for a long, long time and am happy to see the game getting generally favorable reviews! Obviously there are problems but it seems like many are already in the works to be corrected, or will be over time as the game matures. A couple thoughts:
- Lack of PVP is a bummer, I was looking forwards to jumping in while the game was still kinda fresh. Is MWO still going and accessible for a new player?
It's early days, but anyone have a feel for how the balance is for the different mech weight classes?
I know that in-lore heavier is better, but something that I found regrettable about Battletech is how utterly worthless light and even medium mechs were by the end. The game might've had 40 mechs or whatever, but as you neared the finish you were really picking from a pool of 6 or 7 because the game had no weight constraints or legitimate uses for the light mechs. That's something I loved when I booted Roguetech up -- starting off with an Arctic Fox omnimech that had like 16 laser hardpoints that would warrant consideration against much heavier standard mech choices.
Does this game have anything like that, either in weight constraints, glorious light mech variants, or something else that makes your lance comp revolve around something other than bulking up as much as possible?
That's good to hear they're coming back and fixing things relatively quickly. I'll probably wait until after the next big patch hits before I pick the game up.We are talking about this game's place in the Mechwarrior series though? That's what the conversation was about
The spawn point thing is an obvious thing that needs fixing and the developers have already said they'll fix it after the Christmas break.
Okay great, thanksI'm still early in so take this with a heap of salt.
There are weight constraits for missions and so far for me light mechs serve the "get part damage in on a part fast and back out again" as well as finishing blows. And since you field a team getting a mix of styles and weights is pretty effective.
I started up MWO a few weeks ago to get back in the swing of Mechs and never have a wait time for matches. It's fun and isn't too awful playing against the long term players. It is a WHOLE LOT thats kinda dropped on you as a brand new player systems wise but it isn't too bad to get up to speed if you are familiar with Mechwarrior in general. The money side of things is rather hard hitting but if you don't mind playing with the non customizable "starter mechs" that are free and can save you free currency to buy a Mech you know you will want to pilot it's a real fun time. The voice chat people are even mostly nice as well.
So as a brand new player MWO isn't awful? I'm really enjoying MW5 but it's missing that pvp goodness. Thinking playing both would scratch the itch until/if MW5 adds some pvp.
So as a brand new player MWO isn't awful? I'm really enjoying MW5 but it's missing that pvp goodness. Thinking playing both would scratch the itch until/if MW5 adds some pvp.
The two major hurdles are getting the hang of the economy and it kinda drops all of it's systems in your lap pretty fast unless you want to read a whole lot. Once you get the hang actually playing it is still very fun as someone jumping in. Especially if you already have a chunk of Mechwarrior knowledge to start from. I could actually see MW5 being a great stepping stone to getting into MWO, they have a lot of similarities gameplay wise, except the customization of the Mechs is completely on you in MWO. Gotta manage all the heat/hardpoints/loadouts and equipment yourself.
I actually think them having some kind of merged launcher would be rad.
I don't want to get too much into the weeds of MWO in this MW5 thread, though to answer your question, MWO separates players into 5 skill tiers, and the match maker will only put players in +/- 2 tiers together. So, for the most part, new players are kept with new players by and large. In your first 25 matches, you'll get a bonus of 12.5 million C-bills, which is enough of a initial boost to buy any but the most expensive clan mechs. You'll also have your regular earnings during that time, which amount to 50-200k per match depending on your performance and whether your team wins or loses. Gameplay is similar to MW5, but everything is faster because engines are changeable, so speed ultra important.
There is an MWO thread, but it never had a lot of traction here and several of the people that used to post in it are banned or had their accounts deleted? Maybe it's time to reboot it.
One of the ingame loading screen tips lies. "Disarming an enemy of all his weapons will force the enemy pilot to eject." Many times I have turned an enemy mech into a torso with legs, destroying or disabling all weapons and still they run around like 'tis only a flesh wound.
I'm still early in so take this with a heap of salt.
There are weight constraits for missions and so far for me light mechs serve the "get part damage in on a part fast and back out again" as well as finishing blows. And since you field a team getting a mix of styles and weights is pretty effective.
They probably have valid torso-mounted weapons. In some cases they get stuck with something like an LRM so they don't punch out, but they can't get far enough away to fire, so they just sort of keep running around.
Wow, a Reddit user found a solution to improve the graphics and also lessens the awful dithering filter in the game. Here is their guide:
After implementing this change, I recommend disabling the Anti-aliasing though, it's still too vaseline.
I'm actually digging the soundtrack. Anyone else? it's much better than I expected. It's not the best, but it works as a dynamic texture to the stuff happening in the game.
It's a very conscious throwback to MW2. I much prefer Jon Everest's BattleTech soundtrack, though.
I am a huge BattleTech and MechWarrior fan so I am a bit bummed this is scoring so low.
I guess I will hold off buying for now and hope it can be improved over time.
I am a huge BattleTech and MechWarrior fan so I am a bit bummed this is scoring so low.
I guess I will hold off buying for now and hope it can be improved over time.
The license is owned by Microsoft, so while nothing is announced, it can only come to Microsoft systems if it does