Rumble was one of those things that kept getting pushed back in the schedule, until the point where it was one of the last things left. And I realized that adding it that point would just lead to a rushed half-arsed implementation anyway, and it would be better to just skip it and maybe add it in a patch later.
Iam worried about the controls the most. The weight of the character looks off and one review said the tether to walls are inconsistent.
So you would recommend a buy?
Have you played Clive?I
am worried about the controls the most. The weight of the character looks off and one review said the tether to walls are inconsistent.
So you would recommend a buy?
I am worried about the controls the most. The weight of the character looks off and one review said the tether to walls are inconsistent.
Who is saying this?I've only played like 10 minutes and I already really like this. I hope people will see this as another enjoyable boss rush game and not just "budget Cuphead".
Interesting. They're different enough in terms of tone, style, and mechanics that I didn't even make the connection myself. I think the lower price and two week headstart was a good call.The NintendoLife review felt sorry for the game appearing so close to Cuphead, basically.
Cuphead is more of a contra boss run in my opinion.Interesting. They're different enough in terms of tone, style, and mechanics that I didn't even make the connection myself. I think the lower price and two week headstart was a good call.
If I wasn't sold on it before, this description is the kicker. :)This game is more like a 2d Shadow of the Colossus without the free roam aspect with some bullet hell.
just to make sure, this is not a Contra-like run'n'gun game. Boss fights only!
I'm aware. HCU had its fare share of bosses hence the comparison.just to make sure, this is not a Contra-like run'n'gun game. Boss fights only!
Ye I have a huge problem with the sound design. So many missing sound effects. It is really hurting my enjoyment of the game when shooting lacks audio feedback. The game feels unfinished.Like the Gunman Clive games, this title lacks the audio "oomph" you expect when hitting enemies or taking damage yourself. The sound effects are far too limited and quiet. I'm also really struggling with this game's jumping controls for some reason.
Really cool game though. I love boss rush games and this is scratching that itch quite nicely.
This was already an issue in the Gunman Clive games. Sound design is a hugely underwhelming in all Hörberg Productions games, unfortunately.Ye I have a huge problem with the sound design. So many missing sound effects. It is really hurting my enjoyment of the game when shooting lacks audio feedback. The game feels unfinished.
Been playing for a long time now and loving it. I am to the forth boss and it is great but the small touches are holding it back. Something as simple as a pause sound or lowering the volume when you pause are missing.
The missing sound are the biggest travesty but the game design is great and I just keep wanting to play more to see the different transformations and seeing the breaking of pieces are so satisfying which makes the audio side so underwhelming.
Love love the boss designs.
Yes it is but you gain money to buy health upgrades and new weapons which helps. You just have to die alot to gain the money. A 2nd player is really helpful too.
Is there not an easy mode?Yes it is but you gain money to buy health upgrades and new weapons which helps. You just have to die alot to gain the money. A 2nd player is really helpful too.
Nope not as far as I know. Don't see a setting for that.
Where's the outrage then?Nope not as far as I know. Don't see a setting for that.
The bosses are great tho and you have to learn the pattern.
Been playing a little more, reached the third boss now and the game is still kicking my ass. So, so good.
The game was updated to 1.0.1 earlier. Anyone know what it did? beril ?
I'll get it but maybe not at launch. Want to support beril GC and especially GC2 were neat, loved the 3D effects.
Did this game begin as a 3DS project? Looking at videos I saw a few instances of animations and background's action that seemed to hint at stereoscopic 3D support being a thing in the past.
Are there difficulty settings? If yes, what's the difference between them? I don't think the game has a score mechanic or even an high score table/online leaderboards, does it?
Liking it but kind of struggling to adapt to the controls. Is ZL used to crouch and stick to the spot while shooting?
Played a bit just now and my initial impression is unfortunately a tad negative. My main problem is that the bosses require precise 360° shooting, making the d-pad insufficient, while the movement, as is usual for 2D games, feel terrible with the analog stick. This led to me constantly switching between the two, which didn't feel fun at all.
So far I think if I could move with the d-pad, shoot with the right stick, and jump with R, I would have a much better time.
Don't know how well d-pad movement would work on the circular bosses, like the one with multiple circles and a core in the middle. And if you jump with R, how would you grab the walls?
first half of that post seems to have ended up in the wrong thread? sounds like an eShop thread post?Guys,
•CRUSH YOUR ENEMIES
is LEGIT GOOD!
Sorry if I can't go look who it was, but a poster here was pimping it pretty hard (you know who you are, thanks!!) and, always looking for hidden gems myself, I decided to take the plunge.
It's fun, well polished and reminds me of a PC real time humorous strategy game from the Amiga/MS-DOS early '90s days, a mix between Cannon Fodder/Advance Wars and Warcraft 😁
And it's on sale for less than €4!
Bingo, I knew it the moment I saw those FOV moments and BGs clearly set up for stereo 3D.
Bingo, I knew it the moment I saw those FOV moments and BGs clearly set up for stereo 3D.
first half of that post seems to have ended up in the wrong thread? sounds like an eShop thread post?
Why aren't rockets aligned properly so when i shoot horizontally i destroy them? Sometimes default gun's bullets just fly a pixel above them and that's just wrong -- if i see a rocket flying horizontally towards me my gunfire SHOULD hit them when i shoot horizontally. Anything else is just an error.
Try it on the Pro controller if you have one. Moving to the Pro from Handheld mode was seriously a gamechanger.
Replaying is really nice if you just want to grind out some quick cash, yeah! The game definitely gets easier overtime too, as you purchase more Hearts. In a sense, it has a Dark Souls-ish progression where, over time, you can brute force your way through some bosses because you'll have earned enough money to buy a Heart or a new weapon.I've been liking it so far. Granted I'm not very good at these games but the ability to earn money from replaying old missions means I can afford upgrades.
Love the boss designs and transformations!