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christocolus

Member
Oct 27, 2017
14,932
Anyone: Game Pass

Some people in this forum:

tumblr_mh44f6nJvV1rr883co1_250.gif
Lol
 

Lagspike_exe

Banned
Dec 15, 2017
1,974
MS first party as equivalent to Netflix originals to drive interest, plus specific indie game deals for newer distribution

1 year old catalogue bigger games as 'rental window' Incremental revenue post retail launch
That's a different model though, similar to PSNow which could work.
But the question here is whether a subscription with AAA day 1 3rd party games could work and the answer is no based on economics.
MS day 1 gamepass you mentioned could work financially as they would be sacrificing margins on 1st party games to enhance platform USP. But they won't release analytical reports on current Gamepass so we don't know anything really.
 

AHA-Lambda

Member
Oct 25, 2017
11,796
As long as I get to play great games for cheap and devs are getting paid/treated fairly, I don't see any issue. Why should I worry about a trillion dollar company/industry's finances?

This.
It's the job of some very highly paid execs to figure this out. Not some arm chair analysts on enthusiast forums who seemingly want to do so for no reason.

It's like moviepass; was it sustainable? No. But what do you care? Fill your boots.
 

Kilgore

Member
Feb 5, 2018
3,538
Time, the ultimate truth teller will tell us whos right. Till then, where is my next six months roadmap of releases Microsoft???
 
Oct 27, 2017
20,756
I agree on many of the writers points. I think subscription services are great for indies and visibility but realistically in 3-5 years games on these will suffer from the same issues that plague video content today: being divided onto too many platforms and costing way too much to subscribe to them all. Not only that but at some point there will be saturation if everyone has a service and the viability of games will get harder as more and more games join these services.

thats the benefit of new console gens. There is a clear reset and people want new games for their new devices, so it can revitalize the market And provide new visibility.
I go back to what Phil Spencer said: Let MS worry about the economics of Gamepass.

I think this is potentially a dangerous attitude. Obviously yes, the service is great and helping most smaller to medium devs, tho your $100M+ productions aren't going on it day one. But I think game services pose the risk of devaluing games like with movies and music.

people don't want to own movies anymore, and people don't want to own music anymore. While music and movies going full streaming is good overall, there are certainly negatives to this and I think it's worth not just hand waving it as "let Xbox be concerned about it"

Once Sony (PS Now), Xbox, Google, and who knows if Samsung, Amazon, or Nintendo or anyone else have game pass like services, once we have 4-5 total I think we would start to see many of the same issues that movie/music services do today imo.

Not to mention that many families share Netflix and Hulu logins so 4-6-10 people potentially get use out of a $10-$16 sub, but with gaming services I doubt they will be that lenient with amount of users per sub.
 
OP
OP
Akash

Akash

Member
Oct 27, 2017
311
It's like moviepass; was it sustainable? No. But what do you care? Fill your boots.

What if Moviepass was run by one of the worlds biggest companies with the ability to lose billions. They then completely change the landscape of the medium until hardly any major players survive and then jack up prices? I know its a little doomsday but still.
 

SuikerBrood

Member
Jan 21, 2018
15,487
The idea is that Microsoft prefers to have 5 people spend $10 each month than 1 person spending $60 on a game each month. Especially now, since they're still in ''growth mode''

Those 10 million subscribers isn't enough. And I'm sure it isn't what Satya Nadella wants. Spencer and co will have to work really hard to keep convincing the Microsoft board that gaming is a business worth being in. They'll roll out xCloud, they'll improve their PC gaming efforts, they'll add a lot more content. Because I'm sure their end goal is to have a viable, steady, stream of income in a consumer area. Something Microsoft has been struggling for in years.
 

Ox Code

Member
Jul 21, 2018
376
I love everyone here parroting Phil Spencer's line to dissuade even discussing the viability/implications of such a service. Feel free to enjoy it, but that doesn't mean it's off the table for discussion.

The problem is this is a forum full of people who
(1) generally are an older kind of customer who is used to buying things outright and would be normally biased against a service like this...
(2) ... but have very little understanding about the business or evidence to support their stances in a world where the game industry has much higher supply than demand.

The result is that almost any discussion about game pass here turns into mud very quickly.
 

AllBizness

Banned
Mar 22, 2020
2,273
The question is who will survive these subsidies? Corner the market and then raise prices is a timeless strategy and has usually resulted in a suboptimal situation for consumers. People will be short-sighted about it and there's nothing we can do though, I suppose.
I think Game Pass will be fine and continue to grow. I really don't see any other gaming subscription services competing with Game Pass.
 

Fisty

Member
Oct 25, 2017
20,207
What if Moviepass was run by one of the worlds biggest companies with the ability to lose billions. They then completely change the landscape of the medium until hardly any major players survive and then jack up prices? I know its a little doomsday but still.

You think subsidizing Gamepass as a tremendous loss leader long enough to dry out Sony and Nintendo is realistic, let alone possible? Come on, this is nuts. Eventually MS will want to start evening out the books, and if XGS content has gotten to a strong enough place then the first thing they will do is start phasing out the big 3rd party games because the licensing is just too damn much, and it will be much easier for PR than increasing the price.
 

Vexed

Member
Jul 23, 2018
247
But the question here is whether a subscription with AAA day 1 3rd party games could work and the answer is no based on economics.

But why is the question limited to AAA 3rd party games if we're comparing it to the Netflix model? That's what doesn't make sense to me about this section of the article. The Netflix model worked because it was bankrolled by investors while it swelled its subscription numbers and invested in first party content to obviate the need to dole out so much of its subscription revenues to licensors - is that not what Microsoft is trying to emulate with Game Pass? They're pumping out subscription promotions, clearly trying to pump the total # of devices via Xcloud, dumping a bunch of money into first party studios - all of which launch day and date on Game Pass.

It just seems pretty obvious going through their points on that section (there's 3 bullets, but 2 and 3 are extensions of the same thing):
  • "Most users interested in blockbuster premium games buy them right away: on average, 50 to 60 percent of the lifetime units are sold in the first month after launch ...To be attractive, a subscription service would have to feature blockbusters at or near their launch dates." -
    • See Xbox Game Studios acquisitions. AAA franchises like Halo and Gears are on the service from their launch. Results from those acquisitions are obviously TBD and we can quibble as to whether or not there will be enough "blockbusters" to sustain, but the very purpose of Xbox Game Studios would seem to be to address this point.
  • "Currently, a game publisher nets at least $42 per unit on a $60 game sold digitally or physically... Licensing just two blockbusters a year could cost a platform $8 per user every month."
    • Note the numbers in point one. They net $42/60 per unit on a $60 game sold digitally or physically, and they sell 50-60 percent of their lifetime units in their first month - but games don't consistently sell for $60 outside of their first month. That means for 40-50% of lifetime units sold, publishers aren't necessarily getting that full $42 return. It doesn't really make sense then to assume that third party publishers will be able to demand a rate per game based on their highest overall return, especially where a platform like Game Pass isn't licensing those from launch date.

It's just odd to me that it wants to position subscription services as binary - you either license the third party content or you develop it - when you're a) comparing to Netflix, and b) are staring at a model that's a straddle of both.
 
Last edited:
Oct 27, 2017
7,670
The question is who will survive these subsidies? Corner the market and then raise prices is a timeless strategy and has usually resulted in a suboptimal situation for consumers. People will be short-sighted about it and there's nothing we can do though, I suppose.
This. This might destroy the quality and scope of games as you know them today if the economics need to adjust to make such a game subscription tenable going forward in terms of costs consumers are willing to pay long term.
 
OP
OP
Akash

Akash

Member
Oct 27, 2017
311
You think subsidizing Gamepass as a tremendous loss leader long enough to dry out Sony and Nintendo is realistic, let alone possible? Come on, this is nuts.

I think it's tenable that given Microsoft's assets, openness to working with other platform owners, and foothold in both the PC and console space that they could become to gaming as Amazon publishing/Kindle is to books. And very few people are happy with Amazon's dominance in that arena.

But I agree, Sony and Nintendo are around for the long haul.
 

dragonflys545

Member
Oct 27, 2017
3,418
New York
I just converted a $65 24 month Xbox live to Ultimate. I'm not sure how they're really making any money, but I gotta say I'm really enjoying the service right now.
 

JJD

Member
Oct 25, 2017
4,499
In response to...many: We don't need to have a financial stake in a company to care, this will affect the medium broadly in every way.

Fucking this!

I see all the drive by posts, the shitty one takes and the dumb gifs and it's just sad the level of discourse we are seeing lately.

The way games are made and what kind of games are made will change drastically if the "Netflix" model takes off in the gaming business.

A crude exemple:

If they remunerate content creators with a one time fee every time someone download their game, most devs will make shorter games to maximize returns. GAAS will suffer since their whole business is keeping users engaged for a long time. And while many of then have issues with monetization, there are some pretty good GAAS out there.

On the other hand if the compensation is done by engagement, then everything will be GAAS and shorter games and even single player games will suffer.

I think Gamepass pays a one time fee AND remunerates engagement as well, but I'm not sure. I doubt that game pass is a profitable service for MS, they are making an investment to attract users.

Personally I would love if someone cracked this, I mean who doesn't want to pay 15 bucks a month to play anything? I just don't know how it will work out and what are going to be the repercussions if the industry leans heavily that way.

That whole Phil Spencer "let MS worry about the money" is bullshit, we all know what happens when people delegate to big corporations decisions that affect their buying habits. Everyone should be more transparent on this.
 

golem

Member
Oct 25, 2017
2,878
But why is the question limited to AAA 3rd party games if we're comparing it to the Netflix model? That's what doesn't make sense to me about this section of the article.
Yes the article is making up a scenario that doesn't exist in relation to Gamepass and posters here are happily running with it.
 

Akita One

Member
Oct 30, 2017
4,626
This is the very definition of a total fluff piece with zero hard evidence, like you know...the financials and commentary of everyone (publishers and game devs on these platforms) involved with these services. GamePass is wildly successful and no other service launched by a publisher has done anything but grow. Sony and EA's services are multiple years old.

And with game sales over the past year, it isn't affecting day one/month one sales in any real way. We've heard one piece of concern from one publisher before they got on any streaming service. Then Devolver Digital released a few games on GamePass and not a peep since.

The concern trolling over gaming subscription services never will end. Publishers and developers repeatedly tell us via words and financials that it is successful but people will always doubt it because it is a new way of generating revenue that doesn't have an NPD chart associated with it. Just like the people that continued to use outdated numbers and percentages for digital sales from like 2016 when discussing 2019 or 2020.

Getting free games via NSO or PSN or Xbox Live is literally the same thing. Let's not act like these publishers are being forced to put games on these platforms. These companies have bean counters that know what is best for the long term financials of a game.
 

Zelas

Banned
Oct 25, 2017
6,020
Every streaming service is being subsidized right now because everyone is after market share and trying to out last the competitors . Once a chunk of market share has been established the prices will jump, if i'm paying $1 a month for gamepass today am i willing to pay $20 or $30 a month in the future, i don't know about that
+1

The games industry isnt unique. That statement applies to many cases including this one. Look at what's happening with streaming movie and cable platforms. This isnt an argument against options but the idea that the current firesale is going to continue on forever.

Origin Access Premier
Origin Access Basic
EA Access
Uplay+
Humble Monthly
Twitch Prime
XBOX Game Pass


Has there been even the slightest hint that these services won't stick around?
PS Now
Stadia
GeForce Now
Playkey
Shadow
Parsec
Vortex
Jump
HP Omen Game Stream
GameFly Streaming (DEAD)
OnLive (DEAD)
Playcast (DEAD)
InstantAction (DEAD)

Do you really look at most of these streaming services and think their pricing wont change drastically? Most wont even survive the price war. And almost half of what you listed are from the same company, you are proving the consolidation point raised by OP.
 

Fisty

Member
Oct 25, 2017
20,207
I think it's tenable that given Microsoft's assets, openness to working with other platform owners, and foothold in both the PC and console space that they could become to gaming as Amazon publishing/Kindle is to books. And very few people are happy with Amazon's dominance in that arena.

But I agree, Sony and Nintendo are around for the long haul.

All it takes is a single competitor to MS in that space to stall their rise. MS doesnt have the storefront ubiquity, IP, hardware proliferation, or infrastructure exclusivity to prevent Sony, Valve, Epic, or Nintendo from stepping into that space with minimal effort. Netflix had years of nearly unencumbered growth and likely easy licensing deals to establish the market, and Amazon is without question the #1 online store and can push their product to any device. MS doesnt have these advantages, besides having the #1 PC gaming OS, and they can't even get their own PC gaming store to function properly... meanwhile Steam and EGS are light-years ahead and can easily pivot to counter whatever MS offers on PC, likewise Sony and Nintendo on consoles. Even in cloud services, MS isnt the only game in town and Xbox certainly won't get exclusive access to Azure resources.
 

mikehaggar

Developer at Pixel Arc Studios
Verified
Oct 26, 2017
1,379
Harrisburg, Pa
That's a different model though, similar to PSNow which could work.
But the question here is whether a subscription with AAA day 1 3rd party games could work and the answer is no based on economics.
MS day 1 gamepass you mentioned could work financially as they would be sacrificing margins on 1st party games to enhance platform USP.
But they won't release analytical reports on current Gamepass so we don't know anything really.

This is pretty much spot-on. Another thing people need to consider is how heavily Microsoft is invested in cloud computing and data centers. So... when someone is paying $15/month for GamePass Ultimate to get Xbox Live Gold, XCloud, and GamePass, most of that money can go towards covering the costs of licensing games for the service. Microsoft has other areas of (successful) business that use and cover the cost of their data centers. They are in a unique position to make a service like this work (as is Google), but it will never completely replace people purchasing games (especially the big AAA titles from 3rd parties).
 

AllBizness

Banned
Mar 22, 2020
2,273
I should also add Wall Street loves tech stocks that have subscription services. Netflix is considered a tech stock. All Wall Street cares about is user base of these subscription services, because it's easy to turn to a profit model once you've already gotten 10's of millions of subscribers. Microsoft has always been a great tech stock and so good that every trader really should have it in their portfolio. I wouldn't worry about Game Pass going away anytime soon if ever.
 

Pryme

Member
Aug 23, 2018
8,164
This is why Sony's model is far better than Gamepass and more profitable. Sell it at full price, get all money whilst still running a subscription service where you'll eventually add the game a few years after release. It's a win win.

And what's that do for you as the consumer? 'Win' for you, as you spend more money for much less content?
 

Uzupedro

Banned
May 16, 2020
12,234
Rio de Janeiro
In response to...many: We don't need to have a financial stake in a company to care, this will affect the medium broadly in every way.
I usually just watch and have no position in this type of thread because I am quite ignorant about the economics of games and these stuff(is the way that I have for avoid talking bullshit about things I don't know).
But for some reason people refuse to have discussions in a...discussion forum? If it is the case that the person thinks it is ''concern trolling'' just ignore the thread and move along, better than making useless drive-by posts. Sorry for the off-topic.
 

zYuuKwn

Member
Jun 15, 2020
351
I'm not saying that this is what happens with GP, but it's fairly common to a product to exist in a loss, but with other services in the company's pipeline covering the costs (Like amazon as a whole). In the end this can generate engagement and fidelity with the brand. It's playing the long game really to be the next big thing...
 
Apr 4, 2018
4,508
Vancouver, BC
This article feels like it was written before Game Pass existed

Exactly, it's a weak analysis. Making such sweeping generalizations as "games are turning into services", and also failing to explain why this isn't a good thing for Game Pass or subscription models (it's better if players have an infi item amount of gaming on the service than not, it keeps them around).

Also, it tries to suggest that Game Pass is competing with free-to-play titles and blockbusters (it isn't), and that it needs to pay insane amounts of money to secure these titles for it's service (it doesn't).

Game Pass has already proved the concept out. It's already becoming successful, they have an increasingly large slate of first-party titles that are quite obviously hugely compelling for gamers, and all of this sits right alongside the blockbusters and free-to-play behemoths, offering a compelling alternative.

This also fails to mention how the subscription model lowers the barrier of entry to Game Pass games. That Game Pass being across PC, Xbox, and Xcloud, and being highly streaming compatible is a great way to generate word-of-mouth. If I was a betting man, I'd bet on MS' Game Pass strategy not only causing increased budgets for marquee games, but also pushing some MS exclusives back into that blockbuster top 10 (not that minecraft ever left) due to all that word of mouth. With so many great studios producing so much quality content, it's only a matter of time before some of their games really start to take off in popularity, like we are already seeing with Sea of Thieves.
 

AntiMacro

Member
Oct 27, 2017
3,135
Alberta
I don't understand how F2P doesn't work with a subscription-style service like GamePass. Put Fortnite on there, for example, and people who have GamePass get 500 vbucks a month through the 'Perk' system they've been experimenting with using PSO.

It doesn't matter if the game is free, there are ways to add value to the subscription using it. Hell, there's probably more ways with F2P since they tend to offer a wide array of possible monetizations. Give away exclusive character or weapon skins, stuff like that.
 

jtb

Member
Oct 25, 2017
2,065
Game Pass, in particular, seems geared around enticing users to buy the game after it leaves the service and buying DLC through the Xbox closed garden marketplace. On PC it's a little more interesting since 99% of the time you wouldn't buy that through MS' marketplace. I'm sure Devs/pubs don't mind people playing a game on PC game pass then buying it on Steam but maybe MS does. Or maybe that's how they get to lock in games for a year or so at good rates.
 

Rodelero

Member
Oct 27, 2017
11,509
I think subscriptions are likely to be the future for gaming to be honest, but I do think it will be dramatically less rosy for consumers than a lot of GamePass fans expect.

Prices will rise, quality content will start to get divided up into more and more exclusivity deals, content that can only be got via subscription may arrive too.
 

Governergrimm

Member
Jun 25, 2019
6,537
Fucking this!

I see all the drive by posts, the shitty one takes and the dumb gifs and it's just sad the level of discourse we are seeing lately.

The way games are made and what kind of games are made will change drastically if the "Netflix" model takes off in the gaming business.

A crude exemple:

If they remunerate content creators with a one time fee every time someone download their game, most devs will make shorter games to maximize returns. GAAS will suffer since their whole business is keeping users engaged for a long time. And while many of then have issues with monetization, there are some pretty good GAAS out there.

On the other hand if the compensation is done by engagement, then everything will be GAAS and shorter games and even single player games will suffer.

I think Gamepass pays a one time fee AND remunerates engagement as well, but I'm not sure. I doubt that game pass is a profitable service for MS, they are making an investment to attract users.

Personally I would love if someone cracked this, I mean who doesn't want to pay 15 bucks a month to play anything? I just don't know how it will work out and what are going to be the repercussions if the industry leans heavily that way.

That whole Phil Spencer "let MS worry about the money" is bullshit, we all know what happens when people delegate to big corporations decisions that affect their buying habits. Everyone should be more transparent on this.
Ok, from my stand point there are a lot of drivebys because these concerns have been brought up before. At first it was MS will never put their 1st party AAA games on GP. Then it was they won't put them in day 1, then it was they will be timed.

We have had devs/pubs say they were paid X amount upfront for their game to be on Gamepass for X amount of time. It wasn't restricted to playtime, downloads, or activations. Additionally they aren't putting 3rd party AAA games in the service day 1. I agree it isn't sustainable to have all of ubisoft's games on the service day one. The first party AAA games are sold on Steam and Xbox so there are other revenue streams than just gamepass.
 
Oct 26, 2017
6,151
United Kingdom
First party is irrelevant to the calculation because if you own the license you don't incur the cost and subscription is a more reliable revenue stream. Gamepass incentivises more spend on first party over time, it's precisely why Netflix is moving to more and more netflix produced content, they increase their gross margin that way.

Day and date AAA games on gamepass is very unlikely outside of a few token examples. It is too much risk for publishers.

We don't know the precise numbers but we can guess the economics of these services because of the experience of both music and video subscription services across the world.

Fundamentally, this is where I think the economics will take the business model within the gaming sphere; i.e. a landscape of publisher islands with their respective Netflix-like services driven predominantly by their own first party produced content, all charging their own subscription. Gamers will pick and choose which service they subscribe to based on the original produced content libraries they prefer and then just buy all the other individual games they want a la carte.

I don't think the idea of a single dominant Netflix-like gaming service is even remotely realistic.
 

jtb

Member
Oct 25, 2017
2,065
Fundamentally, this is where I think the economics will take the business model within the gaming sphere; i.e. a landscape of publisher islands with their respective Netflix-like services driven predominantly by their own first party produced content, all charging their own subscription. Gamers will pick and choose which service they subscribe to based on the original produced content libraries they prefer and then just buy all the other individual games they want a la carte.

I don't think the idea of a single dominant Netflix-like gaming service is even remotely realistic.

I think we're already halfway there with the big publishers -- Microsoft, EA, Ubisoft. Ubi's service is comically overpriced for a publisher that aggressively discounts their games within a month or two of release but clearly they don't feel like it's cannibalizing traditional revenue stream.

I think what makes Game Pass more novel is the fact (perception?) that MS seems willing to take that extra step of undercutting sales to boost Game Pass revenue. Though they're still not putting DLC on the service, I think.
 

klauskpm

â–˛ Legend â–˛
Member
Oct 26, 2017
3,242
Brazil
One thing that people forget when they talk about the "Netflix of gaming" is that new movies don't tend to go directly to Netflix. They might take months or a year, if they ever land there.

They even land earlier, to buy or rent, on virtual stores like Google Play Movies before Netflix.

Since Xbox has a store that sells games, I didn't expect they to put their exclusives there day one. So they got me by surprise. On the other hand, I expect Stadia to give their exclusive games on Stadia pro or in a subscription like xCloud.
 

Grazzt

Prophet of Truth
Member
Oct 25, 2017
2,538
Brisbane, Australia
I keep seeing people bringing up this "devaluing game" thing. Can someone explain to me how Gamepass devalues games and why it's bad?
And lol at the GaaS concern, how many games on gamepass are GaaS?

To those who complain about posts dismissing the discussion, do you know how many gamepass threads have there been? I haven't seen any new points raised from all those threads, it's always the same "concerns" over and over again. Until we get some new information, such as dev's inputs, I don't see any points repeating the same thing non-stop. And this article certainly doesn't bring anything new.
 

More Butter

Banned
Jun 12, 2018
1,890
yup only recently some devs were commenting on their success on gamepass




I think that no doubt Gamepass can provide a lower barrier of entry to titles that could potentially go unnoticed. The question people are bringing up is the viability for MS at the current price point. As Spencer has stated before, don't worry about MS. It doesn't matter.
 

HBK

Member
Oct 30, 2017
7,972
1/ The comparison with Netflix works as a broad presentation of such services, but only work at surface level. Games are expensive and take dozens of hours to complete, movies are not. There are like more movies available on Netflix right now than there are video games released on consoles since the dawn of time. Etc.

2/ I get that concerns can be raised with regard to market evolution and how the "traditional model" could be negatively affected by those who prefer it (such as me), but discussing the economic viability of it all is ... like ... it's their problem, not mine. I mean why not discuss it of course, it's a valid subject of discussion, but without hard numbers it all looks like wild speculation if you ask me.

3/ All we have is a bunch of people in the industry saying it's viable. Of course I don't particularly trust such statements, but without evidence of the contrary, it sounds less like an attempt at honest discourse and more like concern trolling.
 

cdViking

Member
Oct 28, 2017
222
I don't think a universe exists where Gamepass becomes the primary way to play games. Major publishers are always going to earn too much in the initial retail window with MSRPs of $60-$70 for Gamepass to carry those games and still have a viable subscription fee. Gamepass' appeal to both MSFT and publishers is as a means of distribution once market willingness to pay crumbles 6+ months after release (MSFT gets a piece of subscription fees in lieu of their platform royalty, publishers have a market to distribute their products to once initial demand is essentially nil).

One other point is about the expense of the games being offered vs. something like music. The length it takes to complete a game requires significantly more time and engagement per retail dollar lost vs. listening to an album, and Spotify is doing fine. Spotify's addressable market is definitely larger, but so is the ability of a Spotify subscriber to be a "superuser" (as people can listen to music basically all day long, including while they work). People underestimate the economics of scaling and the consumption habits of a typical (nonenthusiast) user.

TL;DR: It's complicated, and only Microsoft knows how feasible the GamePass platform really is long-term under its current operating model and licensing rates.
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
All I know is that I think I am getting a good deal.

I go back to what Phil Spencer said: Let MS worry about the economics of Gamepass.

Netflix was a good deal initially. The price has doubled for me since I started subbing.

Who cares how this works? Just enjoy the amazing deal they've given us.

No one is saying you have to care. Some people do because they want to see where it's going once someone has a large amount of market share.
 

Zyae

Prophet of Truth
Banned
Mar 17, 2020
2,057
This is why Sony's model is far better than Gamepass and more profitable. Sell it at full price, get all money whilst still running a subscription service where you'll eventually add the game a few years after release. It's a win win.

far better for whom? Lmao
 

AntiMacro

Member
Oct 27, 2017
3,135
Alberta
Who cares how this works? Just enjoy the amazing deal they've given us.
That's the part I don't get, all the 'this CAN'T be profitable for Microsoft' handwringing and concern trolling is ridiculous. Who cares if they make money off it, or if they are just committed to using it as a loss leader to get people on their system and into their ecosystem?

If they raise the price some day, evaluate the value of it again - if it's not worth it for you, cancel. What are you out?
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
To be fair, the context of the thread is discussing the commercial viability of the platform.

It is but I think we shouldn't be approaching things from a corporate viability except in relation to how it affects consumers. Otherwise we start to defend business practices on behalf of corporations which I think is bootlicking.
 

Zyae

Prophet of Truth
Banned
Mar 17, 2020
2,057
Fucking this!

I see all the drive by posts, the shitty one takes and the dumb gifs and it's just sad the level of discourse we are seeing lately.

The way games are made and what kind of games are made will change drastically if the "Netflix" model takes off in the gaming business.

A crude exemple:

If they remunerate content creators with a one time fee every time someone download their game, most devs will make shorter games to maximize returns. GAAS will suffer since their whole business is keeping users engaged for a long time. And while many of then have issues with monetization, there are some pretty good GAAS out there.

On the other hand if the compensation is done by engagement, then everything will be GAAS and shorter games and even single player games will suffer.

I think Gamepass pays a one time fee AND remunerates engagement as well, but I'm not sure. I doubt that game pass is a profitable service for MS, they are making an investment to attract users.

Personally I would love if someone cracked this, I mean who doesn't want to pay 15 bucks a month to play anything? I just don't know how it will work out and what are going to be the repercussions if the industry leans heavily that way.

That whole Phil Spencer "let MS worry about the money" is bullshit, we all know what happens when people delegate to big corporations decisions that affect their buying habits. Everyone should be more transparent on this.

I mean this hasnt happened, you have no evidence that it will ever happen, and there is no sign of it happening. Shows and movies released straight to netflix are not shorter than they were in other forms of media. Developers arent going to stop making games like the Witcher 3 or TLOU2 simply to maximize the amount of downloads then can get on gamepass or similar service.
 

T0kenAussie

Member
Jan 15, 2020
5,093
To be fair, the context of the thread is discussing the commercial viability of the platform.
But if Xbox is saying their model is viable, devs are saying its viable and it's still being supported by new releases and third party AAA games then who should we believe? Concerned speculations? It disingenuous