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wwm0nkey

Member
Oct 25, 2017
15,587
Via Waypoint:

Season's Greetings Spartans,


"farns" here, Lead Producer on the 343 Publishing Team, taking the helm this month to share the latest MCC development update.


It's been an amazing month for Halo: The Master Chief Collection with the release of Reach on both Xbox and PC! The team has been working diligently to support the launch while also moving forward on future features and development on the remaining titles. Before we close the year out and the team takes some much needed rest time, I wanted to give you an update on what we've been up to.

TIS THE SEASON

To kick things off, in celebration of the Halodays Season, we're happy to announce the return of the "Ugly Sweater" nameplate in MCC. To claim your very own commemorative nameplate, complete one of the following criteria between now and January 6, 2020.

  • Matchmaking: Complete (without quitting) 10 matches on snowy multiplayer and/or Firefight maps
  • Campaign: Beat the Par Score on any two snowy Campaign missions

event_preview-1ba1065f29de40fead0a299b04ad2ac8.jpg


Note that the Ugly Sweater nameplate will not be granted automatically – we'll hand these out to eligible players following the Jan 6th cut off (at the latest).


In addition, MCC players will also enjoy double XP for medals and double the XP cap for medal categories from now until January 6th!


XP earned for time played is unchanged, so be sure to support your team and defeat your opponents in style for maximum XP gains. In other words, going AFK won't benefit you and will just hurt the experience for others and likely get you banned. Speaking of….

STOP: BANHAMMER TIME

Many of you have been asking our team to make an official statement on some of the negative behaviors happening in Reach of late so allow us to share our perspective.


First, as a reminder, please refer to the Halo Support site for our rules regarding in-game behavior and enforcement actions: "WHY DID I GET BANNED."


Ultimately, we are committed to ensuring that players have a positive, fair, and safe experience playing MCC online. While many of the behaviors we've seen may seem innocuous, the reality is that when a player participates in something like "AFK farming" in Grifball, they're creating a negative experience for all the other players in the session. Over time, this creates real issues and hurts MCC by driving away frustrated players.


AFK & Macros

  • This has been and will remain a bannable offense. For now, we have only issued temporary bans based on the egregiousness of the offense. We will continue to monitor this behavior and take enforcement action as needed.

Coordinated XP Boosting

  • This is a bannable offense and falls under category of unsociable and unsportsmanlike behavior. Many, if not all, of the reports we have received on these involved various forms of bullying, hate speech, intimidation, and betraying against players who joined a match and did not want to participate in the XP bossting activity. This is not behavior that we will allow or tolerate in any way and we encourage players to continue to report instances of this happening so we can investigate. Also remember to mute other players and on Xbox, you can 'block' and 'report' players who violate the Xbox online code of conduct.

Firefight Suicides

  • Intentionally suiciding in Firefight in an effort to exploit XP gains is another bannable offense and falls under the category of unsociable and unsportsmanlike conduct. Reports of this behavior will be investigated, and punishments will be issued if found true.

If you ever feel you are falsely banned, please submit a support ticket and we will investigate people on a case by case basis. We have been doing this for the people who've submitted tickets after the recent round of bans.

DECEMBER 18TH GAME UPDATE

Earlier this week we shipped a small patch for MCC on Xbox One and PC which addresses a few specific items the team has been working on. Here's what was included in the Dec. 18 patch:


Improvements to narration across the front-end interface for Xbox.
One of our top priorities is ensuring that Halo: Reach is accessible to as many players as possible. Today's patch includes a few updates to further improve accessibility for the title.

Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic and are interested in what the community thinks of this change. The team will continue to monitor player feedback around controller/M+KB input.

Additional small fixes:

  • Fixed an issue which prevented the sound effect for unlocking a season tier from playing.
  • A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record.
  • A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection.
  • Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
  • Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe.

In addition to these fixes, we also released an update to Matchmaking that includes a number of improvements and changes based on player feeback. You can read the full playlist update notes HERE.


This patch has been in development since just prior to launch and is not intended to address many of the issue's players have been reporting since launch.


Most of the current 'known issues' and top areas of feedback from players are longer-lead work items that the team is continuing to investigate and work will continue in the beginning of the new year. Read on for the latest status on top community reported issues the team is tracking.

TOP REPORTED COMMUNITY ISSUES

Here's the latest status of the current top community-reported issues the team is tracking.


Audio Issues


This is a known-issue we had at launch and work on this is in progress. Our goal is to get this out ASAP.


Stuttering


This has been a hard one to lock down and we are still investigating. In the reports we've seen this can vary based on hardware specs, 3rd party software and potential networking issues on the players end. While we don't have a fix ETA currently, we are actively investigating this. In the meantime, please try disabling any 3rd party applications that are running in the background and see if it offers any improvement. If you're experiencing this issue and haven't yet filed a support ticket, please do so - the more information we get, the more effectively we can get to the root of what's going on.


Menu Performance


This is another one that has been tricky to track down - we still need more players to submit support tickets as we work towards a solution to this problem.


Screen Tearing/V-Sync


We've already made some bugs fixes in this area that will be in one of our upcoming patches. We will continue to address issues as they pop up.


Co-Op Latency


We are investigating if there has been any regressed performance in online co-op from the original legacy Xbox 360 behavior. At this time, we have not been able to identify any issues around this feature and the functionality is on par with the rest of MCC.


EAC Error messages


We are continuing work on improving our anti-cheat solution and how we can better support 3rd party applications within that ecosystem. Improvements here will come online as we roll out future patches.


Key Bindings


Work is in progress to support rebinding both text chat and push to talk.


Mouse Input


We have seen a small percentage of players reporting this as an issue, please continue to submit support tickets if you are experience input delay problems. This is an area of the game that we will continue to monitor and improve upon where we can.


The patch we released this week does address an issue that should improve the input performance and experience for M+KB players. We're eager to hear the community's feedback, please let us know how this change feels for you.


View Model


We are currently working on allowing players to make changes along the X & Y axis. An initial implementation is in test and design review with our team.


Crouch While Moving


We are currently testing a solution for this and will release it once we have sorted out any bugs and design issues. For now, this mechanic remains consistent with the original Xbox 360 implementation but we know it's more of an issue now with M+KB.


Idle Stops matchmaking


We are currently investigating ways we can update our idle system. No ETA yet but we will share more information once we decide the direction we want to go in.


Aim Assist / Controller vs. M+KB


We are continuing to investigate ways we can improve this for players on PC while still retaining the necessary functionality for controller players. We know there's been a lot of feedback around this across the community and we are definitely listening and digging into this on our end. Investigations and discussions are underway internally but we do not have a timeline we can commit to or more information to share quite yet.


The patch we released this week does address an issue that should improve the input performance and experience for M+KB players. We're eager to hear the community's feedback, please let us know how this change feels for you.

ADDITIONAL FEATURES

The team has also been working on many additional features for MCC:

  • Challenges
  • Message of the Day on PC
  • Server Ping list on PC
  • Push to talk: Adding an option for open mic and support for controllers
  • UI/UX Improvements around navigation, Roster, customization and many more areas of the game
  • Stability Improvements and bug fixing

Under the hood prior to and during launch, we have also been working to improve our servers for the influx of new PC players. This is an area that we will continue to monitor and support as needed.


Here's a look at a few work-in-progress screens from our internal builds showing some of the progress the team has been making:

screenshot-(11)-89ac6efb64184c99b9507531e498610f.jpg


screenshot-(10)-b8a4c4ed79654b239a1b8d23fd0cd35e.jpg




There are other areas of MCC the team is discussing around how we can improve the experience for players. As we make progress and ultimately decide what from this list will be possible to bring into MCC, we will let the community know. And, as we've done in the past, we'll look to bring new features and updates first to flighting for feedback and iteration where possible before bringing it to the game.


Features we're actively working on:

  • Progression System Improvements
  • Text Chat Improvements
  • Double Key binds

Features currently in active design iteration:

  • Additional Mod Support
  • Zoom Improvements
  • Additional Video Settings/Options

The following features and community requests are on the list but required more design and discussion, and are not currently in active development:

  • Regional server selection
  • Cross-Play between Xbox & PC
  • Steam account linking
  • VFR Improvements
  • Idle System Improvements
  • Customization Improvements
  • In Game FPS Cap/Adjustments
  • Better ways to report players
  • Bringing PC features to Console (Like FOV Sliders)


ROAD AHEAD

As we close the year out and start to look at what's ahead of us in 2020, I wanted to give you an update on progress we're making on the other games heading to MCC on PC.


Right now, we have a good-sized army of developers working through different development streams to support our efforts across ongoing Reach updates and quality of life improvements in addition to Halo: CE Anniversary, Halo 2: Anniversary, Halo 3, and Forge & Theater support (Reach first). Halo: ODST (Campaign) and Halo 4 are a little further out but rest assured they're also coming to MCC on PC in 2020.

REACH FORGE & THEATER SUPPORT ON PC

Good progress is being made here on implementing M&K support and bringing these features to PC.

  • Support for mouse and keyboard controls for all functions of Forge and Theater
  • Support for in-game HUDs of Forge and Theater to support mouse clicks, selection, and keyboard shortcut keys
  • Support for Forge and Theater settings in pause menu and front end
HALO: COMBAT EVOLVED ANNIVERSARY

We are currently in a pre-alpha phase and have been making good progress against many of the same features you see in Halo: Reach today. To list a few that are in progress and/or being tested:

  • M&K Support
  • FOV Support
  • Aspect Ratio Support
  • Customization: We are already integrating a 3d model with live color adjustments for H:CEA and are investigating what more can be done
  • HUD Upres
  • VFR Support
  • Input Latency Reduction
  • PC Optimizations

If work continues on its current trajectory, we are looking good to start flights in January. (you are signed up wtih the Halo Insider program, right?)

screenshot-(8)-824339841ff64fb483d8fd3374de80b6.jpg



HALO 2: ANNIVERSARY

H2A is trailing behind H:CEA but not far, the team is making great progress on core features:

  • M&K Support
  • FOV Support in progress
  • Aspect Ratio Support in progress
  • VFR Support in progress
screenshot-(5)-791e25ffab37487b9aa1d13993071271.jpg




And as a final teaser - Should I press the button?
screenshot-(4)-69ad28f42de545f698023ee46460b1e9.jpg



THANK YOU

There are likely some things not mentioned in here that are important to people - please let our community team know and we'll do our best to touch on them in one of our upcoming blogs.

As a final note, I wanted to say thank you to all of you for your continued passion and support as we continue this journey together. 2019 has been a wild and fun ride for Halo: The Master Chief Collection and I'm sure 2020 has a lot more of that in store for us.


-farns
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,823
Things are looking hopeful. Going to be some hard work, but hopefully they can get a game out every 3 or so months going forward now that they have settled on the basics.
 

J75

Member
Sep 29, 2018
6,619
Really sucks that VFR Improvements are not currently in active development. It straight up feels bad playing Reach at 144fps right now. :/
Really worries me out for the future entries.
 

Deleted member 54292

User requested account closure
Banned
Feb 27, 2019
2,636
I am so excited knowing they are really aiming towards more customization such as adjusting the view model location. My biggest gripe with Halo 2 is that the guns are so close to the reticle that they often obscure it when shooting. Moving the gun slightly to the right and increasing FOV is going to make a drastic difference for me. So hyped
 

x.f

Member
Nov 1, 2017
72
I love how much effort they're continuing to pour into the MCC. I was disheartened to hear that there are severe audio issues as part of the Reach port, but I'm glad that they're aware and are addressing it as a priority.
 

Akai

Member
Oct 25, 2017
6,046
I love how much effort they're continuing to pour into the MCC. I was disheartened to hear that there are severe audio issues as part of the Reach port, but I'm glad that they're aware and are addressing it as a priority.

The audio issue seems really weird. Some people have them and then there's people like me who don't have them on Xbox One nor on PC (Steam).
 

Santos

Member
Oct 25, 2017
1,073
Portugal
Co-Op Latency
We are investigating if there has been any regressed performance in online co-op from the original legacy Xbox 360 behavior. At this time, we have not been able to identify any issues around this feature and the functionality is on par with the rest of MCC.

Bullshit
 

Aswitch

Member
Nov 27, 2017
5,125
Los Angeles, CA
Love the transparent communication 343 has been doing. They should be the example of how devs should communicate regarding patches/updates/roadmaps.
 
OP
OP
wwm0nkey

wwm0nkey

Member
Oct 25, 2017
15,587
From the OG 360's behavior, they are correct by saying that, it's 1:1 how it was on 360. Bungie used lockstep P2P for co-op which means EVERYTHING had to go through the host, even inputs. They would have to do a full networking rewrite for those parts of the games.
 

TheLoCoRaven

Banned
Dec 4, 2017
379
I'm not sure banning should be the solution for people finding ways to exploit your game . . . maybe make the game less exploitable?

There are times people AFK or quit due to real life circumstances. Hope that threshold is better than reasonable.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,178
Co-op is P2P and your experience might differ if you're playing with someone you don't have a good connection with.

Glad to see crossplay is in discussion hope they get to that soon.

I'm not sure banning should be the solution for people finding ways to exploit your game . . . maybe make the game less exploitable?

There are times people AFK or quit due to real life circumstances. Hope that threshold is better than reasonable.
AFKing for a couple matches may result in a 30 minute ban once it kicks you and you receive a normal temp MM ban, but you won't get a harsh weeks to month-long ban unless you're clearly exploiting.
 
Nov 16, 2017
1,740
I love how much effort they're continuing to pour into the MCC. I was disheartened to hear that there are severe audio issues as part of the Reach port, but I'm glad that they're aware and are addressing it as a priority.
I wish they did a MCC style game for other series, particularly Gears of War.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,178
At this point I don't expect to get the custom games browser until 2021 it wasn't even mentioned in this post that outlines 2020.
 
Oct 27, 2017
5,850
From the OG 360's behavior, they are correct by saying that, it's 1:1 how it was on 360. Bungie used lockstep P2P for co-op which means EVERYTHING had to go through the host, even inputs. They would have to do a full networking rewrite for those parts of the games.
The bit of hope we have is that they changed Firefight's netcode.
Firefight originally used the same campaign co-op netcode - it has to track enemy A.I decisions and such, a very different challenge than tracking 16 player controlled characters.

But Reach Firefight is using a dedicated server and asymmetric networking in MCC. If it works well, maybe one day they can roll those improvements back into campaign.

Campaigns have much more complex scripting, checkpoints, cutscenes and other variables that might make it impossible - but I live in hope. It would be really nice for the old Halo games to have smooth online co-op like Halo 5 and other modern games.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,178
Farn didn't seem to want to talk much about that on some discord talks, I imagine is a huge headache at the moment.
It's a bummer because on the PC side of things that would have been a nice feature to have concurrently upon the platform release. Would have extended the content options while PC players wait for the other games to be ported.
 

John Caboose

Member
Oct 26, 2017
2,200
Sweden
Thank god they're fixing the "cursor loses position during navigating back and forth in menus". At least that's how I read one of the bullet points of "shit we're fixing".
 

TheBaldwin

Member
Feb 25, 2018
8,286
Wait they plan on getting most of the games out in 2020

that would be amazing, a mess on the multiplayer side. But having all the campaigns would be great. 2020 would be a great year for halo ;)
 
OP
OP
wwm0nkey

wwm0nkey

Member
Oct 25, 2017
15,587
I play with someone I also regularly play fighting games with, with usually 3 frames of delay. This is on MCC's crap P2P netcode.
Yes, due to Bungie's legacy code that would require a full rewrite. If they do fix it. It wont be easy at all sadly and very time consuming. I hate it too but I am just being real in thinking it wont get touched really.
 

Aaronmac

Member
Nov 12, 2017
554
Super excited to see that they are already working on the other Halo titles. It still freaking blows my mind that I will be able to play the entire trilogy on PC in the somewhat near future. A day that I thought would never come!
 

LilScooby77

Member
Dec 11, 2019
11,113
Have they said anything about CE pistol in matchmaking or the graphic effects of CE original in campaign? Gearbox forever ruined this game.
 

DoradoWinston

Member
Apr 9, 2019
6,135
Looks like things are rolling now that Reach is out. We should hopefully see new titles added what? Every 3ish months maybe?

Best of luck to em it's gonna be a tough road ahead but one that is more than greatly appreciated
 

Vimes

Member
Oct 25, 2017
2,279
Features we're actively working on:
  • Text Chat Improvements

The biggest improvement they could make to text chat is to remove it. I can't believe you can't turn it off. It's nothing but people being salty with a side of racism/homophobia.

It's 2019, come the fuck on with this shit. I don't want to interact with other gamers anymore.
 
Oct 25, 2017
1,482
I've been playing CE on MCC online at a friends house lately and I have to say it's some of the most fun I've had in a video game in a very long. Back when it originally came out I only played the campaign and never had friends who were down to play multiplayer. It's such a new experience with such an old game and I love it, I can't wait for it to be ported back to PC with a new and lively community
 

Smash Kirby

One Winged Slayer
Member
Nov 7, 2017
4,069
I hope they can fix the Halo CE:A cutscenes to run at 60 FPS. I know it is a pipe dream but the animations are a bit weird looking.
 

efr

Attempted to circumvent ban with alt account
Banned
Jun 19, 2019
2,893
I've been enjoying Reach on my x1x but my one issue has been afkers who just spin in circles. Theres no report or avoid option and really needs to be implemented eventually
 

exodus

Member
Oct 25, 2017
9,951
Shame they haven't acknowledged >60 fps issues. Leaves little hope the issue will ever be fixed. Probably baked too deeply into the engine.