It's not exactly how I'd rank all the games, but seems like a good list overall.
I probably like
RE0 more than most RE fans, because I didn't hate the lack of item boxes - at least not back in 2002. I remember liking the fact that I could put an item down without backtracking.
I haven't played through the remaster though, so perhaps my opinion would be different now if I went back to it today. I do wonder how much of the like for item boxes is because RE fans replay the games many times over, and have an idea of how many inventory slots they need to have free at certain parts of the games.
I've always wondered if
RE0 would be "fixed" by allowing the player to drop items anywhere, but
also having item boxes that items on the ground can be collected from. Sure, it doesn't make sense - but neither do the item boxes. Or maybe that would just break the game design.
I'd like a modern port of
Code Veronica, as the last time I played it was back on the Dreamcast and I remember thinking it was okay but not great. It seems to be quite contentious, so I'd like the chance to play through it again. I am concerned about how it handles the Alfred/Alexia situation. I wouldn't have been looking at it with a critical eye back in 2000.
Trying to play through many of the PC ports of Resident Evil games really makes me wish that Capcom had either implemented proper mouse aiming, or that someone would have figured out a way to mod it in. All of the third-person games are built for gamepads, and it shows.
Resident Evil 7 is the only game with good controls.
RE7 could have been an S if it had more puzzles and more exploration. It was simply too short.
I don't know that I'd call it too short. There are large sections of the game I would have cut.
But I do agree that there should have been more focus on puzzles and exploration.
REmake is a near-perfect piece of game design and only seems to get better age - it certainly has no right looking as good as it does in 2020.
It's a real shame that they lost the ability to re-render it at higher resolutions like RE0 and had to resort to upscaling the backgrounds. Worse-still, they did a bad job of it.
There's a great mod for the PC version which uses AI upscaling based on the GameCube assets to produce a much cleaner result:
It runs at 120 FPS on PC too, compared to 30 on the console versions.
I'm not sure why consoles run the game at 30 though - I'm sure they could have handled 60, since it's mostly a small number of character models on top of pre-rendered backgrounds.
There are patches to fix other issues in the remaster as well (present in all versions).
www.pcgamingwiki.com