You are missing the point. No one is saying EGS doesn't literally compete for the finite market of PC digital video games.This is an intellectually dishonest take I see a lot around here:
Free games is competition.
Exclusive deals are competition.
Taking a lower cut is competition.
They're all measures taken to gain stronger control of the finite market that them and their competitors operate it in. They're also measures that aren't unique to gaming.
You might not like the way they do it and thats fine, but saying they are not 'competing' is completely wrong.
every single time with these dumb ass posts. honestly, if you're still making these braindead posts a year into the existence of EGS, the problem is with you.
Left: "lack of competition", right "competition" thanks to epic
below: same game, after it stops being epic exclusive:
the connection of your argument to reality is about as much as trump's regular brain diarrhea, and you need to stop regurgitating the same nonsense that has 0 thought or truth behind it.
you might think my reaction is over the top. but clearly you don't hang around in threads like these, because your exact argument is made in drive-by by dozens of posters every single time we have this thread. it's really annoying for the pc gaming community to have to go over the same exact talking points made by people who put 0 thought into it and make 0 effort to engage in the longer conversation, spending like a dozen posts per each time someone makes this nonsense argument. it derails threads, it pushes out the community with what amounts to low effort trolling. do better, engage with the conversation if you actually want to post your hot take.
Yeah this.You are missing the point. No one is saying EGS doesn't literally compete for the finite market of PC digital video games.
The point most people are making is that their approach is not done by challenging steam quality but instead by using every market technique to avoid "fighting" steam.
This way instead of the costumer getting better deals/features because steam and EGS want their money, they get the short end of the stick.
For example read the following post
IMo what is intellectually dishonest is saying EGS is competing with steam despite EGS being the ONLY storefront that is actively closing the platform. You KNOW EGS is harming the PC gaming comunity yet you CHOSE to paint them as just another client/competition to steam.
This is an intellectually dishonest take I see a lot around here:
Free games is competition.
Exclusive deals are competition.
Taking a lower cut is competition.
They're all measures taken to gain stronger control of the finite market that them and their competitors operate it in. They're also measures that aren't unique to gaming.
You might not like the way they do it and thats fine, but saying they are not 'competing' is completely wrong.
^ 3 valids reasons here
Depends where you are, the tweet doesn't state people played less, they spent less.
So if you are on the consumer side, this seems to work.
If, like me, you are on the media side, yes, it will probably be terrible in the long run, but this is not news.
Bold of you to assume publishers and CEOs wouldn't just pocket the savings and lay those workers off.I'm not necessarily defending everything Epic does, but looking at a single year's overall PC spend doesn't mean much. If Epic's game is to eventually lower the percentage that Valve and others take from developers, then those gains likely wouldn't be "visible" for years to come, as it means fewer developers going out of business and better pay for their employees.
Then why ever fight for a lower rate? Who cares, right?Bold of you to assume publishers and CEOs wouldn't just pocket the savings and lay those workers off.
.
Yeah, the good ol' days of:
Install from disc media => input serial => store serial forever => keep cd in drive
or ...
search web for no CD crack => hope and pray it's not a virus => fuck it was a virus => reinstall OS => retrieve OS serial from safe place
Mat: PC sales are down this year, probably due to a few different factors.
Many people in this thread: No Mat, thanks, but your work is done. Time for my narrative to take over!
The great PC distribution platform wars of 2019 did not do consumer spending on PC content any favors btw. Priorities of enhancing consumer experience & choice and minimizing confusion were all deemphasized in 2019, contributing to lower overall consumer spend on PC content.[
Not that i disagreeing with your statement, but what Valve did in 2019 except for changing their client, which made it run worse?So the obvious question is: Which distribution platforms deemphasized the enhancement of consumer experience and choice and the minimization of confusion? Let's see what each one of Steam's competitors did this year.
EA (Origin): Brought its games back to Steam. More choice for the customer.
Activision (Battlenet): Didn't launch Call of Duty on Steam, same as last year.
Microsoft (Xbox app): Overhauled its client, released its big games day-and-date on Steam, launched Gamepass PC. More choice, enhancement of general consumer experience.
CD Projekt (GOG): Continued development of GOG Galaxy. Enhancement of general consumer experience.
Ubisoft (uPlay): Pulled its games from Steam and signed a co-exclusivity deal (as Epic described it) with EGS. Less choice.
Rockstar Games (RGL): overhauled its client, launched RDR2 on Steam with a small delay. Somewhat less choice, enhancement of general consumer experience.
Epic (EGS): Continued improving its client, signed almost 100 exclusivity deals. Significantly less choice, enhancement of EGS consumer experience.
So as I said, there is no need to build any sort of narrative. In 2019 the only companies that deemphasized customer choice and the enhancement of the consumer experience are Epic and the companies that Epic signed exclusivity deals with.
Not that i disagreeing with your statement, but what Valve did in 2019 except for changing their client, which made it run worse?
Not that i disagreeing with your statement, but what Valve did in 2019 except for changing their client, which made it run worse?
Not that i disagreeing with your statement, but Valve did in 2019 except for changing their client, which made it run worse?
Not only epic. There is Twitch and Gamepass as well and even GoG and Steam give away free games here and there. And then there is humblebundle. Yes, humble and Gamepass aren't "free", even Twitch Prime isn't - but you know what I mean. So many freebies nowadays, especially on PC.I hesitate to buy Indie games now, cause Epic gives me them for free.
*Of the ones that are lucky to get the blessing of being allowed to grace the epic store. Additionally, a lot of them have been publishers which haven't been struggling so that risk wouldn't apply.I'm not necessarily defending everything Epic does, but looking at a single year's overall PC spend doesn't mean much. If Epic's game is to eventually lower the percentage that Valve and others take from developers, then those gains likely wouldn't be "visible" for years to come, as it means fewer developers going out of business and better pay for their employees.
The goal would be to drag Steam's percentage down with it. Besides, if Epic doesn't open up eventually, it'll just die.*Of the ones that are lucky to get the blessing of being allowed to grace the epic store. Additionally, a lot of them have been publishers which haven't been struggling so that risk wouldn't apply.
Also if this is their plan why do they publish Fortnite on the 30% revenue share - Apple app store 🤔 .
The goal would be to drag Steam's percentage down with it. Besides, if Epic doesn't open up eventually, it'll just die.
Uh...because they want money? Epic doesn't have a mobile distribution platform. I'm not sure why that's related. They have a publishing arm and a Fortnite arm.
It's related because if their fight truly is for trying to reduce the industry norm they wouldn't then accept said industry norm because of business reasons. Why claim to fight it in the first place?The goal would be to drag Steam's percentage down with it. Besides, if Epic doesn't open up eventually, it'll just die.
Uh...because they want money? Epic doesn't have a mobile distribution platform. I'm not sure why that's related. They have a publishing arm and a Fortnite arm.
Sorry, I should be clearer. When I say that's Epic's goal, it's it's not like they're doing it because they're the champion of morality. They hope the lower percentage will draw devs and consumers to their platform long-term. If it works and Valve doesn't adjust, they do well. If Valve does adjust, they could claim they made the industry a better place.It's related because if their fight truly is for trying to reduce the industry norm they wouldn't then accept said industry norm because of business reasons. Why claim to fight it in the first place?
The thing is if they do get vavle to reduce their cut(which they do have reduced cuts when you hit certain sales milestones on Steam) what happens to the other places? Nintendo, Microsoft, Sony Google are not going to suddenly reduce their cut because that's the only way to get into their ecosystem so why would they?
There is no need to try and build a narrative when facts speak for themselves. This is Mat Piscatella's statement:
So the obvious question is: Which distribution platforms deemphasized the enhancement of consumer experience and choice and the minimization of confusion? Let's see what each one of Steam's competitors did this year.
EA (Origin): Brought its games back to Steam. More choice for the customer.
Activision (Battlenet): Didn't launch Call of Duty on Steam, same as last year.
Microsoft (Xbox app): Overhauled its client, released its big games day-and-date on Steam, launched Gamepass PC. More choice, enhancement of general consumer experience.
CD Projekt (GOG): Continued development of GOG Galaxy. Enhancement of general consumer experience.
Ubisoft (uPlay): Pulled its games from Steam and signed a co-exclusivity deal (as Epic described it) with EGS. Less choice.
Rockstar Games (RGL): overhauled its client, launched RDR2 on Steam with a small delay. Somewhat less choice, enhancement of general consumer experience.
Epic (EGS): Continued improving its client, signed almost 100 exclusivity deals. Significantly less choice, enhancement of EGS consumer experience.
So as I said, there is no need to build any sort of narrative. In 2019 the only companies that deemphasized customer choice and the enhancement of the consumer experience are Epic and the companies that Epic signed exclusivity deals with.
Some people are taking it as "Epic is bad for market", is that the right take away from this?
No. PC content sales were down in 2019. Data suggest to me that all the movement with dist platforms contributed to that, as did a number of other factors. I wouldn't point to a single platform. PC was a rocky market in '19 with quite a bit of disruption.
You are missing the point. No one is saying EGS doesn't literally compete for the finite market of PC digital video games.
The point most people are making is that their approach is not done by challenging steam quality but instead by using every market technique to avoid "fighting" steam.
This way instead of the costumer getting better deals/features because steam and EGS want their money, they get the short end of the stick.
For example read the following post
IMo what is intellectually dishonest is saying EGS is competing with steam despite EGS being the ONLY storefront that is actively closing the platform. You KNOW EGS is harming the PC gaming comunity yet you CHOSE to paint them as just another client/competition to steam.
Seems there's quite a bit of a need to build a narrative.
You've convinced me that a random Era user believes this, but you're not going to convince me Mat believes it when he's saying point blank he does not.
I'm not necessarily defending everything Epic does, but looking at a single year's overall PC spend doesn't mean much. If Epic's game is to eventually lower the percentage that Valve and others take from developers, then those gains likely wouldn't be "visible" for years to come, as it means fewer developers going out of business and better pay for their employees.
Sorry, I should be clearer. When I say that's Epic's goal, it's it's not like they're doing it because they're the champion of morality. They hope the lower percentage will draw devs and consumers to their platform long-term. If it works and Valve doesn't adjust, they do well. If Valve does adjust, they could claim they made the industry a better place.
They aren't a "moral" company. It doesn't make sense for them not to pursue every avenue they can for Fortnite revenue; it's not like their employees would go on strike for daring to release on a platform that took 30%. They would have no way of reaching mobile consumers if they refused that, and it would have no bearing on their percentage goals.
I can explain why. It is the first time in at least 15 years that a company tries to lock third party content. Generally speaking PC gamers are much less tolerant to "bullshit" than their console counterparts.Any platform that uses third party as leverage will hamper the community because it limits choice. It doesn't matter if it's a game console, an IOS exclusive or otherwise because it is all essentially created to exclude others. We see this at every level and even retailers offer incentives for you to buy from their stores. What I find very bizarre however is how the PC community acts like it's an area where this shouldn't happen.
I don't think I ever defended that the game should ONLY release on steam. I completely agree that every game, if possible, should be in as many platforms as possible.Steam also has the largest library that I am aware of, why is that a good thing for consumers too when all games should be on all available storefronts? It should not matter if we mostly prefer Steam, there should be choice all around.
It would be awesome if all storefront were good but that simply isn't the case. It also doesn't matter if PC gamers are less tolerant, it was bound to happen regardless because Steam makes a killing selling third party games. Epic also has a lot of funds to pay for timed exclusives and this is why, much like consoles and mobile, that we are seeing deals being made. As far as harm goes I felt no pain getting free games and buying others which I felt were good prices when they had their big sale. To each their own I guess.I can explain why. It is the first time in at least 15 years that a company tries to lock third party content. Generally speaking PC gamers are much less tolerant to "bullshit" than their console counterparts.
For example GFWL which tried to bring the console experience to PC was met with dismal support despite having AAA games such as fable and halo 2. console gamers for example "easily" accepted to pay to be able to play online.
I don't think I ever defended that the game should ONLY release on steam. I completely agree that every game, if possible, should be in as many platforms as possible.
That said your comment almost assumes steam is the only choice which isn't that true. Yes there are games that only exist on steam but you also have gamepass and GoG. Both offer a very different approach to the steam. But if you don't mind using steam as an library manager using sites such as humble bundle, voidu, fanatical,... give you a completely different experience then every thing prior. A shootout to the godly value of the humble bundle/monthly subscription. (in case you didn't know valve gets 0% cut from cd-keys sale so buying from steam cd-keys site doesn't support valve at all)
The thing is the EGS platform is the only store that is willing to" harm" the costumer to get more profit. To a certain extent you could add microsoft store BUT Microsoft at the very least is also bringing their games to steam so you aren't "forced" to use their restrictive store. Microsoft also doesn't "penalize" you from choosing the steam platform over theirs.
Like i said in several other comments. i REALLY REALLY want someone to compete with steam in terms of features!!! Nowadays however all other stores seem to only care to get a piece of the pie with as little effort as possible. Look at uplay/origin and how little they have changed. EGS introduced a roadmap, fail to make every self-proposed features then removed said roadmap.
Then look at Steam which has brought play together, steam broadcast, stem OS, steam VR, steam controller support, and more features that help both devs and costumers.
Also don't misundertand me; Steam is not perfect. Far from it, from steam support to several problems with draconian DRMs as well as going through a lack of a good algorithm for game recommendations; it has a lot of problems. The thing is the other clients/stores aren't solving the issues, instead are creating issues that have already been solved by steam.
"it was bound to happen regardless because Steam makes a killing selling third party games." Do you game on PC?It would be awesome if all storefront were good but that simply isn't the case. It also doesn't matter if PC gamers are less tolerant, it was bound to happen regardless because Steam makes a killing selling third party games. Epic also has a lot of funds to pay for timed exclusives and this is why, much like consoles and mobile, that we are seeing deals being made. As far as harm goes I felt no pain getting free games and buying others which I felt were good prices when they had their big sale. To each their own I guess.
/sigh.So, isntead of nickel and dime the consumer to its the last dollar, companies are now using their absurd amount of virtual money to give games for free/fund game development in the hopes of making them have one more computer program installed?
I can get behind that strategy for all my life.
Did I say anywhere at all Epic is a good store? No I did not. I bought Haydes for example, works very well because that I play on my keyboard. The Divison 2 i play with my Xbox One controllerand I got it for super cheap and it plays on UPlay anyways. So what exactlly is my pain, please do tell?"it was bound to happen regardless because Steam makes a killing selling third party games." Do you game on PC?
Did you miss origin,uplay, GoG,humble bundle, fanatical, microsoft store, voidu, win/macgamestore,etc. stores that exist right now and don't do the bullshit that EGS is doing?
Did you miss epic leaving the PC space because "piracy"?
Did you miss GFWL dying because of bullshit console like service?
It wasn't bound to happen that store would moneyhat games from other stores.
I highly disagree with the underlined. Just because you don't feel "pain" Doesn't stop you from understanding that EGS is offering a below par service. You are free to use EGS, for some games you either use EGS or don't get the games.
I really don't get you saying " To each their own I guess."
Let's say i want to use my Switch controller on an EGS title. I either install a program or i'm fucked. Is it hard to understand losing a features is not good for the PC costumer?
Can you not feel empathy to those that use the dozen steam features would be forced to install dozen or so programs so that they can still use the same user experience that they CURRENTLY have in steam?
/sigh.
Do tell me where EGS has the following features:
And those are just the features i use daily. I'm not even mentionting steam VR, Steam OS, proton,etc.
- Steam controller support
- Steam play together
- Steam broadcast
- steam BPM
That is a rehtorical question. I know EGS doesn't have those features... it doesn't even have a shopping basket.
My point is that EGS is not just "another" a client/storefront like you are portraying. Why are you saying it is?
I quit these threads. Its like most users are trolling.
I'll repost.Did I say anywhere at all Epic is a good store? No I did not. I bought Haydes for example, works very well because that I play on my keyboard. The Divison 2 i play with my Xbox One controllerand I got it for super cheap and it plays on UPlay anyways. So what exactlly is my pain, please do tell?
Do I game on PC? What a stupid question.
I'll repost.
Just because you don't feel "pain" Doesn't stop you from understanding that EGS is offering a below par service.
Can you not feel empathy to those that use the dozen steam features would be forced to install dozen or so programs so that they can still use the same user experience that they CURRENTLY have in steam?
Except that he did answer it.He didn't answered question that Chet asked. Question was how many games were downloaded not claimed. They posted number of claimed games on infographic.
I have dozens of games on EGS claimed. I have downloaded none of them and chances are I already owned most of them on Steam, and will probably buy the rest on Steam at a later date because I value the platform. I claim them so at least the devs get paid something.
I was just thinking about this again today and thought it could also just be an off year and game companies just didn't hit the mark with mass market consumers. I would actually love to see the comparison if we consider how those multiplatform games did on their console counterparts compared to other years. Next year's data could tell us more on what trends are starting to develop or not.
Another thing to consider is more big companies wanting to make their games into a perpetual live service like League or Destiny that just have a one time price of entry for most people or are even free to play technically. A game as old as World of Warcraft is still drawing a lot of money even in its decline. I think this, among other things may lead into overall less spending but with a few games do making a lot money continually.
That only affects PS4 and XBO. Switch is not nearing the end of its generation nor winding down, very much the opposite, and is the reason why total console spend showed a slight increase. Not to mention Switch Lite is included in those numbers, so a chunk of that console spend is handheld. Which is fine, but worth keeping in mind.Without a detailed analysis of the actual numbers it's impossible to disqualify any of those factors. The reason I personally don't think that they were the main ones though is because none of them fit Mat Piscatella's description, ie the deemphasizing of consumer choice and the increase in customer confusion. So on one hand we have a console industry in a traditionally slow year (due to the generation winding down) achieving a small increase in consumer spend and on the other hand we have a PC industry that experienced a reduction in spending at the tail end of a console generation, when one would expect PC gaming to enjoy a boost. In my opinion, Epic's policies was the only factor that could have caused a drop in consumer spending through the deemphasizing of consumer choice.
Same. There's already been a few topics about older hardware that I know he'd have had some good information on.
Era would have lost a very knowledgeable and competent developer if he did. It's a trend that will keep going if things don't change.
Seriously one of my favorite era members. Sad to see he requested account closure, just hope he is ok
Looking at the logs, it appears he requested a temporary ban, and is actually due to return in a few weeks.
That only affects PS4 and XBO. Switch is not nearing the end of its generation nor winding down, very much the opposite, and is the reason why total console spend showed a slight increase. Not to mention Switch Lite is included in those numbers, so a chunk of that console spend is handheld. Which is fine, but worth keeping in mind.
My ultimate point is that PC is a platform, and therefore it would be better to compare it to another single platform's performance, eg PS4 or XBO, rather than all console/handheld platforms combined, which seems a little apples to oranges.
That only affects PS4 and XBO. Switch is not nearing the end of its generation nor winding down, very much the opposite, and is the reason why total console spend showed a slight increase.