Is there going to be a spoiler thread for the remaster? I'd love to read what newcomers think about the franchise.
Just an update: I paused my pre-load of MELE on EA Desktop to restart my PC and it continued normally. Maybe it was a fixed bug?So as a heads up to those planning to buy it on Origin/EA Desktop app: they absolutely suck in regards to downloads/install and patches and other issues. Just go with Steam, I've been using Origin and EA Desktop App (because of Game Pass) and I've had constant, and really constant, issues such as games not launching but showing as launched, paused downloads unable to resume until you clear the cache, on Origin patches takes forever (maybe not as much as the "copying" on PS4) due to "checking files" of your already downloaded game (Checking 120gb of files will take a long time, believe me)
Here it is:Is there going to be a spoiler thread for the remaster? I'd love to read what newcomers think about the franchise.
thank you!Here it is:
Mass Effect: Legendary Edition |OT| The Lazarus Project (Open Spoilers) OT
Jump to discussion | Digital stores: PSN / Xbox / Steam / Originwww.resetera.com
Just an update: I paused my pre-load of MELE on EA Desktop to restart my PC and it continued normally. Maybe it was a fixed bug?
So weird! See if you can report it, then.I had the bug just yesterday lol I guess there is an issue with my app.
On Origin my Apex-friends always had issues though, so maybe it's not as widespread.
On Playstation, yes. On Xbox it looks like you can choose which games to install from the launcher (it defaults to just Me1 installed which is why the preload is only 21 gigs).
On Playstation, yes. On Xbox it looks like you can choose which games to install from the launcher (it defaults to just Me1 installed which is why the preload is only 21 gigs).
No, you can change your class at the start of each game.Pretty excited for this. Back whwn I was a kid I played 3 first and then 2. Happy to finally be able to do them in order. I was wondering. Once you pick a class in 1 are you stuck with it for the entire trilogy?
Awesome, thanks.
We don't know yet. In a hilarious twist of fate, no one who has the game has launched ME3 to try it lol
We don't know yet. In a hilarious twist of fate, no one who has the game has launched ME3 to try it lol
Imagining all the people concerned about this frantically booting up ME3 before doing anything else and skipping all the cutscenes to find the answer.
The only reason not to go femme Shephard is if you really want to play the false, non-canon male Shephard.
There is some ME3 footage and it seems you can't holster your weapon.
pre-order cancelledThere is some ME3 footage and it seems you can't holster your weapon.
Commander Shepard is whatever people want Commander Shepard to beeeeeeeeeeeeee
There is some ME3 footage and it seems you can't holster your weapon.
There is some ME3 footage and it seems you can't holster your weapon.
This was a conscious design decision, why would they change it?The real tragedy is that the slowdown when your shield breaks is still there.
This was a conscious design decision, why would they change it?
There is some ME3 footage and it seems you can't holster your weapon.
I disagree. It makes sense to have some sort of obvious cue that will make you aware that you just lost your shield. Sometimes it's easy to get wrapped up in combat and fail to pay close attention to your HUD.
Reading the restrictions the mod has, I can understand why they didn't change it in the remaster. If they made some deeper changes, it'd be possible. Unfortunately, it seems out of scope for this.You can holster weapons in ME3 OG on PC.
Holster your weapons
This mod allows the user and teammates to holster their weapons in Mass Effect 3! Once you install this mod (Instructions included in download), you can holster/draw Shepard current weapon by pressingwww.nexusmods.com
Pretty sure this will happen again for the collection.
I disagree. It makes sense to have some sort of obvious cue that will make you aware that you just lost your shield. Sometimes it's easy to get wrapped up in combat and fail to pay close attention to your HUD.
Indeed, but this probably could be changed by editing a text file.
Indeed, but this probably could be changed by editing a text file.
It's definitely more than just a text file.Indeed, but this probably could be changed by editing a text file.
It's definitely more than just a text file.
This kind of change between ME2 and 3 probably wasn't random, either. They have a lot of data they gather from player behavior, and probably concluded that a lot of players didn't notice when their shields broke with the cues they had before. ME3 also introduced a segmented health bar, so losing shields has a bigger impact (as you won't always have full health) than before.
I don't believe the restrictions of the mod have anything to do with the difficulty the devs would have had to implement it. The original game didn't include it due to memory issues. They had run out of space and just didn't have room to add extra QoL features, something the remaster was not limited in the same way by.Reading the restrictions the mod has, I can understand why they didn't change it in the remaster. If they made some deeper changes, it'd be possible. Unfortunately, it seems out of scope for this.
Thanks, weird that you can't choose what to download given the size.On Playstation, yes. On Xbox it looks like you can choose which games to install from the launcher (it defaults to just Me1 installed which is why the preload is only 21 gigs).
I'm not saying it was needed, only that I can see why they chose to include it. I also don't agree it's easier to notice in 2. For instance, if you're playing with no sound and you're not looking at the HUD, the animation of Shepard shaking their head and the slowdown show that something is wrong. It doesn't happen in multiplayer because that needs to be more fast-paced than singleplayer.Again, that's not the purpose of the slowdown. It's much easier to notice and react to your shields breaking in ME2 than it is in ME3. Indeed. in the MP the slowdown is not there. If it was actually needed, you can be sure a lot of people would complain.
At least give the player the option to turn it off.
No, you misunderstood me. I'm aware the reason it's not there is because of memory limitations in the original version. However, some people thought it was just editing that file without consequences. If the dev team implemented exactly as described in the mod, the player would constantly see the game quicksaving and quickloading without understanding why. BioWare would need to work on another more seamless solution, and it doesn't seem that was possible with the scope they had (to the point of not even working on animations).I don't believe the restrictions of the mod have anything to do with the difficulty the devs would have had to implement it. The original game didn't include it due to memory issues. They had run out of space and just didn't have room to add extra QoL features, something the remaster was not limited in the same way by.
It sounds janky in the description, but it worked just fine. All you needed to do was only use it outside of combat. If someone makes it for the LE, i'll be installing it asap.
Whoa!!! Chanman!!! Is that you!?I wanna jump in asap but everything is telling me to wait it out.
You misunderstand too, I wasn't suggesting the dev team implement it like the mod was. The only reason it is like that is because it has been hacked in by someone who doesn't know how to properly code.No, you misunderstood me. I'm aware the reason it's not there is because of memory limitations in the original version. However, some people thought it was just editing that file without consequences. If the dev team implemented exactly as described in the mod, the player would constantly see the game quicksaving and quickloading without understanding why. BioWare would need to work on another more seamless solution, and it doesn't seem that was possible with the scope they had (to the point of not even working on animations).
Oh yeah, I get that you specifically weren't suggesting they did like the mod. That was just to show it's not an ideal solution. I did see some people saying it was just a line edit inside Coalesced.bin, though.You misunderstand too, I wasn't suggesting the dev team implement it like the mod was. The only reason it is like that is because it has been hacked in by someone who doesn't know how to properly code.
Given the work they put into the project, I don't see how this would be outside the scope in terms of complexity. It was probably that if it was even listed it was imply deemed not important enough and at the bottom of a list.