I found this interesting. Lots of us appreciate having the option to be a bad guy in games, to the point we'll complain when a game like Fallout 4 is too focused on good guy gameplay, yet when we're provided those bad guy options most of us will rarely ever take them.
Potentially raises some questions about the dev time being dedicated to the bad guy playstyles, and whether it's worth the time and resources over more dev time for the playstyles the vast majority will opt for anyway.
I guess many of us just like to know the option is there? I think for me it means when I choose to be the good guy it was a genuine choice, and not just the way the game always plays out.
Potentially raises some questions about the dev time being dedicated to the bad guy playstyles, and whether it's worth the time and resources over more dev time for the playstyles the vast majority will opt for anyway.
I guess many of us just like to know the option is there? I think for me it means when I choose to be the good guy it was a genuine choice, and not just the way the game always plays out.