And the party started 2 days after.
God, what a mess this was.
Yep, it genuinely salvages some of the most atrocious writing in gaming history into something with three games worth of depth. And honestly, there are so many subtle hints to indoctrination in that ending that make absolutely no sense if the theory isn't true (eg: oily black tendrils clouding the screen during dialogue choices - artists at Bioware specifically put that effect there for some reason) that I genuinely think indoctrination was the plan all along, and they hoped for an endless debate on it. Still doesn't excuse that the ending at face-value doesn't make sense though, so it's still not great writing, and means if Bioware want to salvage this series they really do need to embrace indoctrination as canon moving forwards.
Series died that day.....
Buy dlc day 1 for this important prothean character
Bugged import meant had to redo my shepard
Journal bugged
1 hub
Action mode LUL
Kei leng
Delivery guy fetching artifacts for Random's on citadel
True ending locked too MP
No end boss
Cameo roles for ME1/2 when they easily could have joined
Harbinger just flys away
Ending the trilogy telling us to buy more dlc
All that crap way before the ending masked what was a truly mediocre game.
Casey Hudson" ME3 is a perfect entry for newcomers too the series "
The 2nd best ME game. I beat it with the original ending (no dlc) and to this day haven't watched them still.
Also, someone please post the cut Shepard dialog about her being a mother.
They did this with Mass Effect 2 as well. I specifically chose not redeem the DLC code that was included in the box and apparently missed out on one of the better characters.On top of that, a few annoyances I recall:
- Awful DLC practices, locking one of the very few cool squadmates behind DLC
- I remember my "power level" (galaxy readines?) being a pain because it was heavily implied that in order to maximize it you need to play MP which I didn't want to
- Laughable running animation. OK, you might think this isn't a big deal(and even at the time bioware wasn't known for great animations) but it was so bad it actually kept distracting me..::
ME3 was bad enough to sour me on both ME1 and ME2, despite loving the shit out of those games. But going back to them now, it just disappoints me knowing what they lead to.
What a great summary! Sums up my feelings well :)The ending is still a trainwreck of writing, and the narrative squanders much of its own potential. It's also unapologetically pandering to hardcore trilogy fans who just want to tie up literally every single quest and character loose end, even if it means contrived cameos and convenient encounters.\
But I'll be damned if it isn't wonderfully fun to play and adventure from start to finish. Hammy it may be, but seeing so many plot threads come to fruition, and character arcs completed, really closed off the trilogy in a way few series based games have. Keeping a central protagonist and ensemble cast is an achievement in of itself. Even with the lower narrative beats, the cast is still a lot of fun, and the scenarios take you to a ton of interesting and anticipated locations. The soundtrack is dope, the sense of progression rewarding and satisfying, and the game never loses its momentum driven fast pacing as you skip between battles and encounters.
The combat is the standout. Best combat in the series. Extremely satisfying, almost surgical mastery of weapons and powers. Delicious hit and combo feedback from everything. It's a game where understanding of game systems and application of skill is immediately evident in performance. Huge assortment of enemies keep things interesting and even the encounter zones themselves are simple but generally a lot of fun to fight in. It's rarely if ever not tremendously exciting, loud and explosive, and thrilling to be on the fringe of defeat. Weapon, biotic, and tech variety is also really strong, particularly in how they can be chained together with combos.
And man, that fucking multiplayer. I think I had something like 200+ hours by the end? Easily some of EA's best output in terms of surprising quality and quantity of post-launch content. We talk shit about games-as-a-service but Mass Effect 3's multiplayer did it better than most do even today. TONS of new races and classes that had extremely distinct and original play styles. Entirely new types of weapons, tech, biotics, and more functions added that changed the class play metagame. Amazing new maps that provided more galactic location hopping than the main game. Sensible spread of difficulty types and challenges. An entire new enemy faction added (Collectors, from ME2) that further diversified the encounters.
ME3 had some fucking sour spots (*cough* ending *cough*) but I'll be damned if I didn't love the shit out of playing it. And that multiplayer is honestly some of the best gaming I have EVER had. EVER. I fucking adored it so much more than I could have possibly imagined.
The main game single player DLC is really good too. BioWare ensured each one was meaty in content and production length. Citadel is a cheesy-as-fuck addition but a fun send-off to the cast and crew, and was blatantly written as much without disrupting the canon (I mean, you literally fight yourself at the end, with your gear and upgrades and everything). And Omega, while a bit squandered, has some of the best encounters in the game and actually had me very hopeful for Andromeda.
So yeah. I dunno. Easy to reflect on the negative aspects (I'll never forget how they fucked up the ending, honestly). Easy to reflect on its weaknesses as a series whole, namely squandered opportunities and narrative beats. Easy to reflect on how convenient and cheesy it can be. But it's a really great, fun, well produced game loaded with content and a lot of love put into making it, at bare minimum, feel really good to play across a large variety of memorable scenarios. And I do think, warts and all, BioWare accomplished something with the trilogy and save-game importing that warrants praise and admiration for at least ambition that few if any other games have attempted.
Here's hoping we get a Mass Effect 4 one day, that plays to the strengths BioWare leveraged in the trilogy over their weaknesses in Andromeda.
They did this with Mass Effect 2 as well. I specifically chose not redeem the DLC code that was included in the box and apparently missed out on one of the better characters.
.
The ending is still a trainwreck of writing, and the narrative squanders much of its own potential. It's also unapologetically pandering to hardcore trilogy fans who just want to tie up literally every single quest and character loose end, even if it means contrived cameos and convenient encounters.\
But I'll be damned if it isn't wonderfully fun to play and adventure from start to finish. Hammy it may be, but seeing so many plot threads come to fruition, and character arcs completed, really closed off the trilogy in a way few series based games have. Keeping a central protagonist and ensemble cast is an achievement in of itself. Even with the lower narrative beats, the cast is still a lot of fun, and the scenarios take you to a ton of interesting and anticipated locations. The soundtrack is dope, the sense of progression rewarding and satisfying, and the game never loses its momentum driven fast pacing as you skip between battles and encounters.
The combat is the standout. Best combat in the series. Extremely satisfying, almost surgical mastery of weapons and powers. Delicious hit and combo feedback from everything. It's a game where understanding of game systems and application of skill is immediately evident in performance. Huge assortment of enemies keep things interesting and even the encounter zones themselves are simple but generally a lot of fun to fight in. It's rarely if ever not tremendously exciting, loud and explosive, and thrilling to be on the fringe of defeat. Weapon, biotic, and tech variety is also really strong, particularly in how they can be chained together with combos.
And man, that fucking multiplayer. I think I had something like 200+ hours by the end? Easily some of EA's best output in terms of surprising quality and quantity of post-launch content. We talk shit about games-as-a-service but Mass Effect 3's multiplayer did it better than most do even today. TONS of new races and classes that had extremely distinct and original play styles. Entirely new types of weapons, tech, biotics, and more functions added that changed the class play metagame. Amazing new maps that provided more galactic location hopping than the main game. Sensible spread of difficulty types and challenges. An entire new enemy faction added (Collectors, from ME2) that further diversified the encounters.
ME3 had some fucking sour spots (*cough* ending *cough*) but I'll be damned if I didn't love the shit out of playing it. And that multiplayer is honestly some of the best gaming I have EVER had. EVER. I fucking adored it so much more than I could have possibly imagined.
The main game single player DLC is really good too. BioWare ensured each one was meaty in content and production length. Citadel is a cheesy-as-fuck addition but a fun send-off to the cast and crew, and was blatantly written as much without disrupting the canon (I mean, you literally fight yourself at the end, with your gear and upgrades and everything). And Omega, while a bit squandered, has some of the best encounters in the game and actually had me very hopeful for Andromeda.
So yeah. I dunno. Easy to reflect on the negative aspects (I'll never forget how they fucked up the ending, honestly). Easy to reflect on its weaknesses as a series whole, namely squandered opportunities and narrative beats. Easy to reflect on how convenient and cheesy it can be. But it's a really great, fun, well produced game loaded with content and a lot of love put into making it, at bare minimum, feel really good to play across a large variety of memorable scenarios. And I do think, warts and all, BioWare accomplished something with the trilogy and save-game importing that warrants praise and admiration for at least ambition that few if any other games have attempted.
Here's hoping we get a Mass Effect 4 one day, that plays to the strengths BioWare leveraged in the trilogy over their weaknesses in Andromeda.
Terrible game withstanding.