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moustascheman

Member
Oct 26, 2017
2,661
Canada
Not true in my experience, I would just wait and spam my best ability (charge). Other powers are pretty much ineffective until armor/shields are gone anyways.
The issue with Charge is really only a vanguard issue and even then it only applies to lower difficulties. Reckless uses of charge in ME2 would be a death sentence on Hardcore or Insanity since you could easily find yourself in a situation where you're stunned or surrounded by enemies. In ME3, charging in every encounter is a good way to get killed by a banshee's sync kill.

The bolded applies only to biotics and even then only for higher difficulties in ME2. On lower difficulties biotics will still always be relevant since you will always fight a fair amount of red health enemies. On higher difficulties CC abilities like singularity are weaker since enemies gain armor, but even then they still have uses due to their slow/stun and DoT effects. Tech powers on the other hand are very good at dealing with defenses like armor and shields, In ME3 though, this is basically a non issue since power combos gives every class a way to deal with every type of defense.
 

rashbeep

Member
Oct 27, 2017
9,458
The issue with Charge is really only a vanguard issue and even then it only applies to lower difficulties. Reckless uses of charge in ME2 would be a death sentence on Hardcore or Insanity since you could easily find yourself in a situation where you're stunned or surrounded by enemies. In ME3, charging in every encounter is a good way to get killed by a banshee's sync kill.

The bolded applies only to biotics and even then only for higher difficulties in ME2. On lower difficulties biotics will still always be relevant since you will always fight a fair amount of red health enemies. On higher difficulties CC abilities like singularity are weaker since enemies gain armor, but even then they still have uses due to their slow/stun and DoT effects. Tech powers on the other hand are very good at dealing with defenses like armor and shields, In ME3 though, this is basically a non issue since power combos gives every class a way to deal with every type of defense.

I played thru the LE on the hardest difficulty for reference, and yea I had no issue with ME3. As someone else posted it feels like how they wanted ME2 to play like.
 

It's mido

One Winged Slayer
Member
Jan 23, 2018
589
The jump from ME2 to ME3 is bigger than any perceived jump from ME1 to ME2. ME2 Shepard is the clunkiest TPS character ever and the combat loop is snore inducing. ME3 at least had the multiplayer with the cool characters and you'd be schmooving around wrecking fools.
 

g-m1n1

Member
Oct 27, 2017
2,408
Luxembourg
I liked ME2 a lot!

HoweverI still think it's one of the most overrated games ever. It has way to many flaws for the ultra high metacritic score it got.


Gameplay is better than ME1, was still not that great.
And the story is basically:
Go recruit some people. The rest of the stroy will be developped in episode 3.
 

Uzzy

Gabe’s little helper
Member
Oct 25, 2017
27,092
Hull, UK
ME1 > ME:A > ME2 > Every Game Ever Made > Yes even those > ME3

Just for 'RPGs' though, the upgrade between Witcher 1 and Witcher 2 is something absolutely incredible.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,255
Midgar, With Love
I don't know. Assassin's Creed 1 to Assassin's Creed 2 is probably my biggest. Or Sonic the Hedgehog to Sonic the Hedgehog 2.

Mass Effect 1 has a rad overall vibe and super-strong third act. Mass Effect 2 is the better game by far overall, but yeah.
 

obeast

Banned
Oct 27, 2017
559
I feel like you're typically really well spoken and I'd really like to know what about ME1's did work vs Andromeda. Because I cannot understand what is so compelling about exploring these worlds where someone took a terrain editor, clicked randomize, and then painted them with like one texture. They all play identically. You find the exact same three items on each one. I feel like your imagination has to do such a disproportionate amount of imagination there. There's just nothing to differentiate them other than color swatch. Like one of them has lava I think. That's it. What is there to explore.

Like I did like kind of existing in ME1's world, and I did it for that reason, just vibin, picking up the stuff that was there, and seeing if there was any new story thing, but overall it just kept being the same basic story things with only a little variation. I liked kinda exploring in a simple, completionist/explorer way, but it isn't something I would ever praise as anything special. I'm not sure how "unique" it is to drive around on some terrain deformation for 20 minutes and click A sometimes.

I can only speak for myself, but while I don't think anyone would argue that ME1's exploratory elements are fully baked, they succeed at delivering a hard sci-fi mood that I really missed in ME2 and 3. You really feel, a little bit, like an explorer in space - there is a sense of scale that is almost totally absent from the sequels, Shepard's armor looks a lot like a space suit, and the whole enterprise feels stripped-down and comparatively low tech. The emptiness of the uncharted worlds actually works to make you feel like you're at the fringes of civilization. The worlds are beautiful and alien, even with ME1's technical limitations, and combined with the excellent planet summaries and codex entries give the player (or me, at least) a sense of mood that, again, is present almost nowhere in the sequels. And some of the skyboxes are gorgeous even in 2021.

There are obvious issues with asset reuse, low-fi sidequests, and drab gameplay loops that to a certain extent dog all of ME1, but the series in my opinion never really recovered the sense of scale and mood that ME1's "exploratory" elements helped generate. In ME2 and ME3, you just load directly into small hubs or combat arenas when you can actually visit a planet, and all you get from the equivalent of the uncharted worlds is the probe interface, which feels very "gamey."

Edit - Andromeda, for its part, made an attempt to recover the sense of scale, and in some ways succeeded (I quite like the way your ship travels in first-person view, for instance), but its planets are way too dense with stuff to recover the sense of scale and mood that I enjoyed in ME1 - and then on top of that the stuff is very rote and MMOish.
 

rafox70

Member
Oct 14, 2021
72
In terms of presentation and gunplay? Sure. Everything else? Nah. Still a fantastic game (but the worse of the trilogy ihmo)
 

ConanEdogawa

Member
Oct 31, 2017
1,082
I never played the series before, and picked up the Trilogy in a Black Friday deal, looking forward to trying it. I have a friend that has talked about it for years.
 
OP
OP
Zachary_Games

Zachary_Games

Member
Jul 31, 2020
2,956
I'm sure others have different reasons, but maybe talking about how I play RPGs more generally, and highlighting my single favorite part of ME1, might convey why I continued to enjoy it over its more refined sequel.

I play RPGs primarily for the sense of exploration and adventure. Those "empty" open worlds people complain about? I've played many of them without fast travel. I spend a lot of time exploring the nooks and crannies, talking to all the NPCs and simply role-playing as an inhabitant of that world. I often chose non-combat options and savor the little moments hidden in slow-paced, aimless wandering others might find tedious.

I'm also a big sci-fi fan. Put those together, and perhaps you can see why ME1's Citadel still remains one of my favorite gaming experiences of all time. I repurchased ME1 years after its sequel just to revisit it, and still loved it as much as the first time. Much like real traveling, the experience at any given moment isn't particularly exciting (and sometimes it's genuinely a slog) but the opportunity to lose myself in a place like that is worth it.

ME2 definitely had better mechanics, a more structured gameplay loop and a generally more polished design. Most people would describe the moment-to-moment gameplay as more fun and continually engaging. The problem for someone like me is that I wasn't actually looking for that. It fixed a lot of (to me) secondary elements, but it also shifted the focus away from the (for me) primary draw.

I think it's very telling that it's abundantly clear which game someone prefers by how they describe their experience with ME1. We genuinely had fundamentally different experiences, and the (very legitimate) flaws mentioned by the ME2 camp are often not points I disagree with, but are simply areas I never considered all that important to my favorite aspects of ME1.

By contrast, I think the general experience we had in ME2 was probably much more similar. It offered a narrower range of experiences, and it did so very competently with fewer glaring flaws, but it also significantly reduced the opportunity for the "make your own fun" kind of exploration that drew me to RPGs (and ME1) in the first place.

To people who didn't look for that in ME1, or found the edges too rough to ignore, there's no question that ME2 is a much better game. As someone who adored that about ME1, I felt they threw out the baby with the bathwater.

Like you, I also play RPGs and open world games without using fast travel, exploring every nook and cranny, talking to every NPC, seeking stopping to enjoy glorious vistas and generally play at a methodical yet exploratory pace.

That is a big reason why I was so surprised at ME1. Everything that makes a great RPG is simply not present in ME1. Outside of a few moments, the premise, ME universe, Citadel, planetary exploration, majority of characters and dialogue is C-tier at best. There are some A-tier moments, and ME1 is a sum greater than its parts I believe. My conclusion after replaying it fourteen years later is its ambition ultimately led to a shallow experience overall.

I do see where you are coming from though. While yes, perhaps the game is shallow for me, the sheer potential of exploring a galaxy and its nebulas and systems was prematurely abandoned and never fully realized perhaps for you? You would have preferred BioWare leaning into that aspect even further into that aspect of Mass Effect?
 

kc44135

Member
Oct 25, 2017
4,721
Ohio
Hm, I'd definitely disagree. ME1 to 2 is a big leap overall, but far from the biggest I've experienced in a sequel, and honestly, I think there are a number of things I preferred about the original game too, so I wouldn't even consider it a wholesale improvement in every respect. For me, it's RE0 (worst classic RE game) to RE4 (best game ever made).
 
Oct 27, 2017
7,972
There are very few games that made me feel the way I did when I first played ME1. The universe that Bioware built was and is still amazing. The combat was wonky and the characters weren't nearly as well written as I remembered. But The Codex, lordy that Codex. Going through every new entry is one of my favorite gaming memories
 

Captain of Outer Space

Come Sale Away With Me
Member
Oct 28, 2017
11,312
It's really Supersonic Acrobatic Rocket-Powered Battles Cars to Rocket League. Going from a game that had the kernal of a great idea, but fell short with a focus on solo play and barely any MP audience to an all-time great multiplayer game that is still fresh and great fun five years later is a huge leap as they completely nailed it the second time around.
 

LastNac

Member
Oct 30, 2017
5,192
I prefer ME1 tbh. Playing it in the Legendary Collection now and there is something about the experience that just feels pure.
 

Deleted member 49482

User requested account closure
Banned
Nov 8, 2018
3,302
From a bizarre curiosity that would have probably been forgotten to a worldwide phenomenon that put a genre on the map. I think this is the correct answer and I absolutely adore Mass Effect 2 and the franchise as a whole.
What's crazy about Street Fighter II is that it felt like everyone I knew shared this collective confusion over whether a Street Fighter I even existed. Nobody I knew had ever played the game, there was no internet access to be able to look it up, there would be unverified reports from the sketchy kid in school saying he saw a cabinet in a Pizza Hut in another state, etc.
 
Jul 1, 2020
6,529
What's crazy about Street Fighter II is that it felt like everyone I knew shared this collective confusion over whether a Street Fighter I even existed. Nobody I knew had ever played the game, there was no internet access to be able to look it up, there would be unverified reports from the sketchy kid in school saying he saw a cabinet in a Pizza Hut in another state, etc.
It also doesn't help that one contemporary home port of the original Street Fighter is called Fighting Street.
 

mordecaii83

Avenger
Oct 28, 2017
6,858
First off, ME1 is a better game so I 100% disagree with your premise.

Second:
It's not even as big a leap as Biowares own Baldur's Gate to Baldur's Gate 2.
And there are countless other examples of much larger leaps even if you think ME2 is better. Street Fighter 1 to Street Fighter 2. Witcher 1 to Witcher 2 or even more-so Witcher 2 to Witcher 3. SMB2 (the real one) to SMB3. TES: Arena to TES: Daggerfall or more-so (IMO) Daggerfall to Morrowind. Gothic 1 to Gothic 2. I could go on and on.
 

Chettlar

Member
Oct 25, 2017
13,604
Like you, I also play RPGs and open world games without using fast travel, exploring every nook and cranny, talking to every NPC, seeking stopping to enjoy glorious vistas and generally play at a methodical yet exploratory pace.

That is a big reason why I was so surprised at ME1. Everything that makes a great RPG is simply not present in ME1. Outside of a few moments, the premise, ME universe, Citadel, planetary exploration, majority of characters and dialogue is C-tier at best. There are some A-tier moments, and ME1 is a sum greater than its parts I believe. My conclusion after replaying it fourteen years later is its ambition ultimately led to a shallow experience overall.

I do see where you are coming from though. While yes, perhaps the game is shallow for me, the sheer potential of exploring a galaxy and its nebulas and systems was prematurely abandoned and never fully realized perhaps for you? You would have preferred BioWare leaning into that aspect even further into that aspect of Mass Effect?

Oh yeah I completely agree with you that if Mass Effect HAD realized that potential it would be my favorite. But there's a difference between promising something and delivering it, and it just didn't really deliver it. It works okay for a first game to promise things and make you feel a sense of potential and experience this mood of expanse and openness. Mass Effect definitely has that. But it does feel a bit like looking at cardboard cutouts at the end of the day, and I really can't understand calling the worlds beautiful. Like, I've used a map editor before. All they've done is click randomize once. They don't feel like real spaces even remotely, and I don't feel that's just a limitation of the era, but more a limitation of time. If they had been able to flesh out these worlds a bit, that might have delivered on that feeling more.

Completely agree that it's greater than the sum of its parts. There's this vibe it has (that the music really helps deliver), that is just wonderful. But while it promises things, ME2 actually delivers on its promises, and so calling ME2 a much worse game than ME1 seems to not make sense to me. I understand it doesn't do what ME1 promised to do, but like, ME1 not really doing it doesn't make it better. I think the fact is we aren't getting the game ME1 promised, partially because that's an immense task and partially because one's imagination is much more powerful than a game could make good on. So it seems unfair to ME2 because it sounds like the expectation was that it would try to do what ME1 promised, and like, actually do it this time, and that clearly wasn't feasible both for time, budget, technology, etc.

I'd love for Bioware to lean into that more one day, but the thing is I don't think they ever will. It's a different bioware nowadays, and the bioware of then I don't think would have been able to make that game. So idk, I guess I like Mass Effect 1, 2, and 3 for what they were actually able to do.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,660
Eh, this really isn't true, atleast in ME1. Most of the classes were fairly samey and lacked a distinct identity. Soldier, Engineer, and Adepts were the pure Combat/Tech/Biotics classes, and Infiltrator, Vanguard, and Sentinels were the hybrid classes that had talents from both. It was ME2 that actually made them a lot more distinct by giving each class unique powers that set them apart and defined their playstyles (i.e Vanguards getting Charge, Infiltrators getting tactical cloak, Engineers getting Drones, Sentinels getting Tech Armor).

It's also not really accurate to say that you didn't need to shoot guns in ME1. While your biotics were definitely op, it was pretty unviable to rely on just using them in any difficulty beyond Casual since your cooldowns are significantly longer in ME1 than in its sequels. Warp for example has a 40s cooldown which means that you can't just rely on them to get the job done, unless you want to spend like half a minute in cover waiting for your powers to recharge while enemies mindlessly rush you. The game is designed around you using your guns while powers recharge. In fact the only game in the series where power only builds were viable was ME3 since that was the game where power combos were incredibly strong and you could get your cooldowns down to almost 2s.

Powers in ME2 and ME3 aren't really support abilities. Tech powers like incinerate for example are extremely good and deal a great amount of damage. While they may not be as OP as biotics in ME1, they're far from being useless and are still very powerful when used correctly. It's just that in ME2 onwards you actually need to strategize with your power usage due to enemy defense system and can't just spam powers whenever they're off CD like in ME1.
It's always good to see people that can actually see reality. Good post.
Yep and yep.
 

MZZ

Member
Nov 2, 2017
4,227
This is usually the first impressions with when going from ME to ME2.

After multiple playthroughs, you'd realize that the jank of ME1 was actually charming and its a bit lost in the sequels. The sequels just felt like a different game. Not really better, good in its own right but just different.
 

brenobnfm

Member
Sep 28, 2019
1,673
But while it promises things, ME2 actually delivers on its promises, and so calling ME2 a much worse game than ME1 seems to not make sense to me.

ME2 promises on being a mundane corridor shooter with big production values and some nice dialog, congrats for achieving that but i still think that's terrible game design.
 

Chettlar

Member
Oct 25, 2017
13,604
ME2 promises on being a mundane corridor shooter with big production values and some nice dialog, congrats for achieving that but i still think that's terrible game design.

It also promises on letting you roleplay, where you actually inhabit a role and make choices that affect thing a fair bit. There is way more room to actually roleplay than in ME1. Having more stats to deal with and an awful item system does not suddenly make ME1 a better RPG because having anemic stats that are annoying to comb through does not make me roleplay any more. I do not care about and will never be convinced to care about "it's not an RPG unless you have stats." In ways that are actually meaningful to the experience, ME2 has just as much of that anyway. But back to actually roleplaying in terms of story, you do make some choices in ME1 that affect things, but much of the content is very inconsequential. Not only does ME2 have a lot of things that can go differently, but they effect the critical path a lot, and how things go in ME3 a good deal too. Your ability to be successful with the geth and quarian conflict in 3 is directly tied to what you decided to do in ME2. So not only are the decisions meaningful in that game, but they matter going forward. This is true of some major things from 1 to 2, like with what you do with the counsel, but as far as I'm aware, there's not that much. Within Mass Effect 1 as well, since most of the side quests are very much the same basic plot over and over, the result is either, people die, or they don't die, and that doesn't affect literally anything else. The main story stuff can vary a bit more interestingly and relevantly, and those are the better parts of that game, but there isn't anything more meaningfully better about them than in 2.

Mass Effect 1 is just as much of a mundane but even worse controlling corridor shooter, except even worse, you fight in the exact same corridors over and over again. I do not understand how that is a negative for ME2 when it's worse in ME1. Then the other half is driving around on a featureless map. Not sure how that's better game design.
 

Li bur

Member
Oct 27, 2017
363
Hard disagree. If anything, ME 2 takes ME in the worst direction. While ME2 has amazing characters, the plot doesn't really matters that much. And whatever you did in ME2 doesn't have any (or very little) bearings to the overall plot.
 

Tuorom

Member
Oct 30, 2017
10,902
That is a big reason why I was so surprised at ME1. Everything that makes a great RPG is simply not present in ME1. Outside of a few moments, the premise, ME universe, Citadel, planetary exploration, majority of characters and dialogue is C-tier at best.
ME1 is literally the Bioware RPG experience of the time. Jade Empire, Kotor, Dragon Age Origins, etc.
 

Thrill_house

Member
Oct 27, 2017
10,608
For me personally it would have to be assassin's creed 2. The second game made the first feel like a damn tech demo. The real answer though is street fighter 2.

I actually enjoyed the layout of the first game better. Sure the worlds were a bit barren but I loved being able to explore. I need to get this remaster soon as it has been years since I've played these games. My opinion may have changed.
 
OP
OP
Zachary_Games

Zachary_Games

Member
Jul 31, 2020
2,956
ME2 promises on being a mundane corridor shooter with big production values and some nice dialog, congrats for achieving that but i still think that's terrible game design.

Mass Effect 1 is a corridor shooter, what are you talking about? And if you mention the planets, all they are is a wide empty place that leads you to a bunker with you guessed it, more corridors!
 

Vexii

Member
Oct 31, 2017
2,385
UK
I can only speak for myself, but while I don't think anyone would argue that ME1's exploratory elements are fully baked, they succeed at delivering a hard sci-fi mood that I really missed in ME2 and 3. You really feel, a little bit, like an explorer in space - there is a sense of scale that is almost totally absent from the sequels, Shepard's armor looks a lot like a space suit, and the whole enterprise feels stripped-down and comparatively low tech. The emptiness of the uncharted worlds actually works to make you feel like you're at the fringes of civilization. The worlds are beautiful and alien, even with ME1's technical limitations, and combined with the excellent planet summaries and codex entries give the player (or me, at least) a sense of mood that, again, is present almost nowhere in the sequels. And some of the skyboxes are gorgeous even in 2021.

There are obvious issues with asset reuse, low-fi sidequests, and drab gameplay loops that to a certain extent dog all of ME1, but the series in my opinion never really recovered the sense of scale and mood that ME1's "exploratory" elements helped generate. In ME2 and ME3, you just load directly into small hubs or combat arenas when you can actually visit a planet, and all you get from the equivalent of the uncharted worlds is the probe interface, which feels very "gamey."

Edit - Andromeda, for its part, made an attempt to recover the sense of scale, and in some ways succeeded (I quite like the way your ship travels in first-person view, for instance), but its planets are way too dense with stuff to recover the sense of scale and mood that I enjoyed in ME1 - and then on top of that the stuff is very rote and MMOish.
This whole post actually very succinctly describes the one thing that I feel No Man's Sky is lacking.

I know that for gameplay purposes it's basically needed, but you have these three alien races that are literally EVERYWHERE in the Universe.

I would love to see more emptiness in it.
 
Oct 31, 2017
12,070
It is amazing how much better and cleaner the second game looks and there are many quality of life improvements. However, the first game is still a really good game, and you can argue some things are preferable in the first. On the other hand, I don't like Uncharted 1, yet 2 is a stunning achievement that does everything better IMO.
 

JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,649
South Central Los Angeles
We probably have to attach the caveat that the proceeding game has to actually be good

Street Fighter was good in 1987. There was nothing like it. It was a technical marvel at the time and generational leap over the few 1v1 fighting games that preceded it.

SFII just blew it the fuck out the water and instantly made it something nobody would ever want to play again. It was like the effect the NES had on Atari. Atari consoles were fine in the early 80s, but 85 came around and nobody wanted to play that shit no more.
 

CanUKlehead

Member
Oct 30, 2017
3,395
ME2 shits all over ME1 but get real, SF2 was such a big deal, and very few had any idea that an SF1 even existed.

Enjoy, OP.