I've been playing it with a 3090 and I'm somehow on the final mission already. I heard and expected it to be a shorter experience than something like Witcher 3, but this honestly feels like 30% of a full game. As impressive as the graphics are, there's not a lot going on under the hood.
Yeah for sure, I've also been pleasantly surprised by the level design. That's one marketing speech they delivered on in my opinion, that you have multiple ways to clear missions. In many gigs you can basically get straight to the objective avoiding most if not all enemies, if you just find the way and have the attributes for it when required. And I'm also quite happy it's not as reliant on vents like Deus Ex is (I adore the series), spending so much time in vents insn't really visually stimulating. And there definitely isn't anything as dreadful as Nosferatu Warrens in VtMB.What? Level design in my opinion is fantastic, even generic gigs have multiple ways you can make your way through them.. when I played Deus Ex games, System Shock, Vampire Bloodlines, Alpha Protocol or the newest Prey, I always thought that these kinda games can only exist with hub based designed maps and missions.. this is first time that I'm playing a open-world "Deus Ex" game that has the same quality of level and mission design than those way, way smaller games have .. level design is in fact the area where I think the game shines the most ..
Audio design isn't bad, but the mixing is all over the place
I don't feel the highlights accurately reflect the column. For just one example, here is SourceGaming's translation of the refund comment: "He was surprised by the serious response...by Sony when they removed it from the store and issued refunds to people who bought the game since that kind of situation was unprecedented until then." He does not appear to offer any further commentary. Versus what is written under highlights: "Dealing with refunds is something that makes even me feel deeply moved. This kind of sincerity was never heard of before."
I wonder if he would've found it equally sincere had he played it on the OG PS4.
My mistake. I commented after only reading Siliconera. I thought they were just refering to the translation made by Kody/Source Gaming, so I thought it'd contain the exact same info. Now I know that they had their own - worse - translation up, before Source Gaming shared a more thorough one.I don't feel the highlights accurately reflect the column. For just one example, here is SourceGaming's translation of the refund comment: "He was surprised by the serious response...by Sony when they removed it from the store and issued refunds to people who bought the game since that kind of situation was unprecedented until then." He does not appear to offer any further commentary. Versus what is written under highlights: "Dealing with refunds is something that makes even me feel deeply moved. This kind of sincerity was never heard of before."
I would say the additional context changes the meaning of almost every bullet point. Even the bullet point immediately after the above in which he mentions his lack of issues of the Pro is questionable on its own as it can come across as hand-waiving console performance issues, but in SourceGaming's translation that line is followed by Sakurai saying that it does not seem worth trying the game on base PS4.
And these "highlights" are producing comments like this:
I think that's an understandable mistake and served as a good example of why the first post should be changed. I thought that description of the refund debacle was pretty... strange... as well.My mistake. I commented after only reading Siliconera. I thought they were just refering to the translation made by Kody/Source Gaming, so I thought it'd contain the exact same info. Now I know that they had their own - worse - translation up, before Source Gaming shared a more thorough one.
The word 'sincerity' really threw me off.
I think Japanese games press is probably so homogenous that those conversations about representation are just not happening, and it's a detriment to the Japanese discourse.
I am fairly certain that some of the western criticism of stuff like like Persona games and how they represent gay/trans characters must be visible to some degree just because Atlus is such a big presence in Japan and Atlus USA is passing that feedback to their Japanese counterparts, but without representation I doubt that the concerns are given much attention.
So yeah, in agreement that Sakurai shouldn't be excused, but I think this point of view is partly the fault of games press not elevating conversations about trans rights and the knock-on effect of established creators not feeling pressured to think about LGBT or race issues.
And beyond just games press not having adequate diversity in Japan, I also doubt things like Vampire: The Masquerade/White Wolf's nazism gets covered at all, and being able to see patterns of behavior throughout the industry and consistent criticism of that behavior is essential to facilitating better conversations and forcing issues to be more deeply considered.
Yeah for sure, I've also been pleasantly surprised by the level design. That's one marketing speech they delivered on in my opinion, that you have multiple ways to clear missions. In many gigs you can basically get straight to the objective avoiding most if not all enemies, if you just find the way and have the attributes for it when required. And I'm also quite happy it's not as reliant on vents like Deus Ex is (I adore the series), spending so much time in vents insn't really visually stimulating. And there definitely isn't anything as dreadful as Nosferatu Warrens in VtMB.
What? Level design in my opinion is fantastic, even generic gigs have multiple ways you can make your way through them.. when I played Deus Ex games, System Shock, Vampire Bloodlines, Alpha Protocol or the newest Prey, I always thought that these kinda games can only exist with hub based designed maps and missions.. this is first time that I'm playing a open-world "Deus Ex" game that has the same quality of level and mission design than those way, way smaller games have .. level design is in fact the area where I think the game shines the most ..
Audio design isn't bad, but the mixing is all over the place
For justified reasonsSeems really unpopular to have a positive opinion about Cyberpunk :/
+1. Especially to those comparisons you made. Haven't played AP though, but now I might have to!
Post of the year honestly lol.Cyberpunk was a dream game
in the sense that a good version of it exists in people's dreams, not in reality
Even retailers can't return stock to distributors or publishers if they ordered too many, or negotiate a discount, hence the prevalence of the "bomba bin."
I dont really appreciate people dunking on Sakurai for this. He probably isn't aware of the BS CDPR are up to.
The comments on the first several pages were made before a proper translation was available.
I dunno.Just for context, refunds in Japan are far less common than they are in other countries like the US. For example, most of the big electronic stores offer refunds or exchanges, but only for extenuating circumstances like incompatibility (wrong size or format) or defects. Stores do not have return/exchange counters like you'd see at a Target or Walmart.
The only big retailer I'm aware of that lets you flat out change your mind is Amazon Japan, and this is clearly something inherited from the US headquarters. (EDIT: IKEA as well.)
Even retailers can't return stock to distributors or publishers if they ordered too many, or negotiate a discount, hence the prevalence of the "bomba bin."
It makes sense then that Sakurai would be very surprised at CDPR offering refunds. It's a very unfamiliar concept in Japan and people on this forum who aren't familiar with Japanese retail practices shouldn't take that for granted.
Many major retailers also allowed returns of opened copies of the game with the receipt for a whole month. Likely in cooperation with CDPR.I dunno.
Cyberpunk refunds mostly revolved around digital. Most Japanese gaming companies are either on PSN/XBox/PC which already offer robust refund options for customers. It has little to do with Japanese culture, it's more about the company (Nintendo) or this particular individual's.
Yes, I'm aware of that. But let's be real, the percentage will be much lower than digital due to the hassle. I haven't watched the full video of the translation, but did he specifically mention digital/physical?Many major retailers also allowed returns of opened copies of the game with the receipt for a whole month. Likely in cooperation with CDPR.
I dunno.
Cyberpunk refunds mostly revolved around digital. Most Japanese gaming companies are either on PSN/XBox/PC which already offer robust refund options for customers. It has little to do with Japanese culture, it's more about the company (Nintendo) or this particular individual's.
According to the video translation, the full extent of his refund comments is as follows: "He was surprised by the serious response...by Sony when they removed it from the store and issued refunds to people who bought the game since that kind of situation was unprecedented until then."Yes, I'm aware of that. But let's be real, the percentage will be much lower than digital due to the hassle. I haven't watched the full video of the translation, but did he specifically mention digital/physical?
I don't feel the highlights accurately reflect the column. For just one example, here is SourceGaming's translation of the refund comment: "He was surprised by the serious response...by Sony when they removed it from the store and issued refunds to people who bought the game since that kind of situation was unprecedented until then." He does not appear to offer any further commentary. Versus what is written under highlights: "Dealing with refunds is something that makes even me feel deeply moved. This kind of sincerity was never heard of before."
I would say the additional context changes the meaning of almost every bullet point. Even the bullet point immediately after the above in which he mentions his lack of issues of the Pro is questionable on its own as it can come across as hand-waiving console performance issues, but in SourceGaming's translation that line is followed by Sakurai saying that it does not seem worth trying the game on base PS4.
And these "highlights" are producing comments like this: