Comparing backwards compatible 360 games to this makes absolutely no sense because they're still 360 games underneath the wrapper Microsoft have created for them. There's nothing particularly unique about that, I can play PS1 games on my Vita and use my old saves from the 90s. A more accurate comparison would be using an Assassin's Creed 4 save from the 360 version on the XB1 version of AC4, which wasn't possible.Wut really? Was the game save file format changed or something?
I just don't understand what the point of that would be. Regardless if that, obviously there's a process either in the dev tools or the PSN backend that converts the PS4 save data into the PS5 version and I don't get why that can't just be done during the initial install.
I've played 360 games on my XSX and it just syncs my decade old save file in two seconds and is ready to go. I feel like the PS5s issue is caused by some artifact of code that can't be modified without breaking something else so they decided on this way of doing things.
Also, while the next year is going to be the cross-gen period for us hardcore Day 1 gamers, the more casual folks will jump in over the next few years and have the same headache if they try to play the enhanced versions of games in their library.
It's really not that hard to understand. The PS5 isn't just a hardware upgrade from the PS4, it's a brand new system with its own saves.
Casual players won't give a shit about transferring all their saves over, aside from the GaaS games that already save your progress online anyway (Destiny 2, Fortnite, etc). The fact Avengers saves locally makes it the odd one out in that regard and definitely seems like a screw up on Crystal Dynamics/Square Enix's part.
Yup, it's exactly like the PS3/PS4/Vita save transfers.So how does it work? Like with Vita/PS3/PS4 transfers? Starting the "old" version, upload your savegame in-game to a cloud and then start the new version and download the savegame again?