After they announce Black Panther and Wakanda at the next war table, I expect those Black Friday and Christmas sales to be through the roof.I expect the game to blow up with next gen + Christmas and regular updates.
So you think Andrew Reiner of Game Informer, a dude who's been reviewing games for DECADES, is now invalidated because he gave the game an 8.8? Man cut it out lolA game in this broken state is not worth any professional reviewers score of a 7 or up, what users think is a different thing.
the last time i´ve seen this many bugs and glitches was No Man´s Sky- which was an Indie project and Anthem was in the same ballpark when it comes to gamedesign and technical issues.
with this game here people are forgiving everything because "its the Avengers, woohoo!" or "it is Marvel!".
Wow. I don't think that's great either.So according to gamestats, this game has fewer than 1.2 million people that have played this on PS4.
Steam peaked at about 30k players. No idea about Xbox, but it's probably not much better.
This is way below what I thought it would do. I thought 4 million on PS4 at the low end. Hell, Spider-man on PS4 had 5 million at release. While I'm sure they can recover from these initial missteps and build on what they've done, it's got a long way to go to overcome middling reviews and meet Destiny's numbers.
I honestly don't know how to read numbers like that.If the game legitimately didn't sell well in North America, that's very surprising. I assumed this would be a smash no matter what.
Pretty sure sales numbers are always lower than players because there's no way Street Fighter V has sold 9 million, Spiderman 30 million or Horizon 20 million
If the publisher and devs aren't panicking about numbers like this then they're crazy. Whatever road map they had in mind should be tossed out and replaced. Fix glitches, distribute content faster than they anticipated and lower the microtransaction costs. The faster they work towards building faith in this game the better.
After they announce Black Panther and Wakanda at the next war table, I expect those Black Friday and Christmas sales to be through the roof.
So you think Andrew Reiner of Game Informer, a dude who's been reviewing games for DECADES, is now invalidated because he gave the game an 8.8? Man cut it out lol
You been trippin over this game for the past few days. If you think it's so bad why keep talking about it? You just tryna argue.
I'm having a very very difficult time connecting with the game. It feels like a chore to play. I want to see how the campaign plays out but it feels like I'm constantly fighting the controls during battle or I'm in menu after menu after menu.
I want to have fun with the game but it hasn't happened yet.
So according to gamestats, this game has fewer than 1.2 million people that have played this on PS4.
Steam peaked at about 30k players. No idea about Xbox, but it's probably not much better.
This is way below what I thought it would do. I thought 4 million on PS4 at the low end. Hell, Spider-man on PS4 had 5 million at release. While I'm sure they can recover from these initial missteps and build on what they've done, it's got a long way to go to overcome middling reviews and meet Destiny's numbers.
I think if the game had come out and been incredibly polished then more people would have jumped on it.This says a couple of things. Either people the beta scared people off, or people were already out on this game after it's first reveal. There were no reviews until the game actually launched, so that can only affect so many people. I would not be surprised at a mix of both. This game was trending after it's initial appearance at E3, but it was literally only people roasting the fuck out of it for looking like "Dollar Store Avengers" or other variations on the joke.
Six million people tried the game as a beta though, which is...decent but not great numbers. The A-Day thing lasts 40 minutes or so and likely turned a ton of players off because it's not very good, and even leads people who didn't finish the beta to come with the misinformed opinion that "the game is on-rails", something I saw a (bad) games mention about the game in passing before not even discussing the game in detail.
In other words, this could have been a polished experience and it wouldn't have mattered. People checked out after the initial reveal.
the combat won't be enough in the short termIt got hit with the 3 GAAS launch killers
1) Buggy as shit/ matchmaking issues (Take your pick)
2) Weak loot system (Ghost Recon Breakpoint)
3) Lack of variety in endgame content (Anthem)
The Marvel name, and fun combat are going to have to carry the game HARD for a while
Yeah it's really bad, Anthem also had a great base with it's gameplay, and it sunk almost instantly. The Marvel name recognition might help them pull in new people at least (for some time), but they have a very short window to rescue the game before it's weak postgame Word of Mouth catches up to it.the combat won't be enough in the short term
they are gonna need to add content quickly and hope they can keep the game afloat in the meantime while they iron out the immeasurable laundry list of bugs and glitches that need addressing. Every day I play gets worse and worse with the bugs and the glitches. And I am quickly finding out that the endgame is a thin veil of the same crap. This game was rushed and could've used another 6 months to a year of fine-tuning.
It takes time especially with Marvel process of approving things. It will come especially as a GaaS and the main way they'll fund the updates, and make money. The free costumes are plentiful and the best looking ones (detail) are the ones you unlock near the end based on story.I think one of my biggest disappointments with the game are the costumes.
I really thought this game was going to be packed with unlockable costumes from all over the world of Marvel. Costumes ripped straight out of the comics and movies and all of that. A big celebration.
Instead, it's almost entirely just color swaps and the actual designs are just... blah.
Yeah that too, Task and Abomination runs for Avengers Initiative is cool and tough at the highest level/difficulty (I like Warbot too, it's easier though), but I do wish there was more at the base game. I look forward to what they do next. I wish they could have a MODOK clone to fight, maybe that's coming in some kind of dream HARM scenario raid. That last fight had raid fight written all over it.It needs some villains STAT.
It's the most baffling choice to ignore decades of marvel villains and launch with mechs, and three comic villains.
The chances of that is super slim, Marvel Heroes survived it's horrible launch and became amazing, this game has a way bigger budget and a bigger plan. This should be called Early Access launch, they had to get it out I'm sure. SE was more likely to give up on FFXIV. At worst we'll get a reboot, the base game is great, it just need some optimizations, the ability to skip intros and ship chatter to hurry up and get in the mission, and new settings/maps.I swear to god if SE pulls the plug early, and I get two fucking hawkeyes, but no Scarlet Witch or Doctor Strange....
How do you square that view up with the seemingly terrible sales?I think the game -- much like the movies -- will do fine because a lot of fuel behind the Marvel media is, "Hey look! It's that character!" It doesn't have to be great; the properties have enough gravity now to suck people in regardless.
The thing with these games (GaaS) is they're not done advertising after the normal launch. Each new content drop will steadily get more and more attention as time goes on. After the normal content drops they might do some big expansion content drop, let's say Avengers vs X-Men (dream), then it's in the news big time again (much like Marvel Heroes 2015, changing it's name adding in the 2015 getting new reviews and everything).
It just needs more content/variety and a rebalance on enemies. Sometimes I feel like I'm as powerful as the character should be and then other times I get one shot from the other side of the map without a way to avoid it. It really reminds me of when Destiny launched and I was just starved for more content.
Is it selling poorly? I genuinely don't know.How do you square that view up with the seemingly terrible sales?
Yeah, I'm sure they have a ton of people working on many different things, just like Marvel Heroes would. This game was wildly more complicated than a lot of GaaS games. The story mode was pretty crazy, and awesome to me. Then they have the Avengers Initiative side, and 6 characters that feel well balanced and unique. This is a great foundation, but yes, the glitches are crazy, and online (I haven't tried online group playing ever) seem bad.You're right, but they have so much stuff they have to unfuck first, its a very tricky balancing act of patching critical errors, reworking bad design, all while releasing new content. I hope they have some good people steering the ship, but the fact that the game was released in this state at all makes me skeptical.
I would be fine with the torpedo modifier being removed from the game altogether. Apart from that enemy balancing is good IMO.
How do you square that view up with the seemingly terrible sales?
I'm not surprised it's falling off quick, it's a mess of epic proportionsDown to 10k peak and 8k current players in less than two weeks on PC.
I think one of my biggest disappointments with the game are the costumes.
I really thought this game was going to be packed with unlockable costumes from all over the world of Marvel. Costumes ripped straight out of the comics and movies and all of that. A big celebration.
Instead, it's almost entirely just color swaps and the actual designs are just... blah.
I'm just speaking about how the missile type of projectile can literally follow you around the map. If you're knee deep in a combo on an enemy it seems to stun you to a point where the enemy recovers and then beats you before you can even get up.The other side of the map thing... Are you taking modifiers into account and using gear that has anti whatever energy perks?
It takes time especially with Marvel process of approving things.
There's so much going on, and a ton of costumes and colors. They have to also approve reskins and recolors (Marvel vs Capcom 3), but that is faster than having to get new skins and animations approved). With alternate costumes for one character vs 6 it would be easier, and not all of them are available (added to the the store in rotations).Eh, it's hard for me to put that on Marvel given the costumes available at launch in something like Spider-Man.
And it stands out more in a GaaS title where customizing your character is one of the most important aspects. At launch, this game should have had multiple alternate costumes pulled directly from the comics and other Marvel media.