Lol it is not impossible to adopt some QOL features. FuckIt kinda is impossible unfortunately, which is why the games are so different.
We are definitely underestimating children, my 5 year old is going through Luigi's mansion faster than I did and I thought the mechanics would be too difficult for him. To be honest I'd think a child having trouble with Legends' mechanics probably wouldn't be able to read (this the experience would be difficult in general), and having them in mainline games would not mean they need to remove the traditional way to capture them through battle menus.
Reducing text boxes is QOL. Being able to send Pokemon out/change leader at click of 1 button is QOL. Having attacks that look like they actually belong in the world is QOL. I do not believe that the Pokemon company lacks the money to make this workNone of the features mentioned are QoL imo. It's more just ... design decisions. Especially the last one mentioned by OP with physical contact was possible in Arceus because they drastically limited the move count. Which is something they will not do in new gens/main games with normal structure. Competitive is clearly an important aspect for designing their combat system.
But you see, it's impossible for 2 teams working down a hallway from each other to communicate any plans for the future of the series. You just have to hope after SV comes out the teams get together for lunch and share ideas before they lock themselves away from each other for another 3 years.Reducing text boxes is QOL. Being able to send Pokemon out/change leader at click of 1 button is QOL. Having attacks that look like they actually belong in the world is QOL. I do not believe that the Pokemon company lacks the money to make this work
But you see, it's impossible for 2 teams working down a hallway from each other to communicate any plans for the future of the series. You just have to hope after SV comes out the teams get together for lunch and share ideas before they lock themselves away from each other for another 3 years.
But you see, it's impossible for 2 teams working down a hallway from each other to communicate any plans for the future of the series. You just have to hope after SV comes out the teams get together for lunch and share ideas before they lock themselves away from each other for another 3 years.
Reducing text boxes is QOL. Being able to send Pokemon out/change leader at click of 1 button is QOL. Having attacks that look like they actually belong in the world is QOL. I do not believe that the Pokemon company lacks the money to make this work
And just changing leader in combat is also not something I want them to add
You can still do those things if they made it snappier lol. It's not removing them, it's not bombarding the player at all times with a bunch of text. How is it flawless? You can't even relent on the fucking changing the leader with a button press thing? How would that ruin the game if it was in? It saves you an entire menu visitHaving attacks look like they belong in the world is not QoL. I also dont consider the other stuff QoL. As I consider choosing attacks and if to learn them or not important to the core experience for me. Removing that isn't QoL. And just changing leader in combat is also not something I want them to add and wouldnt consider QoL. The system as is works p flawless.
Also who said anything about money. Time constraints are more likely concerning moves.
Enough with this narrative. It's patently untrue. Stop it
At the end of the day it's a manpower problem
You not getting the games that you want the way you want doesn't mean that
It's fair to critique the direction of a game and how it looks. It's a product. The non connecting attacks just straight up look bad. I don't really care if the reason is not enough manpower or they just don't want to do itYou not getting the games that you want the way you want doesn't mean that
SWSH had around 1000 people work on it. SV likely will as well. Game Freak itself has been growing.
This narrative being spread is just utter twaddle, just because people don't get the game they want, they think that it's down to not putting money in or effort in, when the fact is they just want to make a different game to what you want
I'm not doubting what you're saying, but if SWSH had 1000 people on it and that's the product we got (in terms of technical aspects), then idek what to call that. That's ridiculous lolYou not getting the games that you want the way you want doesn't mean that
SWSH had around 1000 people work on it. SV likely will as well. Game Freak itself has been growing.
This narrative being spread is just utter twaddle, just because people don't get the game they want, they think that it's down to not putting money in or effort in, when the fact is they just want to make a different game to what you want
It's fair to critique it.It's fair to critique the direction of a game and how it looks. It's a product. The non connecting attacks just straight up look bad. I don't really care if the reason is not enough manpower or they just don't want to do it
Well I didn't know, I'd always heard that the issue was that the workload would be too much for the team. I'm sorry for disgracing a multimillion dollar corporation. If it isn't a manpower problem then I really don't know what to say if they can't correct itIt's fair to critique it.
It's not fair to make stuff up and claim that stuff as fact
That's due to a multitude of lies that spread around by youtubers who know sweet sod all about game development, game freak etc. and think they know better because they can edit a texture in the gameWell I didn't know, I'd always heard that the issue was that the workload would be too much for the team.
Where did I say they were lazy? I think the decision making process is broken when it comes to how Game Freak divides and conquers, that doesn't mean they're lazy.Why do these always reduce into lazy dev arguments... Arceus was a different direction and if they do implement parts of it it wasn't going to be in Scarlet/Violet.
Some people are saying that all the gameplay elements should never come back, but a lot legit just want games that feel like they were made in the last decade or something.
True. Still a shame that battles look the way they do despite the large teamThat's due to a multitude of lies that spread around by youtubers who know sweet sod all about game development, game freak etc. and think they know better because they can edit a texture in the game
Nobody here is harassing devs lol who is being toxic?No other game gets a pass like this when it comes to harassing developers. This whole discussion is a masterclass in toxicity.
Where did I say they were lazy? I think the decision making process is broken when it comes to how Game Freak divides and conquers, that doesn't mean they're lazy.
If a studio the size of Game Freak, with the financial successes of Game Freak, is unable to coordinate moving the series forward by utilizing well received mechanics in a new game because it started developed at the same time as the game that introduced those mechanics, then clearly there are problems with how these projects are being run.Suggesting they couldn't be bothered "walking down the hall" to talk to the other developers... wtf else does that imply?
You not getting stuff you want doesn't mean it's low effortI don't understand how being developed alongside Arceus is a problem as they seem to share some bigger stuff than these QOLs. I guess it bothers me a bit, but low effort is what I've come to expect from them and I'm probably gonna play this anyway.
If a studio the size of Game Freak, with the financial successes of Game Freak, is unable to coordinate moving the series forward by utilizing well received mechanics in a new game because it started developed at the same time as the game that introduced those mechanics, then clearly there are problems with how these projects are being run.
Maybe they shouldn't split the teams in two? Maybe they should communicate with each other? I'm not blaming the individual programmers, but the consistent "one step forward, two steps back" nature of Game Freak's 3D games speaks to mismanagement.
So yes, maybe they should discuss what's happening on one game with the other team so they can have a unified vision, but at this rate we're lucky if they run into each other at lunch. And i feel like this will especially be true if indeed it wasn't a conscious choice and the next game brings back the Arceus ball throwing, or connecting moves, or evolving/learning moves outside battle, because right now it seems like the excuse a bunch of people in this threat are giving them is that GF couldn't have known about these features.
This is the only one that bothers me with its omission. I loved being able to cycle between my Pokémon and choosing who to send out first without having to do so in the menu. I can live without the others.3. You cannot select pokemon nor throw pokeball before engaging in a battle, you are back to touching the pokemon to trigger the battle animation and the first pokemon will automatically come out
That's sure what Arceus -> SV looks like.Did you think the teams at the end of development are just like "oh shit, you went that direction with it? wow thats crazy!" ?
I like throwing out the pokemon, but I want battle to be mostly the same, just a bit snappier. We don't know the extent of it right now.That I dont want to be able to switch Pokemon in combat the way it was in Arceus in Pokemon games with normal structure.
Arceus combat changes mostly werent fun for me.
Just take your shilling to someone who cares, lol. By your logic no game could be ever criticized on its production value or anything else.You not getting stuff you want doesn't mean it's low effort
Jesus christ, that's just lazy dev rhetoric in a new hat
Yes, I'm shilling because I'm calling out lazy dev rhetoric and make the claim that nothing should be criticised when I literally say otherwise and criticise things myselfJust take your shilling to someone who cares, lol. By your logic no game could be ever criticized on its production value or anything else.
Except no one talked about devs, because these decisions are taken by the people who direct the creative and financial aspects. I should know, since I'm a dev myself. But no, someone touched your toy so you must lash out and put words in my mouth.Yes, I'm shilling because I'm calling out lazy dev rhetoric and make the claim that nothing should be criticised when I literally say otherwise and criticise things myself
Don't do this, don't be like this