I can see why you enjoy it in that sense, but I don't find value in that specific quality you're referring to. I don't find any value in relentlessly catching everything around you for EXP at all times for no reason. That makes less sense than how the system was integrated into the world before. The idea of catching everything that moves just because it's some kind of sport, rather than the Pokémon you like, just feels weird to me. You collect them in droves, repeats by the dozens; I really don't like that at all. It's a reduction of the Pokémon "experience" into "just catch all of these things". Then when the box gets full, give them as quest items, throw them away or trade them in for candy. I'm sorry it's just so weird. And I get that it's the slogan but I think we can all agree Pokémon's a bit more than that.
I also don't particularly like the idea of a world where Pokémon actively attack people. Digimon already occupies that slot for me and I didn't need another but I suppose that's pretty personal. The old games abstracted the encounter enough to the point where you very rarely see a Pokémon going after a person - maybe in a cutscene somewhere, but you certainly don't see giant Pokémon fucking Hyperbeaming you to death all the time, which again, just feels unnecessarily edgy and "fanfic"-like.
I understand not wanting to replay a game after 150 hours, but I can at the very least assure you I've put at least that much into most individual Pokémon games before and I'm sure there's been at least one or two in which you did, too! Why do you feel you can do that for those, but not here?
As an aside: My avatar's indeed by Soejima, but it's an unreleased game. :p Neither here nor there, just thought you may wanna look into it though there's not much to know just yet.
i should have looked closer, i knew about that but my brain totally read Kasumi!
i don't think Arceus should be a game everyone loves. i in fact understand why lots of people don't. the idea of some universally loved Pokemon game can snowball into "this is how Pokemon should be from now on." on a personal level, it's games like BDSP, Arceus and now SV that make me feel like Game Freak and TPC understand that there are many different ways in which you can make a turn based Pokemon experience, and they can all feel very different. whether top down, or stealth/sneaking based or an open world but traditional experience.