General question- has the Series S held back your vision for this game in any way? As a developer supporting the platform I would be interested in your view (even if its not too deep in detail)1800p/60 with settings between PS4 Pro and Xbox Series X, I believe!
Hey! We weren't offered any money. This was just a decision because of limited resources and only having five people working full time on the team.
What makes you think I'm still not convinced? This was literally my only response in this thread prior to her responding.
Or perhaps more like "How's your experience developing for the Series S been?"
What makes you think I'm still not convinced? This was literally my only response in this thread prior to her responding.Get a Series Xbox and be done with it then. Even when the producer comes out and says it's because they are a small team you are still not convinced.
That's sounds so awesome!! Max draw distances in a game like this is blowing my mind just based on the trailers haha. I remember having a good (if frustrating) time with games like the Witness and Antechamber (I think that was the name?), will definitely have to check this out. If I have a Series X coming, should I wait to play until it comes? Or should I just get started now?This I can answer! So fundamentally, and this isn't marketing speak, we made sure that every version of the game was one we were proud of and would be excited if it was player's only experience with the game. On PS4 and PS4 Pro, you get 1080p and 1620p at 60 fps (though being perfectly honest it goes between about 50 and 60 fps.) The game looks great on either, and you'll of course be able to play the PlayStation 4 version of the game on PlayStation 5 through backwards compatibility and have a great time.
That said, if you watch our trailer for the game that we put out at our initial console launch (https://www.youtube.com/watch?v=w3TJwtuUEr8) you can see what type of game it is in motion - especially in the exterior areas, it's a beautiful game where the architecture really shines. The Series X version has pretty much maxed out settings - faster loads, rock solid 60 fps, max draw distance(!), and more. I especially want to highlight the draw distance. If you want to get the game on PlayStation 4, play it there, and have that be your experience, we'd love that. It's a wonderful version of the game that was in development for a long time and received a ton of love!!
The Xbox Series X version of the game will hopefully reach a new audience, and that new audience will see the same great game, just shining on more powerful hardware with all the bells and whistles.
tl;dr, we're very proud of all versions of MG.
Or perhaps more like "How's your experience developing for the Series S been?"General question- has the Series S held back your vision for this game in any way? As a developer supporting the platform I would be interested in your view (even if its not too deep in detail)
Well you could always edit your post. It was the first response and it set the shitty tone for the threadWhat makes you think I'm still not convinced? This was literally my only response in this thread prior to her responding.
General question- has the Series S held back your vision for this game in any way? As a developer supporting the platform I would be interested in your view (even if its not too deep in detail)
That's sounds so awesome!! Max draw distances in a game like this is blowing my mind just based on the trailers haha. I remember having a good (if frustrating) time with games like the Witness and Antechamber (I think that was the name?), will definitely have to check this out. If I have a Series X coming, should I wait to play until it comes? Or should I just get started now?
Good to hear, thanks!So, our game runs on low end to high end devices, from iPhone 6S all the way up to Xbox Series X. In terms of scalability we always knew that we would be able to hit Series S, but one of my favorite moments in development was realizing just how powerful it actually was (this was a bit before the public announcement.) Realizing that if you're playing on a 1080p or 1440p display, the game would look pretty much the same between Series S and Series X made me very, very happy, as I'm (and this is me personally, not representing the team or ANY studio I work with,) very much a fan of making sure people have lots of ways to experience games.
That said, I want to triple underscore that this isn't a news story saying "Xbox Series X|S launch title dev says games on Series S look the same as Series X outside of resolution," because every game is going to be different. I'm excitedly awaiting my Series X pre-order to arrive along with everyone else so I can see what cool stuff other devs have done on this hardware. For Manifold specifically, the devices are both really awesome.
Scalability really is awesome and I promise it wasn't a gotcha. Thanks for clarifying and good luck with your launchSo, our game runs on low end to high end devices, from iPhone 6S all the way up to Xbox Series X. In terms of scalability we always knew that we would be able to hit Series S, but one of my favorite moments in development was realizing just how powerful it actually was (this was a bit before the public announcement.) Realizing that if you're playing on a 1080p or 1440p display, the game would look pretty much the same between Series S and Series X made me very, very happy, as I'm (and this is me personally, not representing the team or ANY studio I work with,) very much a fan of making sure people have lots of ways to experience games.
That said, I want to triple underscore that this isn't a news story saying "Xbox Series X|S launch title dev says games on Series S look the same as Series X outside of resolution," because every game is going to be different. I'm excitedly awaiting my Series X pre-order to arrive along with everyone else so I can see what cool stuff other devs have done on this hardware. For Manifold specifically, the devices are both really awesome.
You tagged me and I said nor did anything you just said. I still think the situation is stupid, but until there's an actual explanation I'm not going to judge anyone about it. Maybe practice what you preach and don't assume things just because you felt the need to try to dunk on a bunch of users.It looks bad when people just assume stuff is moneyhatted and devs have to come forward and clarify things, maybe wait for more info before making assumptions and judging devs?
What do you mean by actual explanation? More than the one we already got?You tagged me and I said nor did anything you just said. I still think the situation is stupid, but until there's an actual explanation I'm not going to judge anyone about it. Maybe practice what you preach and don't assume things just because you felt the need to try to dunk on a bunch of users.
funny to see everyone saying about MS moneyhating but forgets about sony doing the same with FFXVI, spider man DLC on avengers, deathloop, etc etc etc lol.
congrats to whichever doofy youtuber made up "moneyhat" for managing to maker gamer culture even worse.
Luckily Microsoft caught so much well deserved shit for their Rise of the Tomb Raider shenanigans that they don't seem to be all that keen to pull those stunts anymore, thank god.
oh, way worseThe term actually originated in Penny Arcade. :) It predates Youtube by 5 years.
It Is Also Called "Moolah" - Penny Arcade
Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.www.penny-arcade.com
We don't know why the situation is the way it is, because they're not allowed to say. We just know what it isn't: a paid exclusivity deal. Which wasn't even a thing I implied but somehow I got grouped with the people who did. It could be Sony's fault for all I know. The situation is stupid.What do you mean by actual explanation? More than the one we already got?
Are we ever going to see games based on ID Tech 8 engine and forward on PlayStation Consoles again? Storied Franchises like Doom and Wolfenstein?
I'd rather lose out on timed exclusives than losing out on old storied IP and game engines.
Can't wait to play! Syrenne if i toss an extra 20 onto the game price you mind letting me play a bit early? :P
Ahhh I probably should've done more than a cursory glance :P I'll snag it up now, thanks!If you pay the base $20 you can play now on any platform you'd like including Xbox One and One X - and the availability of the Series X|S version is only limited by how soon you can get your hands on the box :)
We don't know why the situation is the way it is, because they're not allowed to say. We just know what it isn't: a paid exclusivity deal. Which wasn't even a thing I implied but somehow I got grouped with the people who did. It could be Sony's fault for all I know. The situation is stupid.
- The fact that our PlayStation answer is "stay tuned" comes from us, not any of our business partners. We don't want to talk about things until we have details and an announcement ready.
Hey! We weren't offered any money. This was just a decision because of limited resources and only having five people working full time on the team.
Do you not realise what forum you are on? LOL
I went ahead and bought the game to support you. Thanks Syrenne . I look forward to playing it on Series X. :)
Well, Epic did. 🤷‍♂️To be fair nobody will probably pay for exclusivity for this kind of game, it's very niche and not your typical exactly a system seller
Really? That's cool, seems like a great looking indie but most likely not for me
Sorry, I was referring to stuff like Deathloop and Ghostwire. You're correct that only Microsoft seems to be moneyhatting next-gen upgrades.
Will be interesting to see what the responses to this timed exclusivity business are like..
Microsoft is so weird with what they're moneyhatting these days.
There will be mental gymnastics here too. Oh wait, already started I see.
Gating Next gen upgrades... Smh.
Phil "I don't like exclusives except when we get them" Spencer putting in work, yet again.
And I'm wrong seconds later. Sorry, Syrenne!
Lol. All of you are batting 0% right now.
All of this sounds awesome!! I have purchased the game :DSo, our game runs on low end to high end devices, from iPhone 6S all the way up to Xbox Series X. In terms of scalability we always knew that we would be able to hit Series S, but one of my favorite moments in development was realizing just how powerful it actually was (this was a bit before the public announcement.) Realizing that if you're playing on a 1080p or 1440p display, the game would look pretty much the same between Series S and Series X made me very, very happy, as I'm (and this is me personally, not representing the team or ANY studio I work with,) very much a fan of making sure people have lots of ways to experience games.
That said, I want to triple underscore that this isn't a news story saying "Xbox Series X|S launch title dev says games on Series S look the same as Series X outside of resolution," because every game is going to be different. I'm excitedly awaiting my Series X pre-order to arrive along with everyone else so I can see what cool stuff other devs have done on this hardware. For Manifold specifically, the devices are both really awesome.
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Edit so I don't double post (sorry not a super frequent poster so I'm not 100% on etiquette, apologies of this means it's harder to find)
You can play now and your save will carry over! There are actually two completely separate routes through the game, so if you have an Xbox One or One X, play the game normally, and then launch it on November 10th with your Series X, you can go for the 0% route where you don't complete any of the core objectives, explore the architecture in a new way, and still experience everything the Series X version brings to the table.
"Xbox Series X|S launch title dev advocates breaking into MS HQ to steal prototypes of new consoles in order to play her games early"If you pay the base $20 you can play now on any platform you'd like including Xbox One and One X - and the availability of the Series X|S version is only limited by how soon you can get your hands on the box :)
Don't sweat it. There can be a lot of conspiracy theorists floating around.Hey! We weren't offered any money. This was just a decision because of limited resources and only having five people working full time on the team.
If anything, Sony paid capcom to release the game as fast as possible. Do you remember how that game even launched? What did Sony pay if they had to launch the game in that barebones state?Sony helped fund the development of SFV though, different story.
If anything, Sony paid capcom to release the game as fast as possible. Do you remember how that game even launched? What did Sony pay if they had to launch the game in that barebones state?