I'm a couple of hours into this game, and it easily a GOTY contender for me (keep in mind I am particularly passionate about puzzle games).
Here's a launch trailer: Manifold Garden Launch Trailer - YouTube
The game is similar to Portal, The Turing Test, and The Talos Principle. It's a first-person puzzle game that mostly involves manipulating cubes in the game world. But what makes Manifold Garden unique and fantastic is the following:
Think of the game world like a big cube. Typically, most people experience gravitational pull towards the "bottom" of the cube, when playing any video game. In Manifold Garden, you can change the gravitational pull towards any of the six sides of the cubes, and the game leverages this mechanic to help you solve its puzzles.
Reasons why the game are amazing (so far).
Here's a launch trailer: Manifold Garden Launch Trailer - YouTube
The game is similar to Portal, The Turing Test, and The Talos Principle. It's a first-person puzzle game that mostly involves manipulating cubes in the game world. But what makes Manifold Garden unique and fantastic is the following:
Think of the game world like a big cube. Typically, most people experience gravitational pull towards the "bottom" of the cube, when playing any video game. In Manifold Garden, you can change the gravitational pull towards any of the six sides of the cubes, and the game leverages this mechanic to help you solve its puzzles.
Reasons why the game are amazing (so far).
- Clean, minimalist art style, with small splashes of colour. Performs and looks very smooth. Disclaimer: I'm playing the Series X version of the game.
- Mind-bending geometry/architecture:
- The game world's architecture is built with its "gravity switching" mechanic in mind. You might be walking on a surface that appears to have a towering cathedral on the horizon. But to your left, you'll notice similar structures, that appear flipped on their side. The game intends for you to change gravity to walk alongside such structures. If you notice a structure is on its side, you might have to change gravity in order to walk alongside it. For various puzzles, you may need to change gravity just once, to walk "sideways", or maybe multiple times, to walk "upside down" or to walk "sideways" further down. Hard to explain, but I hope you understand.
- The game world is also built to be "infinitely replicating". It is hard to describe exactly what that means. But imagine you're on a floating platform that has a towering structure. If you look over the edge of the platform and look straight downwards, you'll see the same platform and towering structure. And if you were to fall down, you'd land on the exact same platform - not a different platform, but the same one you were standing on a few moments ago. If you look up, you'll see the same thing. And if you look forward, backwards, left and right, you'll see the same thing - the platform and structure are replicated throughout your screen.
- All of this makes for a game world that seems incredibly sophisticated and meticulously crafted.
- Very satisfying puzzles. They're not too difficult, not too easy. Not too obtuse, and not too obvious. The game does an excellent job of teaching you how to solve its puzzles (without telling you exactly what to do).
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