The AppleTV version doesn't run super well either - targets 30 FPS but doesn't hit it consistently. Totally playable but I'm just going to buy the PC version.crosspost from the Apple Arcade thread: i just tried the iOS version of Manifold Garden for a minute, and it's rough. Even on iPhone 11, performance is poor (it targets 30fps but has trouble maintaining it, even in the very first room), and visually, it's a sub-native-res jaggy mess. It's playable, but I'd strongly advise holding out for the PC or console versions instead.
Even the small gaming sites are getting hammered with review requests. Reviewers like myself are still trying to get through months worth of backlog.Also, it puzzles me how somebody can work on a game for so long, announce the release date days before it comes out and release it without any reviews in the busiest month of the year. I guess Epic and Apple helped cover the development costs regardless of sales (and i don't mean this in a negative way...)?
Even the small gaming sites are getting hammered with review requests. Reviewers like myself are still trying to get through months worth of backlog.
I'm sure somebody'll get around to covering this game soon. It sounds like a big deal.
The AppleTV version doesn't run super well either - targets 30 FPS but doesn't hit it consistently. Totally playable but I'm just going to buy the PC version.
I'm on the 4K hardware, on the newest software version (not beta). Despite what I posted earlier, I have just kept playing this version (the game is addictive and challenging in all the right ways). I think I've gotten used to it - it just felt a little sluggish to start is all.I mentioned in the other thread that I am working with Will on supporting some of the target platforms. "Totally playable" is the absolute minimum bar we were going for and we definitely don't want it to be a bad experience. Which AppleTV are you running? The PC build has the best quality and quality settings for sure, but we do want the Apple TV version to feel at least on par with what you'd expect from that hardware.
Finished the game today. Took about 4 - 4.5 hours first time through. Definitely an interesting game with some fun mechanics and great puzzles. Loved the music. Definitely worth it if you like puzzle games in this style. I have no idea how many secrets there are, if there's alternate endings etc. Definitely worth going back through and exploring more for secrets though. I wouldn't quite put it on the same level as Talos Principle, Antichamber or The Witness but it's still great if you like these styles of games.
What would you say the game plays closest to? Antichamber? Talos?
RIGHT?!...but i will say that the entire game is elevated by the tinktinktinktink of cubes being dragged up stairs. tinktinktink of the year
This game is INCREDIBLE -- one of the best puzzle games I've played in years -- but something about the atmosphere and the environments really stresses me out and triggers something deep in my brain? It's hard to articulate. I sometimes just find the tiled, infinite environments really stressful and overwhelming.
Have you guys been able to figure out the menu that comes up when you press LB+RB on a controller?
Anyone found a way into the secret in the first area?On the outside of the huge pillar there's a door and black force field, but I have no idea how to remove them
When everything was said and done after a few hours, I was only truly stumped twice – once because I was impatient and didn't fully survey the area, and once because the small entryway I needed was weirdly tucked out of sight. Sometimes, it's just nice to play a puzzle game that's engrossing enough to keep you entertained without forcing your brain to fire on all cylinders to keep the pace on track.
Manifold Garden has a lot going for it, but above all else, it's simply pleasant – to look at, to listen to, and to play. It's the kind of game you can revisit every couple of years and be confident it'll hold up.