who would have known that after 5 years a game doesnt looks as the games coming out 5 years later :O
You start a thread and get back with a "its only video games" argument with people who disagree with you. lol carry onRead my post again. I ended with it being more impressed at how much graphics have improved in just a few short years. Its okay man its only video games
You do realise that resolution isn't the only difference with the PC version right?! Not even close.I argue this take is weirder, of course the game looks better on PC than most console games, but even with supersampling on the Pro the aformentioned games (not to mention the non-open world games on the console) make the game look dated indeed.
I never thought it was top-end on release. PC obviously fares better with the ability to do high resolutions and tweak other settings, but even still.
The game was hit hard by downgrades. I sorely wish we could've had this:
Beyond the downgrade, what happened to the color palette? Pre-downgrade was so beautifully vibrant, but post-downgrade is so drab.
I actually wasn't aware of that and would love to see the difference. Do you have good comparisons handy?You do realise that resolution isn't the only difference with the PC version right?! Not even close.
Ultimately TW3 is a PC game ported to consoles, with a significant downgrade. Not well optimised like other games you are mentioning and sure the likes of HZD are way more polished on PS4/Pro.
But the PC version of TW3 is a night and day difference over console. And the point people are making here is that they disagree with your thread title, in the sense that the PC version game didn't "get dated fast" and a still looks good today.
I play both versions and tbh PC max settings version doesn't look much better than the base PS4 version lol.I argue this take is weirder, of course the game looks better on PC than most console games, but even with supersampling on the Pro the aformentioned games (not to mention the non-open world games on the console) make the game look dated indeed.
its only vidya gamesSo a game that was developed for 7 years exclusively on one platform and another game that had 8 years of development, much bigger budget and more people working on it all look better than an a 2015 multiplatform title on console?
No shit?
Yeah that was one of my biggest issues with it.The textures and the lack of depth has definitely always been the games biggest weakness, even at launch. Thnakfully the HD reworked texture pack improves both these aspects dramatically. But I always found it disappointing that the only tessalation the game has is for.... hair. The terrain, especailly in Novigrad, and all the stone walls could really have used some of that added depth from it
who would have known that after 5 years a game doesnt looks as the games coming out 5 years later :O
I actually wasn't aware of that and would love to see the difference. Do you have good comparisons handy?
And in a few more years people will say "X game sure has aged badly". Which is always complete nonsense.
Hairworks & HBAO+ are Nvidia features.I'm playing the PC version on a 970 right now and it looks decent, but I can't wait until I get a new rig. I would honestly love to see a free upgrade on the PS5 and XSX - the checkerboard 4K of the Pro version combined with 60fps, and the absolute best settings they could get within that performance profile, hopefully everything at Ultra with HBAO+ and full Hairworks.
RDR2 looks good because of high budget & not magical console optimisation if we want to be honest.Yeah it's amazing. When this console generation started I remember reading stuff like "games this gen won't look better towards the end, because the console architecture is easy to work with. It's just like a PC". Some argued the difference will be mostly better resolution etc.
I don't think anything looks good on ps4 personally. the framerates are incredibly rough.
Way, way back in the day I worked as a Sega representative at Toys R Us, and that was the exact argument we were taught to use: "Sure, PlayStation looks slightly better than Saturn *now*, but those graphics are maxed out - PlayStation is easy to develop for, so what you see is what you'll get. Saturn though, developers have two entire GPUs they have to sync up, it's a bitch to develop for. Games will just get better and better as developers come to terms with the hardware, and it won't be long until Saturn eclipses the PlayStation's graphics.Remember in 2013 when the new consoles launched and people were concerned that the graphics weren't going to get better as the gen went on because they were already easy to program for, and devs would immediately max them out?
honestly knack looks better than every other game released so far and gonna be the bar for another 5 yearsI agree, even stuff like knack hold up, but for some reason tw3 doesn't. The amount of repeated character models, meh quality textures and lighting, which 90% of the time, looks very drab.
Its still a very good game despite that.
people gonna bring up AC unity and Arkham Knight , and while they do look better . especially Unity. Those games dont need to account for dynamic weather, day and night cycles , NPC schedules and much bigger scope . And those things eat up performance when instead it could go improving visual qualitysince someone is saying it wasn't l looker even on day1, could they post a list of better looking massive openworlds released during (or before) 2015?
It wasn't me but Infamous second son looked better imo.since someone is saying it wasn't l looker even on day1, could they post a list of better looking massive openworlds released during (or before) 2015?
It's not just RDR2 though. There's nothing "magical" about it but game makers in general use more efficient and optimised techniques. It's not like GTA V didn't have any budget for comparison. RDR2 also runs at a fairly high resolution and stable framerate compared to similar open world titles, while looking THAT visually amazing.RDR2 looks good because of high budget & not magical console optimisation if we want to be honest.
I think in general comparing games like RDR2 is unfair to most of the industry.
budget and time are 100% a factor but also releasing with more time with the console out in the market to reach much higher levels of optimization with newer and improved tools is 100% a thing that happens.RDR2 looks good because of high budget & not magical console optimisation
G: While many focus a lot on pixel and polygon count, lighting is possibly the most important element in making a game look great. Could you give us some details about the lighting solutions and tech used in The Witcher 3? How much of it is dynamic, and how much is baked?
JT: Lighting is absolutely crucial! And making an open-world game with always changing lighting conditions was a huge challenge. Every light in the game is dynamic, even some effects cast lights too, you can walk up to almost every light source and extinguish or ignite its flame, nothing is baked!
We ended up not using Global Illumination, light bouncing and reflecting… this is similar to what I mentioned previously with visual effects, an area where things keep getting better every year, but these really cool solutions are still far too expensive to use in a complex game. So to add more detail to the lighting, the whole world is covered in "lighting and reflection" probes, that analyse the surrounding area and light it accordingly. It does a pretty good job.