I don't think so but it's been a while since it came up so I may need to refresh the issue with the team.Happy that tou didn't just left the port in a bad state, thanks! Any plans to also add the missing DLC to the game? Those that are exclusive to Vita/Switch?
Ambient occlusion should be optional, judging by the notes. You can probably keep the old method and/or disable it if you prefer.
He said the amount of work it would have required wasn't feasible for this game.
The notes mention that they address a lot of the problems causing crashes.Wasn't the main problem of the PC port the crashes? Are they fixed? Or have they been fixed in a previous patch already?
I'd be very thankful if you'd be able to do that, thanks!I don't think so but it's been a while since it came up so I may need to refresh the issue with the team.
Wasn't the main problem of the PC port the crashes? Are they fixed? Or have they been fixed in a previous patch already?
I'm sure that's the case. I have it on switch already So hard for me to double dipAmbient occlusion should be optional, judging by the notes. You can probably keep the old method and/or disable it if you prefer.
He said the amount of work it would have required wasn't feasible for this game.
Wasn't the main problem of the PC port the crashes? Are they fixed? Or have they been fixed in a previous patch already?
He said the amount of work it would have required wasn't feasible for this game.
There has been a ton of fixes in this latest patch. Remember this is based Durante we are talking about. Go buy it. This is one of the games of the gen in my opinion.I'm wondering this too. I played it in late 08 and it crashed several times.
I'm wondering this too. I played it in late 08 and it crashed several times.
I'm curious on how Lacrimosa of Dana would look without the Dreamcast tier textures
You share the same SP gauge?! So high cost attacks are useless unless they somehow patch in separate SP gauges. No HP buff isn't that big of an issue thanks to flash guard/dodge.you'd now be forced to share your SP gauge with someone else while the computer players could toss out those same skills without any cost.
I wouldn't put much stock in the old PC reviews, since it just got a major fix and improvement patch. Most of the poor reviews were due to the technical issues and crashes that should be fixed now and not the content of the game.The metacritic on steam gave me pause to buy it but the impressions on this thread, the PS4 reviews and this precedent to improve PC ports put me over the edge.
"AI cheats" (funnily enough, that's exactly what I called them during development) are in fact removed for the coop player.Ironically, if the "AI cheats" of your formerly computer-controlled party members are removed, bosses could actually be a much bigger challenge in co-op. In order to avoid escort mission-type shenanigans, the party-based Ys games usually gave computer-controlled characters a handful of advantages, such as reduced damage from attacks (they take like half the damage you do), inability to die (they usually just stick to 1 HP until they come under your control) and the ability to perform skills without SP cost. (whenever you used a skill, they usually used a similar one of their own) Especially that last one would mean bosses would take a lot longer to wittle down because you'd now be forced to share your SP gauge with someone else while the computer players could toss out those same skills without any cost.
Took me way too long to get my controller working in this. For some reason to use an XInput controller I have to check the Generic Gamepad Configuration Support checkbox in the Steam controller settings. Found that kind of strange.
Wii U Pro controller, using the Mayflash adapter the PC detects it as a 360 controller.
He said the amount of work it would have required wasn't feasible for this game.
Very weird, I'm using the same thing and I never had that issue.Wii U Pro controller, using the Mayflash adapter the PC detects it as a 360 controller.
Anyone experiencing massive performance hit after this update? Anyone able to get a rock solid 60fps in 4k with a 2080?
I set super sampling to low, not sure what res that is. I dropped shadow down by a notch, still can't hold 60fps.Are you doing super-sampling on top of the 4k native rendering? That'll end up being 16k or something. The highest shadow settings are also quite expensive.
I set super sampling to low, not sure what res that is. I dropped shadow down by a notch, still can't hold 60fps.
The Cold Steel 3 PC port announcement was probably the biggest one. The Ys 8 patch was the second biggest for me but I don't know if it was the second biggest overall.Is this update available on GOG as well ?
Also, what were the announcements during that NISA event ? I completely missed it.
Is there any chance these updates might make their way to the PS4 version? I dunno about co-op, but Ys VIII isn't exactly a looker and it would be nice to have some of these updates visuals on the console side.
The Cold Steel 3 PC port announcement was probably the biggest one. The Ys 8 patch was the second biggest for me but I don't know if it was the second biggest overall.
Langrisser demo was announced.
I think one other small PC port was announced but it looks like nobody even cared enough to mention it in the panel thread.