Yep, me too!
In general this in depth look of different rendering techniques with examples is what I always wish DF would do, instead of rote counting stairs and doing side by sides.Yep, me too!
I will never forgive DF for skipping BOTW analisys almost entirely, and he did here on resetera. That thread is awesome
I think DF is more popular because of quantity over quality. Not saying they are bad but most people treat them like GODs when it comes to tech analysis. There are many other great options out there.In general this in depth look of different rendering techniques with examples is what I always wish DF would do, instead of rote counting stairs and doing side by sides.
Amen! DF and other sites do amazing work and I think these types of video are always so under appreciated given the time taken to put them together.Thanks for watching, everyone! As always, if you have any questions for me, feel free to post them here and I'll do my best to answer them when I have a free moment.
Also, while I'm immensely grateful for those of you who are able to appreciate this kind of analysis, I do hope that that sentiment can be expressed without animus towards other content creators. Not trying to censor opinions, just trying to keep things positive.
Again, thanks to all of you who appreciate this kind of work :)
Do you think this is an in-house engine or middle ware? There has been speculation that this is an UE4 gameThanks for watching, everyone! As always, if you have any questions for me, feel free to post them here and I'll do my best to answer them when I have a free moment.
Also, while I'm immensely grateful for those of you who are able to appreciate this kind of analysis, I do hope that that sentiment can be expressed without animus towards other content creators. Not trying to censor opinions, just trying to keep things positive.
Again, thanks to all of you who appreciate this kind of work :)
Do you think this is an in-house engine or middle ware? There has been speculation that this is an UE4 game
When your graphical analysis goes beyond simple 3D graphics and into the techniques of making clothing.
The perfect video to wake up to!Thanks for watching, everyone! As always, if you have any questions for me, feel free to post them here and I'll do my best to answer them when I have a free moment.
Also, while I'm immensely grateful for those of you who are able to appreciate this kind of analysis, I do hope that that sentiment can be expressed without animus towards other content creators. Not trying to censor opinions, just trying to keep things positive.
Again, thanks to all of you who appreciate this kind of work :)
That means they really stepped up their game since their only other HD game was Captain AmericaI'm not sure, but if it was UE4, then some of the parallax problems the game has with the cubemap reflections shouldn't exist, as UE4 has bounding spheres/boxes for reflection probes that capture the environment in finite spaces and correct for parallax errors.
I'm gonna go with in-house on this one. Could be wrong though.
Hahaha, well I often try to help people understand the motivations behind certain tech or art choices, and NLG definitely did their homework here, so I thought it was worth pointing out 😁
Also, while I'm immensely grateful for those of you who are able to appreciate this kind of analysis, I do hope that that sentiment can be expressed without animus towards other content creators. Not trying to censor opinions, just trying to keep things positive.
Just to avoid confusion, I'll still be doing a separate analysis of the final build of the game when it releases, and will probably cover the entire evolution of the series at that time. This one's just based on the footage shown so far.
Hear, hear. You're a cool fellow. I enjoy your content but it's also good to see you're kind and considerate too. :)
When your graphical analysis goes beyond simple 3D graphics and into the techniques of making clothing.
That's the kind of shit I live for. It's the flourishes that makes 3D a more interesting mediumYeah, I enjoyed the technical aspect of the video, but I really don't need a video telling me about different types of threading and sowing for clothing.
Hahaha, well I often try to help people understand the motivations behind certain tech or art choices, and NLG definitely did their homework here, so I thought it was worth pointing out 😁
Thank your for explaining all these terms in a way where even I can remotely understand what's going on. The game looks indeed gorgeous, that much is clear. One of my most anticipated titels for sure.Thanks for watching, everyone! As always, if you have any questions for me, feel free to post them here and I'll do my best to answer them when I have a free moment.
Also, while I'm immensely grateful for those of you who are able to appreciate this kind of analysis, I do hope that that sentiment can be expressed without animus towards other content creators. Not trying to censor opinions, just trying to keep things positive.
Again, thanks to all of you who appreciate this kind of work :)
But...this isn't a DF video lol.DF is the best gaming analysis channel on youtube. Those guys always do such a great job!
DF is the best gaming analysis channel on youtube. Those guys always do such a great job!
I wasn't criticising it for the record. I think it's rather charming.Yeah, I enjoyed the technical aspect of the video, but I really don't need a video telling me about different types of threading and sowing for clothing.
Thats Like 2 mins in...Interesting stuff, but like with most long form GameXplain vids, I cant watch it all in a single sitting. I tapped out around the discussion of the stitching of the "L" on luigi's cap.
DF Retro will always be my favourite YT series, keep up the great work John!This is super high quality stuff! Brilliant work as always by brainchild!
I wish I could spend more than a couple days on stuff like this as well as it's way more interesting! Those YT algorithms will be the death of me ha ha!
This is super high quality stuff! Brilliant work as always by brainchild!
I wish I could spend more than a couple days on stuff like this as well as it's way more interesting! Those YT algorithms will be the death of me ha ha!
DF Retro will always be my favourite YT series, keep up the great work John!
Yeah, I enjoyed the technical aspect of the video, but I really don't need a video telling me about different types of threading and sowing for clothing.
This is super high quality stuff! Brilliant work as always by brainchild!
I wish I could spend more than a couple days on stuff like this as well as it's way more interesting! Those YT algorithms will be the death of me ha ha!
DF Retro will always be my favourite YT series, keep up the great work John!