Imagine if this game was a launch title to show off the Switch's potential graphical capability
Then people would have been disappointed because everything after it would have looked worse.
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Imagine if this game was a launch title to show off the Switch's potential graphical capability
Same lolThis topic is selling me on the game but damn it I already budgeted my November games lol
And i have seen some people keep trying to downplay LM3 calling it a Wii U port and not a 'real' Switch game 🤭
Has this actually happen to any good looking and performing Switch games or just another strawman?
Actually, one of the game's developers referenced the "Wii U version" when talking about Luigi's Mansion on Treehouse Live during this past E3. So it very likely was at least planned for the Wii U.What the fuck? I doubt it was even planned for Wii U in the first place
Pretty sure they confirmed it started as a Wii U game thoWhat the fuck? I doubt it was even planned for Wii U in the first place
Actually, one of the game's developers referenced the "Wii U version" when talking about Luigi's Mansion on Treehouse Live during this past E3. So it very likely was at least planned for the Wii U.
(Not that that changes anything, though.)
I rest my case lol.
But seriously, yes plenty of games off the top of my head Yoshi's Crafted World were said to look really nice and great but then the numbers came in and things like "not even native res, unplayable!" cropped up.
What case? I haven't praised it cause I haven't seen it in person, I just asked a serious question, if it's native in handheld mode or not.
This is interestingly the area where I see the greatest need for improvement!
At a glance, it looks like it, but there's reason to believe the game might be using some kind of temporal reconstruction based on the E3 demo (either that or some kind of odd AA implementation). Will need a more structured scientific analysis to tell for sure.
It wouldn`t look out of place as a PS4 first party title, so yeah, it looks pretty great.
I expected a video at the very leat Op...I just started playing the game and I can´t believe what I am looking at. It truly looks like an animation film. You can tell they have put a lot of effort and care in everything: apart from the lightning system and animations that are being fairly praised by everyone, the textures (Luigi´s clothes are a marvelous example), anti-aliasing, details and models, when simple, are notorious too. The cutscenes seem to be running in the game engine too, if I´m not wrong. Also, if I remember correctly the resolution is full HD when docked and the preliminary tests showed a pretty stable game performance-wise.
Hear me out, videos don´t do any justice to this game. You need to have the game in front of you and play it to actually be as surprised as me.
I´m happy this game sets a new standard for Nintendo Switch talking about graphical/technical matters and for Nintendo in general. I know this game is developed by Next Level Games, but they are a second-party, so this is a Nintendo release anyway.
Fight me if you think otherwise ;P
Happy Halloween everyone!
At a glance, it looks like it, but there's reason to believe the game might be using some kind of temporal reconstruction based on the E3 demo (either that or some kind of odd AA implementation). Will need a more structured scientific analysis to tell for sure.
I mean sure, but at the end of the day it is still a Switch game, so something had to give. Enhanced indirect lighting would have likely come at the cost of IQ/resolution, so I can't say I disagree with NLG's chosen compromise. It's nice seeing a game on Switch look this sharp whilst still managing to maintain a lighting and materials model that's closer to current gen standards than last.This is interestingly the area where I see the greatest need for improvement!
And by lighting I mean indirect lighting and indirect shadowing, not 'volumetric' lighting or how objects are shaded in direct light, nor the General colours of the game offers
I bought it from Müller too.Thanks. Since one of our local stores has his yearly or half a year "20% off of every toy or video game" in this exact week
This game is insane, this might be the best animated game I have ever played. Some of the animations are just crazy good!
I heard it had bad framepacing on the E3 demoIt looks stunning in handheld. The only thing I think it needs is a touch of per object motion blur, maybe even full screen motion blur. The 30fps in this game looking a little too flickery for some reason.
Graphics and design go hand in hand, Luigis Mansion 3 certainly has impressive graphics for a handheld game
It is 30.
As I said, you have plenty of gameplay videos on the Internet but believe me in this one, you have to see it for yourself.
I hope we end up using these coins though lol cause I'm obsessed with collecting them.
There is always something more in having the game running in your own hardware, even when it is just to contemplate it. I watch a lot of gameplay videos on the internet, and the visual impact and perception always differs and it is never the same when you are actually playing the game in my opinion.A greatly encoded video should do the trick, no? What would seeing it running on real hardware add?
The one review I watched said not really, they had a ton at game end.
Had to postpone starting due to trick r treating, I really cant play without my kid. C'mon 3:30...
This is interestingly the area where I see the greatest need for improvement!
And by lighting I mean indirect lighting and indirect shadowing, not 'volumetric' lighting or how objects are shaded in direct light, nor the General colours of the game offers