I don't even want to think about the time he spent on research.
What gameplay design choices are so bad to hate?
-You don't have to engage in the gacha thing (you don't even have to spend money on it, like in other titles).
-people said they didn't understand the battle mechanics. Yes, at first glance, it seems overwhelming, but I like some more complex stuff and I think it's really satisfying when you understood it
-the menus were also not 100% thought through, but again, not a deal breaker
-the field skills do not hinder you in the main story as long as you read about it in the tutorial and unlock skill throughout the game
Sorta answered these earlier, but real quick
-You don't have to engage in the gacha thing (you don't even have to spend money on it, like in other titles).
I don't like the randomizer. Less is more to me. Half the rare blades are super sexulized which is also a turn off.
-people said they didn't understand the battle mechanics. Yes, at first glance, it seems overwhelming, but I like some more complex stuff and I think it's really satisfying when you understood it
I liked the battle system up until the big ending areas -- the strategy stays the same for too many fights.
I liked it a lot in the middle of the game...!
It's more about the speed you can build elemental combo to wreck enemies, and if you don't, most of them "rage" and start OHKO-ing you. :/
It's got a lot of layers, but the tactical element is the prep before the fight than the fight itself.
-the menus were also not 100% thought through, but again, not a deal breaker
Not a deal breaker, but there is WAAAY too many characters to micromanage. Having to boot up the affinity screen (and without a shortcut button) was a lame way to lock skills (they should have been automatic).
Easy fix: You don't need to be reminded what the controls are for this game all the time. The directional buttons should have been shortcuts
-the field skills do not hinder you in the main story as long as you read about it in the tutorial and unlock skill throughout the game
They take way too long to get through, the amount of "field points" adds up between secret areas and just wanting to pick plants on the field. If you don't have the character, then into the menu you go to grab the "Pokemon" with the "HM" you need....then back once again to get rid of the crappy character you used for just this purpose. >_<
Have to agree with this. Not even being Melia my favorite character could force me to continue playing Future Connected. Battle music is nice and I'm glad Melia takes charge of the plot. That's all could say about Future Connected.
It wasn't that good (Torna is like a million times better; but I def feel I got what I paid for...literally). But honestly it was a really good bonus as far as utilizing dummied out content; and gave a fan favourite character some time to shine. It might not have added much, but I love that it was there all the same; the Bionis Shoulder was an incredible area that we otherwise stayed hidden till now.