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Hey Please

Avenger
Oct 31, 2017
22,824
Not America
ITT, I learned that not many are fan of the one thing that, I, as an older gamer, who does not play one game after another ad nauseum, found to be an evolution for the better- A maturation from the shoot shoot bang bang to a more exploratory and introspective journey.

Setting aside the sore spot that was Sam's character (which did not bother me as much) the game was an exploration of Nathan's character and his relationship dynamics and growth with his wife, Elena, and Sully, Sam, before saying good bye to these characters for good.

Presumably this game would resonate better with an older crowd than the Fortnite/PUBG generation, and more so if they have followed the journey of Nathan.

Perhaps, I am being too harsh on people who are complaining about pacing and exploration. Perhaps it was the previous games that set the expectation that Uncharted could never amount to anything more than a vapid adventurous romp that placated the desire for male power fantasy of blowing stuff up, killing things/people on a regular basis and in large numbers, getting the girl and defeating some great evil.

I guess the new TR series would be more to their taste.
 
OP
OP
Aurc

Aurc

Member
Oct 28, 2017
6,890
Most gamers have a generally positive view of Uncharted 4 but, if they are anything like me, they feel repelled from entering the thread and validating the OP after reading overinflated criticisms like....

"One of the most subpar gaming experiences I've ever had the displeasure of experiencing".

I prefer to laugh and continuing cleaning my records.
Admittedly, that is an overinflated opening statement, but I did go into detail for the rest of the post. I already owned up to the fact that I was unnecessarily harsh in the way I came across.
Aurc It may be bad but it ain't no Life is Strange, that's for sure.
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Don't wage this war, Luce.
 

Alienous

Member
Oct 25, 2017
9,598
Yeah, I wasn't a big fan of it.

It's a 10 hour game stretched to a 15 hour one, and large amounts of it consist of navigating beautiful environments with no challenge and accompanied by the least charismatic character in the franchise.

It does make sense knowing the troubled development of the game, but there are still unforced errors like spoiling the only significant set-piece of the experience in the game's marketing, as mentioned in the OP.

I do wish some of the ambition of the original vision for Uncharted 4 translated to the final product. Ideas like a stamina system, and getting a pistol at the midpoint of the game (and using it to aid navigation, like shooting holes into a rock wall), but I understand just trying to deliver a solid product with a franchise as big as Uncharted.

That all said The Lost Legacy is fantastic. It makes a great use of the gameplay mechanics Uncharted has, and also the personalities that can make a jeep ride entertaining.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
And why's that? The flashback is effective because you play it, you don't expect the twist because of it.
I think it's great, more games should play around with the narrative using gameplay.

It's pretty much the Unreliable narrator trope(?) put into gameplay.
Because it's not a logical thing to assume. You play something and it happens. That's the whole thing of an interactive medium. It's an unreliable narrator trope without even telling you there's an unreliable narrator, or narrator at all. Nobody said it's Samuel narrating this to Drake. It was presented as a normal flashback that then got retconned in the worst twist I witnessed in quite a while.

Again, it feels like this was a chapter already planned when Hennig was still on board. In her story's context the whole chapter makes sense and didn't let you play shit that never happened.
 

Megatron

Member
Oct 27, 2017
5,445
Kind of an ironic read for me seeing as DAI and UC4 handily remain my 2014 and 2016 GOTYs, but I won't deny there's been come-around movements on them both.


Did you have a wiiu? Mario Kart 8, Smash 4, Bayonetta 2 and DK Tropical Freeze all came out in 2014, plus Sunset Overdrive on X. For me those were all better than Dragon Age. Even at the time.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
nib95, I read your entire post, and thank you for that. There's a lot of truth to what you're saying: when things get dynamic and fluid, Uncharted 4 flows super well. The core issue is that the encounter prevalence is so low, the engagements are so few and far-between, that it feels like they're all over in the blink of an eye. The headshots being an instant kill actually contributes to that a bit: if you aim well, you'll clear the entire arena of enemies within a minute or two, and then it's onto the next 30 minutes of walking and climbing.

Again, though, a lot of what you've said on the game is fair and accurate.

Thank you, and yes I agree regarding the headshots and dynamism thing. I think that's the difference between why some find the combat segments overly long or bullet spongey, whilst others find them way too short lived. If you're potent with your aim and traversal, the combat encounters as you've mentioned, are often over very, very quickly, and thus the pacing issues can be further exasperated.

It might not help that some of the combat encounters are optional too, since there are 2-3 in Madagascar that you can actually miss altogether. Then there's the fact that you can stealth entire segments too, so some might not even need to fire as many bullets. It's great ND offer options and diversity, but again, that can inadvertently lend to combat seeming further underrepresented or short lived.

Regarding all the climbing and exposition, Druckmann actually explained that initially climbing was skill based in testing. They designed all the climbing segments to be based on player input with stamina and additional inputs etc, but then in late QA testing they found that the skill based climbing ruined the dynamism of the combat and flow of the game. As a result they had to undo the new climbing system altogether, but didn't have enough time to completely fine tune pacing and combat to exposition balancing, accounting for the change.

Still, as mentioned I loved my time with it and also my subsequent play throughs (albeit ever so slightly less than the first). I think it's an absolutely incredible globe trotting adventure, full of cool moments and excellent combat encounters. I don't really mind the exposition myself as I enjoy the visuals, sense of wonder, discovery, and banter between the characters. It's almost like a window into a another country or place or something that I enjoy exploring and experiencing, even if the exposition isn't especially challenging. It's just a shame there aren't more combat encounters or set pieces in the game, but that didn't detract from the game bring a blast to experience or being my GOTY in 2016.
 
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jett

Community Resettler
Member
Oct 25, 2017
44,653
As noted by your Tobal avatar, you're a person of taste OP.

You're pretty much on the money OP. UC4 is my least liked ND game. It's essentially impossible for me to muster the will to play it again, whereas I played all of their previous Uncharted games and TLOU multiple times.
 

NeoBob688

Member
Oct 27, 2017
3,635
I think the game is quite good overall. It is just overly long, suffering from poor pacing in spots, a lack of memorable set pieces, some dull story beats, lacking some of the good humor and charm of the previous games, and feeling a little sluggish to control. It is somewhere between an 8 and a 9.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,255
Midgar, With Love
Did you have a wiiu? Mario Kart 8, Smash 4, Bayonetta 2 and DK Tropical Freeze all came out in 2014, plus Sunset Overdrive on X. For me those were all better than Dragon Age. Even at the time.

I didn't, naw, and my household gets a ton of mileage out of MK8 Deluxe on Switch these days so I'm sure the original version would have been a great GOTY contender. But Dragon Age is my favorite series and Inquisition is a top 10 game of mine, so it wouldn't have eclipsed it and I'd be surprised if any of the others did. I mean, never say never, but we've been playing Smash Ultimate and I love, love, it, but I'd never rank it higher than Inquisition.

I think the thing that helps me look past the Dragon Age series' more blatant faults the most is that I adore the lore -- especially the third game's. I'm not sure that makes for the most objective standpoint I could have, but it goes a long way for me.
 
OP
OP
Aurc

Aurc

Member
Oct 28, 2017
6,890
ITT, I learned that not many are fan of the one thing that, I, as an older gamer, who does not play one game after another ad nauseum, found to be an evolution for the better- A maturation from the shoot shoot bang bang to a more exploratory and introspective journey.

Setting aside the sore spot that was Sam's character (which did not bother me as much) the game was an exploration of Nathan's character and his relationship dynamics and growth with his wife, Elena, and Sully, Sam, before saying good bye to these characters for good.

Presumably this game would resonate better with an older crowd than the Fortnite/PUBG generation, and more so if they have followed the journey of Nathan.

Perhaps, I am being too harsh on people who are complaining about pacing and exploration. Perhaps it was the previous games that set the expectation that Uncharted could never amount to anything more than a vapid adventurous romp that placated the desire for male power fantasy of blowing stuff up, killing things/people on a regular basis and in large numbers, getting the girl and defeating some great evil.

I guess the new TR series would be more to their taste.
Wow. I uh, don't know what to say here, but first off, you're assuming a lot.

The bolded especially is a pretty weird line. I grew up with the Uncharted 3 multiplayer, not Fortnite. I'm a grown-ass man in his 20s. I did follow Nathan's journey, and that's why I was so displeased with its finale, after years of investment and positive feeling towards his character (and Sully, Elena, Chloe, etc.)

Add to that how many in this thread agree with its premise, and I guess we're all just a bunch of Fortnite and PUBG players. I think you've forgotten that we're talking about Uncharted, a series rife with explosions and setpieces, not an arthouse piece where two characters sit in a room and talk to each other. It's completely reasonable to expect spectacle from Uncharted, because that's what they've always sold us. If I wanted something slower-paced, I'd play that, not "Summer Blockbuster Simulator 2016".

The profundity and maturation of which you speak is not even a prevailing presence in Uncharted 4. Drake and his ilk still slaughter men by the dozens, if not hundreds, and then they talk to their friends like a bunch of spunky adventure pals. The series is very unlikely to reach what you seemingly desire from it.
 

LastNac

Member
Oct 30, 2017
5,189
Sorry man, it's probably excessive in some ways, but I genuinely just wanted a solid conclusion to Nathan Drake's arc. Uncharted meant a lot to me in my teenage years, and epilogue aside, this was a weird way to end it. I wonder what Amy Hennig's version would've been like.
From what has been alluded to by those that know, there would have been less gunplay, more fisticuffs, and the ability to create your own handholds.

From a story perspective Sam and Nate were estranged, but they were never the "Drake Brothers," it seems like Sam was cynical and mocked his brother for his delusions of grandeur and would tear down his brother's fabricated persona. He would be introduced early on as the villain, we wouldn't know they were brothers until Drake reveals that at some point. By the end however they would team up to defeat Rafe.

Overall, I honestly would have preferred the story take Hennig's direction of apparently continuing to de-romanticize the life he had built up in his mind. I really think UC4 cheapend the ideological concept UC3 had set up when it comes to Nate taking the last name Drake. It went from a "street urchin buying into his own con" Dickensian tragedy to "lets change our name as we run from the law" situation. As a "head in the clouds" younger brother myself, I would have loved to see a video game explore the dynamic between the cynical older brother and the imaginative younger one.

I do love UC4's pacing, but I agree with those who have mentioned it before. TLL is your go to UC this generation.
 

Nakenorm

The Fallen
Oct 26, 2017
22,286
Because it's not a logical thing to assume. You play something and it happens. That's the whole thing of an interactive medium. It's an unreliable narrator trope without even telling you there's an unreliable narrator, or narrator at all. Nobody said it's Samuel narrating this to Drake. It was presented as a normal flashback that then got retconned in the worst twist I witnessed in quite a while.

Again, it feels like this was a chapter already planned when Hennig was still on board. In her story's context the whole chapter makes sense and didn't let you play shit that never happened.

Agree to disagree I guess. I think it was executed wonderfully. And I don't think just because it's interactive that developers should be restricted in their narrative. Sam was describing what was happening, I don't need more of an explanation than that, he's the narrator in this case.
 

rashbeep

Member
Oct 27, 2017
9,457
Perhaps it was the previous games that set the expectation that Uncharted could never amount to anything more than a vapid adventurous romp that placated the desire for male power fantasy of blowing stuff up, killing things/people on a regular basis and in large numbers, getting the girl and defeating some great evil.

well... i don't think it really is much more than that. and that's ok (it was enough for 3 great games). UC4 has sweet combat mechanics (that don't get a chance to shine nearly enough), but what are you left with aside from that? a dull pirate treasure story with a closer look at a lead character who really isn't that interesting with lots of mindless climbing in between.
 

Megatron

Member
Oct 27, 2017
5,445
What are people's thoughts on the epilogue?

I liked it. I do wonder how it will impact the rumored future Uncharted games Sony made a new studio for.

One thing I REALLY hated about Uncharted 4 is how Elena got completely shelved in favor of Douchebag Sam. But I did love seeing Chloe again. And I liked Lost Legacy more than U4.
 

RedSwirl

Member
Oct 25, 2017
10,051
I still wanna find the time to go through UC4 at least one more time, because I loved it. I need to figure out if it's my favorite or second favorite UC game next to 2.

Personally, UC4 achieved the balance between action and adventure I'd always wanted to see for the Uncharted games. I didn't like UC1 because they tried to sell it as an adventure game like Tomb Raider but with shooter set pieces, and it ended up being just a shooter. 2 and 3 are a bit more balanced but 4 actually felt like it was trying to be a good adventure game. I also like how well UC4 uses its vehicles as tools in traversal, puzzles, and action sequences in a way that increases the sense of scale from the previous entries.

What probably pleasantly surprised me the most is how much Naughty Dog tried to tell the non-action sequences using the established mechanics of the game, relying less on cut scenes and QTEs and just... telling the story through the game. I liked that they were willing to do that without you having to shoot people every five minutes. Is that all people really want from these games?
 

Reinhard

Member
Oct 27, 2017
6,592
Lost Legacy is a far better end to the franchise. U4 is definitely the weakest Uncharted game and that is saying allot considering how many flaws Uncharted 1 had.
 
Jan 11, 2018
9,653
I can't disagree with anything said in the OP. It was one of the most disappointing games of the generation for me. Clearly Hennig and Richmond had a different vision, and then Strucklann came in and took pieces of it and did their own thing with it. You could really tell that they would have much rather been making TLoU 2 at the time, and the game ended up feeling more like "The Uncharted of Us." Uncharted 1-3 are three of my all time favorites, so that made it hurt even worse.

That being said, I'll echo what others have said about The Lost Legacy. It's not as good as 1-3, but at least it feels like an Uncharted game and has some great moments, including the best set piece in the entire series.
 

StraySheep

Member
Oct 26, 2017
8,276
The Kurosawa movie? Not sure what that's got to do with this but ok lol.

A movie filled with unreliable narration showing scenes that didn't happen. To be fair at the first time I watched it I wasnt sure how I felt about that fact.

I loved U4. To address some of the points in the OP, I never grew tired of the climbing, found the combat easily the best in the series, and found Rafe to be way better than most of the villains in the series (maybe Marlowe, think that was her name, was better but the final showdown for sure was the best in U4). Sorry you didn't like it OP, but I got everything I wanted out of it.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
A movie filled with unreliable narration showing scenes that didn't happen. To be fair at the first time I watched it I wasnt sure how I felt about that fact.

I loved U4. To address some of the points in the OP, I never grew tired of the climbing, found the combat easily the best in the series, and found Rafe to be way better than most of the villains in the series (maybe Marlowe, think that was her name, was better but the final showdown for sure was the best in U4). Sorry you didn't like it OP, but I got everything I wanted out of it.
Yeah I was also a bit baffled, but maybe it comes across as cheaper here because of the interaction with the medium. I don't have these problems with books or movies for some reason.
 

Korigama

Member
Oct 25, 2017
20,482
Most gamers have a generally positive view of Uncharted 4 but, if they are anything like me, they feel repelled from entering the thread and validating the OP after reading overinflated criticisms like....

"One of the most subpar gaming experiences I've ever had the displeasure of experiencing".

The thread becomes a beacon to people who did not enjoy the game. I prefer to laugh and continuing cleaning my records.
.

There are certain games that Era hates that most people actually liked that I simply avoid threads for more often than not. I had no expectations for Uncharted 4 after absolutely despising Uncharted 3 (its story, its villains, its setpiece before justification mentality, its awful encounter design with neverending shootouts and bullet-sponge enemies, its melee system), but then ended up loving it after being so disappointed by Drake's Deception.
 

chaosaeon

Member
Oct 26, 2017
1,116
Here's what I just said in the other UC thread : The one thing that was sorely missing from UC4 was memorable and themed music. In UC1, 2 and 3 the music had flavors of the locations and used different instruments and there was much more character in the sound. UC1 had spanish guitars, in UC2 they have all those low horns and throat singing in the ice caves and temples, and that asian violin used during the cityscapes. 4 had a new version of Nate's theme and a couple decent action pieces (two of which sound almost the same) but it was all just movie orchestra and that's about it.

The new composer honestly sounded like he listened to the first 15 minutes of the UC1 soundtrack and said "Oh, yeah I can do that." UC4 soundtrack sounds almost like a rehash of UC1 with that whistling flute being overused. The Scotland chapter could have had more strings, a celtic fiddle or even a single long and faded distant note of a bagpipe along the coastline for example, anything really. And they had Madagascar, the opportunities were so high for different musical styles.
 

moomoo14

Banned
Oct 25, 2017
441
It's so interesting to me that Uncharted 4 isn't liked much among series die-hards. As someone who didn't like 2 & 3 very much, and didn't even bother with 1, I found Uncarted 4 to be the best game in the series by far across the board. Level design was more varied and interesting, shooting more refined, and the story more nuanced and interesting. Any pacing issues the game has were shared by earlier entries. Climbing has never been particularly great, imo.

I found Joseph Anderson's views on the games to reflect my own, with 4 being the first time the games actually had a good story.
 

Ichi

Banned
Sep 10, 2018
1,997
It 2as very mediocre. There were no memorabke setpiece, no memorable funny moments, puzzles were very sparse, forgettable setting. Almost no gunfights. And just climbing climbing climbing where all you do is press the analog stick forward and press X. Literally killed the game for me. I was out of it by the time I got to Madagascar. The story was shit. Suddenly there's Sam and then they had this lady in a house and their mother and all that shit not only did not flow together well but it's all just a emotionally-forced storytelling rid of substance and meaningful story. Just because the faces looked like they're acting and there's emotional music doesn't mean the story is good.
 

potatohead

Banned
Oct 28, 2017
3,889
Earthbound
ITT, I learned that not many are fan of the one thing that, I, as an older gamer, who does not play one game after another ad nauseum, found to be an evolution for the better- A maturation from the shoot shoot bang bang to a more exploratory and introspective journey.

Setting aside the sore spot that was Sam's character (which did not bother me as much) the game was an exploration of Nathan's character and his relationship dynamics and growth with his wife, Elena, and Sully, Sam, before saying good bye to these characters for good.

Presumably this game would resonate better with an older crowd than the Fortnite/PUBG generation, and more so if they have followed the journey of Nathan.

Perhaps, I am being too harsh on people who are complaining about pacing and exploration. Perhaps it was the previous games that set the expectation that Uncharted could never amount to anything more than a vapid adventurous romp that placated the desire for male power fantasy of blowing stuff up, killing things/people on a regular basis and in large numbers, getting the girl and defeating some great evil.

I guess the new TR series would be more to their taste.
+1 bro

U4 is a massive achievement, combining all the elements I also as a middling older gamer love to see in games

I didn't mind the Sam retcon either, I enjoyed it for what it was, just a fun Uncharted romp
 

zuf

Member
Oct 25, 2017
2,890
It's so interesting to me that Uncharted 4 isn't liked much among series die-hards. As someone who didn't like 2 & 3 very much, and didn't even bother with 1, I found Uncarted 4 to be the best game in the series by far across the board. Level design was more varied and interesting, shooting more refined, and the story more nuanced and interesting. Any pacing issues the game has were shared by earlier entries. Climbing has never been particularly great, imo.

I found Joseph Anderson's views on the games to reflect my own, with 4 being the first time the games actually had a good story.

They just want more of the same. UC4 was pretty ambitious for a sequel. It also didn't have the perfect pacing that is referenced as the high watermark for UC2. From the criticism over the last two years, it seems many are close minded in terms of what they want Uncharted to be. Probably part of the reason why Lost Legacy is now viewed more fondly.
 

WinFonda

Member
Oct 27, 2017
2,428
USA
u4 plays wonderfully, but the single player has some pacing issues. i don't think those issues are a problem for most people's first playthrus, but u4 is probably the worst Uncharted for replayability. u4 is going for the slow setups and the big payoffs. Keep in mind that's the priority for u4, closing the chapter on Drake's story. it's also fairly long, and I think it stays with you long after you beat it; hence why it carried so many GOTYs. I only played the SP once 3 years ago now but I have no problem recalling the locations and the major story beats, cutscenes. The game is memorable and leaves a lasting impression. but just accept the fact if you want to see the mechanics come together in full, if you want just the red meat; you basically have to hop on the multiplayer, because the singleplayer only gives you glimpses and flashes of the combat before it's whisking you along. the multiplayer shows how far Uncharted has come and how brilliant it is at blending everything it does so well.
 

VanDoughnut

Member
Oct 30, 2017
3,424
It's so interesting to me that Uncharted 4 isn't liked much among series die-hards.

No no no! I'm a diehard, I loved it. I will defend UC4 til the end of my days!

Yeah it's just paced differently and maybe it doesn't work all the time. But the story, action, and sense of adventure is all there and the team really stepped their game up to provide these things. They TLOU Left Behind-ified UC4, and as an experiment it was a success to me. I replay it every year like TLOU.

It's just a classic adventure game to me and the best UC.

(And lol we can't have unreliable narrators in games now? When did that happen?)
 

kanuuna

Member
Oct 26, 2017
724
The worst thing OP doesn't even mention. The prison escape scene was completelly invented yet we palyed through the entirety of it anyway. It's such a cheap trick to make us believe it happened. You don't play through memories that never happened, it's bullshit.
It's not a 'memory' though - it's a visualization of the story he's telling. I'm also not convinced that it's an universally loathed part of the game.
I thought the lie twist worked specifically because the prison break was a playable segment. Had it been just a line in the Sam's homecoming cutscene or a 20 second flashback in video form, I feel like I might've forgot that bit of the story by hour ~9 where the lie reveal takes place. The deception also makes Sam way more loathsome of a character than Alcazar ever could've been.
 

chanunnaki

Banned
Oct 25, 2017
1,783
Uncharted series is in my top-3 all-time favourite series of games (excluding the vita entry). U4 isn't everything it could have been, but it certainly didn't fail in any respect in my opinion. I have only got fond memories of my time with it. And I played through it twice.
 

MetalGear?

Member
Nov 8, 2017
600
I still think uncharted 4 is the best uncharted game, i had a lot of fun with it. Shame you did not OP.
If your problem is pacing maybe try TLL. Its like a uncharted best hits game.
Agree, for me it's the best one. Loved those slower paced parts. They could make an Uncharted 100 hours long and I'll love it.
 

Bruceleeroy

Banned
Oct 26, 2017
5,381
Orange County
I don't agree with a lot of what you said but it was a really well written post and I can definitely see where you're coming from especially with the pacing
 

Tetrinski

Banned
May 17, 2018
2,915
I totally agree with the OP. After going back to the game, it's a very disappointing experience once you get over the graphics showcase. It's a shame, because the game that Hennig wanted to make sounded much more interesting but neither Sony nor Naughty Dog seem ready to make an Uncharted game where you don't shoot anyone for the first half of the adventure. Interview in English with Spanish subtitles: https://youtu.be/1sMtxJK87CI

Also, I think the franchise didn't evolve enough and what was fun 10 years ago has become ludonarrative dissonance now.
 
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carlsojo

Member
Oct 28, 2017
33,759
San Francisco
The best parts of this game were Nate and Elena.

Hated the Sam stuff. Hated most of the fights too sadly. The last big gunfight in particular was just awful.

Shame because I loved Libertalia.
 

Fredrik

Member
Oct 27, 2017
9,003
Disagreed. For me it was the best Uncharted, I never understood the UC2 praising, UC4 was much much better and varied in my opinion, from the boats, cars, stealth, open-world driving, to the post-game sequence with their daughter, it was amazing, loved the story twists as well, it was in the top 5 for the most amazing playthroughs for me this generation. UC3 was better than UC2 as well. I'd agree that UC2 was better than UC1 though.
 

Kasey

Member
Nov 1, 2017
10,822
Boise
I literally just played through the game again for the third time just before Christmas. I agree that the pacing was too sombre and slow for its own good, mostly because there was too much climbing and downtime, and too few combat scenarios, but I personally love it none-the-less. In my opinion there isn't really a better historic pirate based narrative out there in any moving medium (film or gaming), and the next best thing is probably something like The Goonies.

Story and sense of adventure.

I love the way the story builds up, takes you all over the world, and also keeps delving deeper and deeper in to the mystery of Avery's treasure. What should have been a simple loot hunt, ends up turning into some massive pirate tale that is full of twists, turns, grandiose tests, puzzles, trials, tribulations, partnerships, societies, cities, betrayals, civil wars, back stabbing, murder and all the rest.

Then the way it intertwines with the characters in the game and takes you globe trotting, is awesome too. One minute you're in some Panamanian prison, the next some Mission Impossible style heist in Italy, then sliding and swinging around historic ruins in Scotland, then driving around the muddy plains of Madagascar, swimming and exploring a paridisical tropical island, making your way through a rich historic secret city, seeing a huge spooky pirate ship and so on. There's just so many cool moments, locations, areas, layers and elements to it.

Also Nate and Elena are charming, Nadine bad ass, Rafe a cool villain, Sully awesome as ever, and Sam a decent addition. The ending as well, is really beautiful.

I personally didn't really see the issues with Sam that you did, mostly because I felt Drake himself allowed himself to get caught in to the lie mostly because he himself was not content with his own life, and was secretly looking for an excuse to get back in to the game. The story of Alcazar being far fetched was sort of besides the point. It was the excuse that gave Nate a way back in.

Combat and encounter design

The other thing I really enjoyed about the game is that the actual combat gameplay itself is exceptional. The best it's ever been and some of the most fluid, dynamic and rewarding in any third person shooter out there. Whilst imo there are too few combat encounters and set pieces in the game, what there is, is generally really well done.

To go into some of the things I think makes the combat so rewading.

1). Greater emphasis or reward factor to precision shooting and less bullet spongeyness, dependant on player skill and aiming competency. In UC4 essentially every weapon in the game can take out the vast majority of enemies with a single well timed bullet to the head (this is also true of previous Uncharted games), no matter what weapon it is. This headshot multiplier gives the combat an added skill ceiling, and greatly rewards players who are more precise and methodical with their aim and recoil management, and to reiterate, not just with certain specific weapons, but every weapon in the game.

s4PIJk8.gif


2). Hit detection, hit reactions and fluidity of animations are class leading in UC4. Whilst it might not have the visual element of extreme gore, blood splatter etc, it compensates by having insanely good hit reactions and animations, that give a super accomplished sense of feedback and response to the combat, making every bullet, grenade etc super impactful.

pTf4HuF.gif


giphy.gif


3). Fluidity and precision of controls in the game are also top notch. Everything just feels super polished and good to play. The contextual animations, melee, cover system, obstacle detection and movesets, responsiveness to shooting, climbing, jumping and all the rest. There's a fluidity to combat and gunplay that makes everything feel better.

4). The weapons in the game pack a punch and sound both realistic and fantastic, especially with a good pair of headphones. This is one aspect the game really improved on from previous titles.

The following points are less specifically about gunplay and more about the combat in general.

5). The mobility, dynamism, fluidity of combat and freedom of approach options in the game are simply put, top tier. The different mechanics, systems, tools etc in place allow for players to seamlessly and effortlessly switch between gunplay, stealth, melee etc, and constantly dynamically traverse environments mid-combat, in a quick and responsive way.

You're never going to get this sort of mobility, verticality and dynamism from most if any other third person shooter.


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6). UC4's arena / level and encounter design is some of the best in the business. Several of the combat encounters or arenas in the game are orders of magnitude more layered, dense, open-ended and broad, with considerably more approach options and verticality than most third-person shooters.

Not only are there a huge number of different levels of height, but the way they are interconnected is genius, plus you have the lasso rope swinging, swimming, ledge shimmying, climbing, jumping, grass and all sorts mixing up how you can traverse or manage the space.

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Anyway, thought I'd offer a more comprehensive answer, so there you go.

You have this post saved as copypasta, don't you?
 

Ukraine

Banned
Jun 1, 2018
2,182
I have to agree. U4 pacing isn't great. That said it's still probably my favorite franchise.
 
Nov 23, 2017
4,302
There has been more written about the pacing of UC4 than there has been about the pacing of probably 25 other AAA games combined. It usually just seems to mean I don't like thing considering the game always has you doing something or has some sort of characterization going on. As if armchair forum critics know what good game writing actually is...