Picked this game up a couple of weeks ago because I'm trying to go through all of my 3DS games before putting the thing away for a while. And wow, this game is just so utterly uninteresting.
The level design almost feels ripped straight from the games they come from. It's really telling especially in Mushroom Hill Classic version in that there is a checkpoint three seconds before you finish the level, the same checkpoint being in the original version before you fought a mini-boss. It comes across as really low-effort to be honest. Especially when the game is visually and aurally less impressive and appealing than the games it takes from.
Then there's the Classic and Modern Sonic gameplay which really just feels the same? Both are in 2D, Classic Sonic was given a homing attack, and the only really difference is that the Modern Sonic can boost and just feels floatier, that's really it. Even the music, which in the console versions was tailored to each Sonic's era, doesn't sound different in style between the two. Like with Emerald Coast, instead of trying for a new style with Modern Sonic, they just gave him the second part of the Emerald Coast stage theme, but thematically it sounds the same as Classic Sonic's stage.
And ultimately, the game just doesn't really do anything new. Like I said, the level design feels ripped from the games these stages are taken from, meaning there aren't any unique twists for the stages here, such as with Modern Sonic's City Escape stage in the console version having the GUN Truck chase after Sonic on the sides of buildings while also having new razor saws attached to it. Even the special stages are ripped out from Sonic Heroes' ones.
It feels so weird even critiquing this game, because the game really is just one whole hour long. It's got these missions to complete, that also need to use play-coins to unlock, but they're so basic (defeat X amount of enemies, collect X amount of coins, finish the stage in this amount of time) and beating them gets you gallery items, but it does not feel worth the time, it's just not fun.
Edit (adding post I wrote below):
Playing a bit more of the game has just made me want even more for SEGA to allow for Dimps to make another 2D Sonic game (that's more Advance/Rush, less Sonic 4).
But I feel like with Mania being a thing, and Mania 2 never going to happen, I imagine smaller budget 2D Sonic games are a thing of the past given a new Dimps 2D Sonic would prompt fans to ask the question over and over again "why aren't we getting Mania 2 instead?"
Anyways, what were your thoughts on the 3DS version of Sonic Generations, Era?
The level design almost feels ripped straight from the games they come from. It's really telling especially in Mushroom Hill Classic version in that there is a checkpoint three seconds before you finish the level, the same checkpoint being in the original version before you fought a mini-boss. It comes across as really low-effort to be honest. Especially when the game is visually and aurally less impressive and appealing than the games it takes from.
Then there's the Classic and Modern Sonic gameplay which really just feels the same? Both are in 2D, Classic Sonic was given a homing attack, and the only really difference is that the Modern Sonic can boost and just feels floatier, that's really it. Even the music, which in the console versions was tailored to each Sonic's era, doesn't sound different in style between the two. Like with Emerald Coast, instead of trying for a new style with Modern Sonic, they just gave him the second part of the Emerald Coast stage theme, but thematically it sounds the same as Classic Sonic's stage.
And ultimately, the game just doesn't really do anything new. Like I said, the level design feels ripped from the games these stages are taken from, meaning there aren't any unique twists for the stages here, such as with Modern Sonic's City Escape stage in the console version having the GUN Truck chase after Sonic on the sides of buildings while also having new razor saws attached to it. Even the special stages are ripped out from Sonic Heroes' ones.
It feels so weird even critiquing this game, because the game really is just one whole hour long. It's got these missions to complete, that also need to use play-coins to unlock, but they're so basic (defeat X amount of enemies, collect X amount of coins, finish the stage in this amount of time) and beating them gets you gallery items, but it does not feel worth the time, it's just not fun.
Edit (adding post I wrote below):
Playing a bit more of the game has just made me want even more for SEGA to allow for Dimps to make another 2D Sonic game (that's more Advance/Rush, less Sonic 4).
But I feel like with Mania being a thing, and Mania 2 never going to happen, I imagine smaller budget 2D Sonic games are a thing of the past given a new Dimps 2D Sonic would prompt fans to ask the question over and over again "why aren't we getting Mania 2 instead?"
Anyways, what were your thoughts on the 3DS version of Sonic Generations, Era?
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