I played bits and pieces of both of the SA games forever ago but never actually sat down and got into them before.
I'm using a mod to make it look like the Dreamcast version and I can't believe just how how different and honestly downgraded all the later versions look. Just as an example, Station Square originally had the look of a city that had been around for a long time with rough looking roads and sidewalks and the appearance of modern buildings next to older looking architecture, but the later versions made everything everything look grayer and smoother, looking more like just a generic city. Also I really prefer the older lower-poly character models which fit in with the environments and NPCs more. The mod I used is https://www.moddb.com/mods/sadx-dreamcast-conversion.
What's really interesting is how this game isn't really that different from the Genesis ones in style. The stages are still mostly various natural environments with the heavy industrial areas presented largely negatively through places like the casino's garbage pit and Eggman's carrier, his robots are still powered by animals, and the character models look way closer to the Genesis era than they would later on.
So far I've finished Sonic's part, and it was about as straightforward as a Genesis game too aside from hooks to play the other stories. The cutscenes weren't really any more complicated than the kind of text you would see in a manual for the most part. Like the Genesis games there was way less gotta go fast than people probably remember and a surprising amount of platforming which was very manageable by giving Sonic an extremely long air time. My favorite stages were Red Mountain and Final Egg. I like how you can sequence break with well-timed spindash jumps. I almost skipped the entire last portion of Final Egg with one.
I'm using a mod to make it look like the Dreamcast version and I can't believe just how how different and honestly downgraded all the later versions look. Just as an example, Station Square originally had the look of a city that had been around for a long time with rough looking roads and sidewalks and the appearance of modern buildings next to older looking architecture, but the later versions made everything everything look grayer and smoother, looking more like just a generic city. Also I really prefer the older lower-poly character models which fit in with the environments and NPCs more. The mod I used is https://www.moddb.com/mods/sadx-dreamcast-conversion.
What's really interesting is how this game isn't really that different from the Genesis ones in style. The stages are still mostly various natural environments with the heavy industrial areas presented largely negatively through places like the casino's garbage pit and Eggman's carrier, his robots are still powered by animals, and the character models look way closer to the Genesis era than they would later on.
So far I've finished Sonic's part, and it was about as straightforward as a Genesis game too aside from hooks to play the other stories. The cutscenes weren't really any more complicated than the kind of text you would see in a manual for the most part. Like the Genesis games there was way less gotta go fast than people probably remember and a surprising amount of platforming which was very manageable by giving Sonic an extremely long air time. My favorite stages were Red Mountain and Final Egg. I like how you can sequence break with well-timed spindash jumps. I almost skipped the entire last portion of Final Egg with one.