One aspect that is rarely brought up when discussing difficulty choices in games is how an "Easy Mode" doesn't really mean that the game is going to be easy, but that it is a difficulty tailored for those less experienced in this sort of games. In fact, having an easier difficulty choice might provide some people with something closer to the apparently sacred intended experience instead of an overly difficult one that just puts them off or makes them have a harder time than needed.
Probably the latter. There's no way around Sekiro's challenges, you kinda have to power through them. I didn't have that much of a problem because I like to play dex builds while parrying a lot, but maybe those that like to dick around with fun magic spells are going to have a real hard time adjusting.I haven't played that much of either but how can you platinum Bloodborne but not be able to get past the first boss or regular enemies in Sekiro? Is the gap in difficulty really that much? Or does Bloodborne's RPG-like elements help more?