I think they mentioned wanting to have multiple planets and was creating a main protagonist before switching to create a character. I wonder how they'd make a sequel implementing either of these.
Wall of text, lol. There are 9 lines of text. Considering most of my post is subjective and personal impressions, it's interesting to have someone claim the feeling i had with the game is factually untrue.Most of this is just... not true. I appreciate that you may not have liked the game when you played it, but literally 80% of this wall of text is untrue.
Wall of text, lol. There are 9 lines of text. Considering most of my post is subjective and personal impressions, it's interesting to have someone claim the feeling i had with the game is factually untrue.
I know for a fact the game didn't let me enter certain continents when i wanted to. But again, it's been so long since i played it. I gave it a fair shot, played over 50 hours, and it was one disappointment after another. Can't remember exactly all the things i felt were wrong with it because it's been so long and i have little interest in revisiting it.Just scanning your text I'm not sure what you mean by entire world maps locked by missions because I'm almost certain I went to all the continents well before the story intended me to be there.
That would/will be great, though I'd really miss the Wii U gamepad. XCX is literally the only game I ever played on that system (albeit for 400+ hours) and I loved the dual-screen design.I really hope this gets a Switch port now that Xenoblade Chronicles is out. I still have a Wii U, but I really don't like paying games on it.
I don't even need the effort of the XBC1 remake, just bring X over straight and d be happy!
Easy, make Elma the true protagonist and have them search for other white whales along with facing Ganglion opposition.I think they mentioned wanting to have multiple planets and was creating a main protagonist before switching to create a character. I wonder how they'd make a sequel implementing either of these.
The ending is good shit, especially since I binged the game's side stories too and got really into the world. Hopefully, we get that sequel one day...speaking of which, that ending.
I need a sequel YESTERDAY. YOU CAN'T JUST END THE GAME THAT WAY.
"It's this planet. It's something about this planet..."
That's one beautifully worded post. Thank you. The whole aspect of expanding NLA by allowing newcomer species to settle in it, sometimes unlocking new gameplay stuff? Mindblown.X is probably the most mature of the three Xenoblades in its overall tone, too. I don't mean "mature" in the sense that the story is dark or anything, but that the game feels like it was designed by adults for adults. People that understand things like jobs and responsibility and being part of a society. Nearly everybody in the game speaks like an adult and treats you like one as well.
When you become part of BLADE, they go to great lengths to convey that you're part of something larger. You aren't the most important person in the world, people don't love you and hang on to your every word, and you aren't the chosen one destined to save the world from blah blah blah. I love that yours is one squad of many in BLADE, and a lot of them are hinted at being extremely capable in their own right.
This ties into gameplay, too. The way they have you pick a BLADE division at the start of the game, and spell out what your responsibilities are. I love it. Every single little thing in Xenoblade X is designed to make you feel like you're helping humanity rebuild itself on an alien planet, and doing it as part of a team.
Finally, I love the dialogue. There are little touches and flourishes, like Elma explaining why the probes are installed using lasers and buried deep underground. And she does this as you're installing your very first probe. It adds a lot to the worldbuilding and helps making everything that much more believable. This is, for my money, one of the best-written, most engrossing, and fleshed out JRPG worlds. And it has none of the usual JRPG "bullshit".
Yeah, I just started Xeno Definitive and the resolution is all over the place. I'm cool with waiting I guess, as long as it comes out eventually, this Nintendo generation or the next. It'd be cool if they revisited it before launching a sequel.
I think Xenoblade is a well enough established name now that it'll justify a re-release.
For the people that played, what improvements would you consider most important for an updated version? I've read some stuff about insurance and I know there's the concept of fuel as well, were those fine as they were, or could they be improved upon or even eliminated altogether? What else?
the biggest thing that needs reworking is how much content is gated by trivial things.
for example Affinity missions are side quests similar to recruitment missions in Mass Effect 2/3. Except wether you can do these missions is tied to how often you have used the character previously so the game loop mostly involves you grinding with under leveled characters you are unfamiliar with until you get enough affinity points by regular battles to play their cool missions.
reworking this system and other progression gates would be huge. Additionally I would suggest adding more side missions into the main path. There are a few story critical side missions that you can skip or play out of order. Folding these into the main branch would go a long way to rectifying the games "story" complaints
Exactly. I too came in expecting a narrative driven JRPG and was dissapointed seeing that there wasn't much of it here. But now looking back on it, it never tried to be that, and I shouldn't judge it based on that. It's the same with BOTW. If you see it as what it is, you'll enjoy it a lot more than forcing it to be what you want it to be.When this game came out, I was really disappointed. I wanted something like Xenoblade 1, and this game wasn't trying to be that at all. The main character was a lame self insert silent protagonist instead of an actual person in the world. I never understood the online or why it was there. The end of the game felt like the end of Act 1, and then the rest of the story just doesn't happen. It sets up a ton of mysteries and then gives you no answers at all. I was also annoyed that the game introduces all these cool aliens and none of them are playable. The entire squad is just regular humans. Also the flying Skell broke the game and turned every quest into taking off, pointing at the exclamation mark, flying till you get there, and landing. No more exploration.
But, now that Xenoblade 2 has come out and been the thing I actually wanted, I remember X more fondly. Mira is amazingly designed, the side content is amazing and a lot of the quests are really fantastic. Inviting all the different aliens to new LA and gradually learning about their cultures was great. I'm really looking forward to trying the game again soon now that I can appreciate it for what it is; instead of resenting it not being something else.
Same here. The graphics and resolution look really really good compared to XC2 and XC:DE. Seeing those white birds flying around Primordia, albeit a small aspect, somewhat elevates my perception of the graphics for me.Holy shit, I just re-installed and played a bit of X because of this thread just to get a taste of this world again for the first time in 5 years and my god...it looks so freaking good still. Waaaay better than XB2 and playing XB1 now kinda feels quaint in comparison. They really did an unbelievably good job in creating the world. I was afraid it might disappoint after all these years, but I'm actually super impressed, I kinda forgot how amazing the world really looks and I'm shocked and a bit baffled that XB2 doesn't even come close to this.
Where do I begin...?
Since I posted the thread, I've been binging the hell out of some of the side quests, and they only kept getting better and better. I love how adding more and more alien species to NLA feels like an expanded version of Colony 9 from the original Xenoblade - the sidequest chains are just unreal, and they're almost all super interesting! It almost makes the game's narrative feel more like Anime Star Trek with the way you and your crew deals with these quests and stories, and I was 100% here for it.
The main story is pretty barebones until the end, like everyone said, but I don't think that's necessarily a bad thing; the ending resonates insanely well if you bothered to take your time and do affinity missions, immerse yourself in the world, and really get to know the characters. It's a story that really is much more about the journey - your journey, not-so-much a distinct narrative. It's different, but it still feels really good at the end of it all.
...speaking of which, that ending.
I need a sequel YESTERDAY. YOU CAN'T JUST END THE GAME THAT WAY.
"It's this planet. It's something about this planet..."
When this game came out, I was really disappointed. I wanted something like Xenoblade 1, and this game wasn't trying to be that at all. The main character was a lame self insert silent protagonist instead of an actual person in the world. I never understood the online or why it was there. The end of the game felt like the end of Act 1, and then the rest of the story just doesn't happen. It sets up a ton of mysteries and then gives you no answers at all. I was also annoyed that the game introduces all these cool aliens and none of them are playable. The entire squad is just regular humans. Also the flying Skell broke the game and turned every quest into taking off, pointing at the exclamation mark, flying till you get there, and landing. No more exploration.
But, now that Xenoblade 2 has come out and been the thing I actually wanted, I remember X more fondly. Mira is amazingly designed, the side content is amazing and a lot of the quests are really fantastic. Inviting all the different aliens to new LA and gradually learning about their cultures was great. I'm really looking forward to trying the game again soon now that I can appreciate it for what it is; instead of resenting it not being something else.
Do these story related side missions contain actual cutscenes or just characters standing around talking to each other?
I kinda get it if the point is getting you to play with every party member, but if you're required to grind, yeah, doesn't sound too good in practice.
Do these story related side missions contain actual cutscenes or just characters standing around talking to each other?
I remember ducktroll posting about the X artbook and this dark knight character that ended up not really being in the game at all, so maybe they've got some stuff they want to add to the main story. I'm assuming an X definitive edition is a matter of when, not if 🤷‍♂️