I want to thank everyone who pitched in their experiences in this thread. Thank you for taking the time to share them.
I also thought it was pretty mediocre and was a bit surprised at how well it reviewed. I went on a larger rant in the main thread, but I thought it drew from numerous positive sources and influences and but excelled and basically none of them. Doing almost anything in the game, either navigating Cal to explore or engaging in combat, has an odd and unsatisfying stiffness to it, like there's nothing organic about using the force or wall running and instead just hitting a command and letting the game play out its long animated rigid function that either works or doesn't depending on very specific context. The slower, more methodical combat is good in theory but, I dunno....it's like there's this enormous animation priority and animation wind up every time you do anything? I don't know how to explain it. Using the force and swinging the lightsaber just felt so stiff to me, and the feedback on hits lacking some kind of oomf or weight to make it satisfying. I rarely enjoyed fighting anything, and not because it was super hard or anything (I played on Jedi Master), but instead due to the sterility.
And yeah. Exploring is less about learning a new skill then mastering that skill to navigate the environment, but just using the skill when you're in the right spot and the game will just continue as norm. Actually exploring and navigating stages, either passively or for missions, has the illusion of depth but it's all pretty vapid. You'll only go where the game wants you to go, you don't really have to apply a lot of skill to traverse the locations, it's never risky, never particularly mechanically stimulating, etc. You can get from A to B to C with your eyes closed if it weren't for the encounters themselves.
I liked the story in the opening and last chapters, but everything in the middle is pretty lukewarm and uninteresting. Kashyyyk is super boring. I did like the Clone Wars callbacks though, like the derelict cruiser. I wish the game had more of that stuff, drawing from this post prequel pre OG trilogy period of the Empire.
So yeah. I'm glad it exists because I don't think it's a bad game, but I really had to push myself to finish it as I just found it boring by the end. I think Respawn have a lot of work to do to make the combat and exploration a lot more satisfying and rewarding.
EDIT: Funny that people are talking about The Witcher 3 haha. I said it on Twitter a couple of days ago; Fallen Order's combat is, at best, no better than The Witcher 3. And given I've long defended the latter as better than people give it credit for, I'd probably rate Fallen Order's as worse.
I always appreciate your comprehensive threads and responses and would like to read your other post on the game in OT if you have the link.
Pertaining to comment, I do agree that the world building due to quite a few design decisions does not feel organically bound. Pertaining specifically to combat, I do feel animation is given priority above all else but pacing of it feels off due to issues being compounded by non-responsiveness and the lack of "move-cancelling". This was a massive sore spot because of how long some of the wind up animation for Cal was for moves like LB/L1 + X/Square after a regular attack animation- a window where heavies or bosses could start their shorter Red tinted unblockables.
My take with regards to how well it was received:
The games in a franchise or their direct competitors never exist in vacuum. Under EA's production, SWBF 1 was very content light good game and SWBF2 lit up microtransaction related controversy because of how naked it was in its gambling mechanics to the point where mainstream politicians got involved.
So, when it was announced by a veteran and thoroughly respected dev, Respawn that they were making a SP SW game with "no microtransactions" they were seen as the deliverer of the long held hope of a worthy story driven SW title.
Now, despite the blatant issues that plague the game today, they did deliver a product that is technically more content right rich than SWBF1 and far more ethical than SWBF2 during their launches.
As far as I know only GiantBomb's review did a thorough job by highlighting how unrefined the game was on consoles and scored the game accordingly.
In the greater scheme of things, much like you, I am glad the title exists because provides a base for the SP franchise. It has been a long time since KoTOR 2 (The Force Unleashed 1 was apparently good from what I had heard).
I liked the game a fair amount, but it needed another 4-6 months of polish. It had a ton of framerate and texture issues. Bogano was a slideshow. Full areas of textures in Kashyyk would take 5-10 seconds to load in sometimes. Hell, I couldn't get the last trophy I needed for the platinum for over a month because the bounty hunters that spawn in the game just never spawned at all. I feel like if they took the time to squash the bugs and performance issues then I'd have liked the game a lot more. They probably had an ultimatum from EA to get the game out before Rise of Skywalker and I really wonder what the game could've been like if they were able to spend a bit more time polishing it up.
Combat also was also never particularly satisfying or fluid. Parrying never felt good in this game at all and after a while I just stopped trying to parry and dodged/rolled. Also gotta say if they ditched Cal for the sequel I wouldn't mind. I had absolutely no attachment to him whatsoever. I don't know if it was the character or the performance but I wasn't feeling it. I liked BD-1, Greez, and Merrin though. Exploration wasn't really rewarding considering you just get different lightsaber parts that you can barely see in combat. Ponchos were mostly boring too. Would've liked to see more creative outfits.
I have a lot of problems with the game but it is enjoyable despite the flaws. It's definitely a solid foundation for a sequel. If they take their time with it and don't rush it out then it has a lot of potential.
From what I have heard, it is even worse on PS4.
Insofar as ditching Cal, that's an interesting take. I did feel a connection with him but the story was not long enough to flesh his character (or anyone for that matter) out. Because none of them are established characters, the whole "A day in the lives of..." approach does not work particularly well.
As far as
Merrin is concerned, she was undoubtedly my favourite. Her attitude reminded of HK-47 with reduced bloodlust and sarcasm turned up.
The lack of a fast travel system killed getting the platinum for me.
I understand it's a design decision, but there's no logical reason once the game is completed from a story point of view it couldn't just be unlocked to fast travel from meditation point to meditation point.
Overall this games my biggest missed opportunity of the year with all the other issues I have with it.
Overall it was a pretty underwhelming game. I didn't care for the level design at all. The problem is that exploration is not rewarding. Most of the stuff you find is just a minor cosmetic change or collectible that feels pointless. Like just how many different handles for a lightsaber can you possibly put in a game? A lot, apparently. Problem is....you can basically not even see the difference between them anyway because it's a third person game. I can't say I was ever "lost" but navigating felt like a chore. The climbing is far too slow until you get the story-related upgraded for it, and there's way too many squeeze through the wall/slide down somewhere sections. Sure, they mask loading but they don't at all feel well integrated into the levels. They really make the levels feel "gamey" and artificial, rather than a belivable place. Not to mention how many clunky, buggy moments I experienced tied to navigating. Awkward animations aside, a lot of falling through places, getting stuck on edges, etc. Another issue I have is the wallrunning. It's a shame you can't do it freely and instead only on certain surfaces. It feels so limiting. Really wish the game went with the Titanfall approach instead.
Then there's the forced "backtracking." I put that in quotations because there isn't really straight up backtracking in the game - you do unlock shortcuts, get slightly different encounters etc pretty much every time you need to return to your ship after you complete your objective but it still feels like a cheap way to pad play time. The middle portion of the game suffers really heavy from this. Just constant walking, climbing with very little story to really keep me engaged. I simply did not enjoy moving around in the world of this game.
Combat was better but.... it wears its influences on its sleeve, so its hard not to immediately think of FROM's games. And if you play a Souls game before playing this, well... JFO feels quite loose and maybe not as responsive as it should be. Fighting 1v1 is probably where this game shines the most, some of the boss battles are actually really good and fun. But when the game spams big crowds, it's really not that fun. Also the game desperately needed more animations for executions.
The best part of the game is probably its final few hours, but in terms of story, it feels consistently poor. The end has a brief moment of an unexpected surprise but somehow even that gets botched.
Yea, fast travel to checkpoints like Bonfires would have alleviated some of the issues when it came to the tedium of traversing locations, especially, after completing the SP campaign at least. And as aforementioned, the mini-map left me wanting.
Given insta-respawning never made sense, adding fast-travel would not have made things any worse.
Hell of an in-depth review and mega props to you for it, OP.
I came away with it quite pleased, but I did play it on a pretty good PC. I then ended up buying the holiday Xbox One X bundle at its sale price and got to dabble in the console version, and it became immediately apparent that the technical performance on console made it a noticeably worse experience. It absolutely does not fix a lot of your complaints just by playing on PC, but there was a definite disparity in input lag, obviously owing to the lower framerate, but I have noticed on console that sometimes my inputs can just drop completely — a problem I didn't encounter on PC at all. When I was playing on PC, I was seeing a lot of videos of console players complaining about the platforming being unresponsive and janky, and that wasn't my experience at all... Now that I've actually played the console version, I can see why it was a problem. There was also some Unreal 4-related loading stutters on PC but I feel like they hit the console way harder and just overall those hiccups can really drive home a sluggish feel when combined with the generally sluggish controls.
That said, I had a great time with the game overall, though I wouldn't say it was one of the best games I played this year.
Thank you. And yes, a good PC, like others, including yourself, can attest to here, can solve quite a few performance related issues to abate some of the frustrations console players have had to go through.
Thanks for the detailed writeup OP! Always nice when someone puts effort into their opinions on here.
I think a lot of people were just happy EA decided to ship a singleplayer game again, and a Star Wars one to boot.
Personally, my expectations were lowered to a point where this was a welcome surprise, even if it's an underwhelming one compared to the other stuff I played this year.
Thank you.
For a game that's "such a disappointment" you sure had a lot of things you liked about the game. Jeez, combine hardcore video game fans and hardcore Star Wars fans and you have a perfect recipe for a hard to please fan.
I agree with the thought that it provides a great base for a sequel. Incorporating a larger ship, more squad mates and having them be more active, maybe more RPG aspects like side-quests and stat-based gear... actually just KOTOR 3 please.
Thank you.
I have previously done these long format write ups on Tacoma and HZD. My criticisms are not intended to trash a game rather try to constructively highlight issues (both objective and subjective) so that not only others can share their their thoughts on the games but also what can be done better. Like many folks, I love SW and from what I have heard as well as seen on MC pertaining to the pedigree at Respawn, JFO should have been a far better game than what it is.
A while back I saw a Behind The Scene video of a game (the name of which I can't recall atm) and in it one of the devs said that they tend to look at both what folks liked as especially disliked about their game, out and about in the world. And so, when I can and feel passionate about writing up a review, I do my best to make it as constructive and detailed as possible.