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Oct 26, 2017
6,574
RE2 is alright. The base scenarios are great. All the additional content like b scenarios are just subpar. With the survivors modes being trash.

That being said, I think this is the perfect template to build upon going forward.
 

Leo-Tyrant

Member
Jan 14, 2019
5,095
San Jose, Costa Rica
I think it's a masterpiece of the horror genre.

*shrug*

Yes. It was GOTY in February, and it still is. Fantastic experience (beat it twice, Leon A/Claire B, Claire A/Leon B)

That's actually my only disappointment, that they didn't invest more in the A/B differences.

What was the OP expecting ? RE4, because of the third person camera? The game is perfectly balanced for the fact that you cant dodge/QTE.
 

Sadist

One Winged Slayer
The Fallen
Oct 25, 2017
5,332
Holland
GotY closely followed by Fire Emblem TH.

Enemy design is amazing; RE 2 made zombies a threat again instead of easy cannonfodder. The sewers were pretty creepy with those mutations. Added some new things I like. The lab part is still great.
 

RedSwirl

Member
Oct 25, 2017
10,061
It's not as action-oriented as RE4-6, which is deliberate. You can argue that as a horror game RE7 has higher highs than RE2make, but generally RE2 has solidified an excellent formula for the franchise. It feels like Capcom has finally figured out how to do survival horror RE with actual proper 3D graphics and controls. In all honesty, Capcom probably should've done this gameplay style way back on the PS2.
 

Kanann

Banned
Oct 25, 2017
2,170
Bullet sponge enemies.

Mr. X annoyance.

Indifferent between scenario A and B.


Great game I know, but GOTY....well....I don't like that idea
 

cvxfreak

DINO CRISIS SUX
Moderator
Oct 25, 2017
945
Tokyo
I love REmake 2, but I think the OP makes fair and reasonable points. There's plenty about the game that might not cater to those who prefer feature sets of other RE games.
 

Deleted member 7130

User requested account closure
Banned
Oct 25, 2017
7,685
I thought it was damn good. I enjoyed a lot more than the original. 🤷‍♂️
 

Jarhab

Alt account
Banned
Jul 26, 2019
189
I really miss the QTE dodges and context sensitive actions.

And we're done here.

Seriously though, you're clamoring for features that many RE/survival horror fans hated. QTEs, melee instakills and general player empowerment undermine any real sense of tension. Basically, you want a horror-action game rather than survival horror. I thought RE2 Remake did a fantastic job with resource management and making traditional zombies feel dangerous again. I loved that they weren't easy to kill because it forced you to really think about conversing ammo and finding more creative solutions to problems.
 

Arion

Member
Oct 26, 2017
1,807
Shame you felt that way op. But I am really glad they didn't go the action RE route. RE4 was great but 5 was lame and 6 is just garbage. The QTEs and dodges completely waters down the horror and tension elements.
 

Arklite

Member
Oct 27, 2017
3,640
Your critique is sort of all over the place, but yes, it's certainly less melee intensive than the other over the shoulder REs. Helps play up the survival factor, and that regard they really nailed it for hard mode.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,506
Ibis Island
And we're done here.

Seriously though, you're clamoring for features that many RE/survival horror fans hated. QTEs, melee instakills and general player empowerment undermine any real sense of tension. Basically, you want a horror-action game rather than survival horror. I thought RE2 Remake did a fantastic job with resource management and making traditional zombies feel dangerous again. I loved that they weren't easy to kill because it forced you to really think about conversing ammo and finding more creative solutions to problems.
Shame you felt that way op. But I am really glad they didn't go the action RE route. RE4 was great but 5 was lame and 6 is just garbage. The QTEs and dodges completely waters down the horror and tension elements.

People seem to forget there's a whole generation of RE fans that find RE4-6 to be what "RE is all about". We can disagree about that all day, but that's just what some people want/prefer.
 

Jarhab

Alt account
Banned
Jul 26, 2019
189
People seem to forget there's a whole generation of RE fans that find RE4-6 to be what "RE is all about". We can disagree about that all day, but that's just what some people want/prefer.

We're not forgetting that. It's just that RE2 Remake is a remake of RE2, not RE4-6. If they remade RE2 and made it like RE4-6, the target audience for an RE2 remake would be pretty disappointed.
 

Murfield

Member
Oct 27, 2017
1,425
It doesn't strike me as fair to remake RE2 in the spirit of an action RE game like RE 4, 5, or 6.

I think fans of horror/adventure RE were due some love and this is pretty great in my opinion.
 
Dec 7, 2018
238
Good game, my only complaint (not a small one)is the total lack of interaction and coordination between route A and B.

B is essentially the same except for a few rearrangements to items.
 
Oct 27, 2017
7,484
I thought it was great, but no spiders no GOTY from me.

The RPD was brilliant, Mr X was brilliant at switching things up just as you start to get complacent traversing the RPD. Sewers were ok but they're inherently not a great environment in any game and they weren't in the original either. Didn't particularly like the Ada Wong sections and I started the Claire scenario after finishing Leon but didn't finish it as I felt no urge to play again.
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
My only complain about the game is that you can't kick a zombie when it grabs your leg - something you could do even in the original RE1.

The boss encounters have been pretty much a joke. Like WTF at the alligator part. All you did was run.

In contrast to the original RE2, where all you did was run two lengths of a corridor, press a button on a wall and shoot a single bullet.

It has never been a boss fight, neither in the original RE2 nor in the remake.
 

Crossing Eden

Member
Oct 26, 2017
53,379
The knife has somehow become even shittier than it was before in regular combat. Its nice that you can use it as a defense move like REmake, but it never feels as good as the context sensitive melee actions in RE4.

Which of course brings me my biggest complaint. You can't dodge, and your options for movement and melee are so limited it is pretty apparent you are playing a 20 year old game with a fresh coat of paint.
This is a survival horror game, disempowering the player is the point.
 

Reven Wolf

The Fallen
Oct 25, 2017
4,563
Currently my game GotY and solid contender for GotG.

Honestly OP it sounds like you wanted action oriented RE despite this being a remake of a survival horror game.

The entire point of the genre is to depower the player. And part of that is limiting resources.

You complain that enemies are sponges and there's not enough ammo, but that's the point, you're supposed to pick and choose when to use ammo, and which areas to clear out.

It's absolutely brilliant because there are so many ways to solve the enemy problem beyond shoot everything dead, and depending on your choices, your route options are going to end up being affected as well.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,506
Ibis Island
Fuck action RE baby.

Action RE kept the series alive so it could get back to this point
570644293543526410.png
 

nuttyevans

Member
Nov 8, 2017
541
According to my Xbox I've finished it......10 times so I must have loved it lol. Only problem I have with it is 4th survivor is bastard hard and I'll probably never be able to beat it!
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,506
Ibis Island
According to my Xbox I've finished it......10 times so I must have loved it lol. Only problem I have with it is 4th survivor is bastard hard and I'll probably never be able to beat it!

If you beat the game 10 times, you legit have everything you need to beat 4th survivor.

My Tips:
- Focusing on Stuns and Run (use pistol in sewers to bypass)
- Save magnum for lickers
- when you get to the RPD use shotgun to blow off legs and keep running.
- try to save Grenade defense for final area

You can get it down pretty easily when you realize how much you can run past.
 

nuttyevans

Member
Nov 8, 2017
541
If you beat the game 10 times, you legit have everything you need to beat 4th survivor.

My Tips:
- Focusing on Stuns and Run (use pistol in sewers to bypass)
- Save magnum for lickers
- when you get to the RPD use shotgun to blow off legs and keep running.
- try to save Grenade defense for final area

You can get it down pretty easily when you realize how much you can run past.

Cheers for the tips, I'll sit down for a few more goes this week. I've been told many times that there are rooms you can just run straight through if you know the route but my brain is rubbish at that kind of thing.
 

Fastidioso

Banned
Nov 3, 2017
3,101
I agree solely about the lack of a proper dodge system. I'm not asking for QTE fest but that's ridiculous in 2019 we can't avoid the boss attack with a dodge button and indeed you have to run in a goofy way around the area for the sake of the old "survival roots". It's a bad design choice and no more excusable.
 
Last edited:
Oct 28, 2017
1,916
I think the lack of roundhouse kicks and such worked great, because the protagonists are not the future action hero selves while it makes this a more streamlined horror experience. The emphasis is on avoiding combat when it's possible, similiarly to REmake.
Instead of introducing Crimson heads you have Mr. X and new Lickers placed, which has the core dilemma of alerting the latter if you run from the former wich makes you thing strategicly wether to use grenades, take a hit or simply using a different route that you cleared before from enemies. I really enjoyed this aspect of the RE2: Remake.
The bosses while mediocre (I wouldn't consider the 'gator a boss, since it's really lackluster if you see it like that), they were solid test of the limited combat mechanics and being a remake the creators hands were a bit tied on this front.
My biggest problem with the game is how the different routes and cenarios often just don't make sense from if you'd want them to watch from a coherent cronological point and the technical quirks the game released and maybe still have on PC.
 

Reven Wolf

The Fallen
Oct 25, 2017
4,563
I agree solely about the lack of a proper dodge system. I'm not asking for QTE fest but that's ridiculous in 2019 we can't avoid the boss attack with a dodge button and indeed you have to run in a goofy way around the area for the sake of the old "survival roots". It's a bad design choice and no more excusable.
Nah it was the right choice. If you had an action dodge you defang most of the threats in the game.
 

chechi

Member
Dec 3, 2018
205
After finishing the RE2 remake I re-installed RE4 and beat it again over the weekend. Two great games: Can't even decide which one I like better. Yes the encounter design is different, but both have their advantages. Overall the RE2 remake takes the best of the RE-universe and puts it together. It felt like a mix between old-school RE, RE4 and a little bit of 7 in it.
 

Field

Member
Oct 29, 2017
419
Just Imo but game wouldn't have been better if you could roll around and punch the Lickers
 

HotAndTender

Member
Dec 6, 2017
856
It's a remake, that's how it was in the original. No dodging, weird alligator encounter etc. I think it's a perfect game and a perfect remake.
Still need to jump into the extra side stories actually.
 

MoogleWizard

Member
Oct 27, 2017
2,692
I agree on the dodging. The realistic graphics just don't go well with the old controls. I'm playing as a young athletic person and can't even dodge or do a simple melee attack? It was silly to the point of immersion breaking at times.
 
Mar 29, 2018
7,078
It's clunky noob Leon who relied on his gun too much. This isn't the specialist legend you know from re4. What did you expect?

(I also think it works perfectly in terms of sustaining tension in the gameplay, but hey.)
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,506
Ibis Island
It's a remake, that's how it was in the original. No dodging, weird alligator encounter etc. I think it's a perfect game and a perfect remake.
Still need to jump into the extra side stories actually.
I agree on the dodging. The realistic graphics just don't go well with the old controls. I'm playing as a young athletic person and can't even dodge or do a simple melee attack? It was silly to the point of immersion breaking at times.

If there's anything that bothered me with the remake, it's that Hunk gets no expanded gameplay. Mr. Death himself the top USS operative unable to stomp on zombie heads. It just felt absolutely odd to be one of the strongest characters in the series is in theory weaker than his 1998 incarnation. Everyone else you can play the rookie card on, but Hunk being stuck with their limitations was a bit much.
 
Oct 28, 2017
16,780
REmake 2 is good, but the way I see it it fails in 2 ways. It fails as a remake, and it fails as the next entry in the franchise after RE7. As a remake, there's simply too many things the original does better to call it a definitive remake alongside the likes of REmake. It's much more comparable to Tomb Raider Anniversary. Good, makes some interesting and fun changes, but also makes some changes for the worse and does not replace the original.

And as the RE game after RE7, it just isn't as memorable or engaging. RE7 was so fucking good. RE2 isn't as scary, isn't as good a horror game, its big moments don't hit as hard, its story is nowhere near as good, the boss fights are trash in comparison to the fantastic bosses in RE7.
 
Jan 10, 2018
6,927
It had a strong start but underwhelming second half. I hated the sewers and didn't like the final area much. Overall an overrated game that I have no idea how it got such good scores.
 
OP
OP
DiK4

DiK4

Banned
Nov 4, 2017
1,085
Out of curiosity, which difficulty did you play on?

Also, I don't remember dodging in the original game, I think that was introduced in RE3.

The alligator boss in the original is a pretty bad boss fight, I prefer what they did in the remake.
Playing on Standard. No dodging wasn't in the original game but to me, if you're going to remake one of the legendary games in the series and completely ignore a lot of the improvements made to movement and action made in the series lifetime.... What are you thinking?

To the peeps saying I wanted action RE. No, not exactly anyways. I was hoping it would be kinda like Revelations 2 movement wise with the horror and atmosphere of RE2. Instead... It's pretty much just RE2 with a new camera and beautiful graphics.

Which really has its ups and downs. Movement can be infuriating. Many of the environments are narrow so there's a lot of times where you essentially have to get hit in corridors because you don't have enough ammo and you can't dodge.

When you do have enough ammo enemy encounters end up being too easy because most of them are really dumb and only have 1 or 2 attacks. You can't get hit by multiple attacks either, so even when they gang up on you its not a big deal.

When you do get hit there's pretty much only 2 outcomes the game allows. Either you have a defense item, or you dont. Whereas in RE4 you could mash out of an attack and take less damage, or even open up a QTE to inflict massive damage.

It just feels really simplified, and for me this kind of take on the RE series works better with the camera angles of REmake vs. RE4. Had they gone the Revelations route of taking cues from the entire series but with this budget it would have been amazing. Instead I'm left feeling like maybe it would have been a better game with the traditional camera angles ala' REmake.
 
Oct 28, 2017
16,780
Dodging had no place. In fact I retain the opinion RE2 Remake gives you too many movement options. You should not be able to move and shoot at the same time, and I think the game could have benefited from tank controls.
 

cvxfreak

DINO CRISIS SUX
Moderator
Oct 25, 2017
945
Tokyo
Playing on Standard. No dodging wasn't in the original game but to me, if you're going to remake one of the legendary games in the series and completely ignore a lot of the improvements made to movement and action made in the series lifetime.... What are you thinking?

To the peeps saying I wanted action RE. No, not exactly anyways. I was hoping it would be kinda like Revelations 2 movement wise with the horror and atmosphere of RE2. Instead... It's pretty much just RE2 with a new camera and beautiful graphics.

Which really has its ups and downs. Movement can be infuriating. Many of the environments are narrow so there's a lot of times where you essentially have to get hit in corridors because you don't have enough ammo and you can't dodge.

When you do have enough ammo enemy encounters end up being too easy because most of them are really dumb and only have 1 or 2 attacks. You can't get hit by multiple attacks either, so even when they gang up on you its not a big deal.

When you do get hit there's pretty much only 2 outcomes the game allows. Either you have a defense item, or you dont. Whereas in RE4 you could mash out of an attack and take less damage, or even open up a QTE to inflict massive damage.

It just feels really simplified, and for me this kind of take on the RE series works better with the camera angles of REmake vs. RE4. Had they gone the Revelations route of taking cues from the entire series but with this budget it would have been amazing. Instead I'm left feeling like maybe it would have been a better game with the traditional camera angles ala' REmake.

I don't necessarily agree with every point myself, but I think these are fair assessments in general. REmake 2 is unusual in that it's the latest game in the series but really goes back to the basics. It adopts the RE4 template sparingly, but virtually none of the innovations in RE5/6/Rev 1/Rev 2 have made it in, even if many of them (like dodging) would have been acceptable inclusions.

I can't wait to see where Capcom goes in the future with this formula -- there's plenty of room to try a bunch of different things.
 

Slipknot666

Banned
Dec 1, 2017
1,716
You want QTE dodges? You want Leon(a novice cop in his first day) and Claire(A college student) ramboing tru a horde of zombies?

You can play the Hunk extra mode for your action fix.

The only downside of the game is there is no linked escenarios like the original but the rest is perfect. Do yourself a favor a play the game on hardcore for the true REmake2 experience
 

Keikaku

Member
Oct 27, 2017
4,770
I had no complaints gameplay wise. The lazy B scenario design kinda ruins the replay value the original had. Still a very good game but not a masterpiece like OG.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,506
Ibis Island
You want QTE dodges? You want Leon(a novice cop in his first day) and Claire(A college student) ramboing tru a horde of zombies?

You can play the Hunk extra mode for your action fix.

The only downside of the game is there is no linked escenarios like the original but the rest is perfect. Do yourself a favor a play the game on hardcore for the true REmake2 experience
But even Hunk can't do any of that. You can have that much ammo in the game already. Hunk has nothing special to his mode but more enemies.
 

Deleted member 56580

User requested account closure
Banned
May 8, 2019
1,881
I never played the original RE 2, only 0, 1 and 4, and went for that one at release ... but honestly after I did the first run on Claire I wasn't enticed at all to do route B on Leon.

Thought the game was whatever in terms of horror, but an actually good "puzzle horror" game with a rather odd management of ammo / letting zombies alive but exploiting the shit out of animations and whatnot to cheese encounters pretty hard. Boss fights were also all bad which didn't really cement my opinion on a "omg this is goty material" note or something

To me its incredibly hard to reach Dead Space 2 level of ingenuity. There's not a single game that I've liked as much since then