From playing the more motion-focused games below, I've come to notice one of the PSVR's big problems. The tracking. The PS Camera tracking, when it works, it works. However, it has accuracy issues with the controllers (especially the DS4 controller) and it has a very limited play-space, basically demanding that you set it up several feet away from you, from my experience, due to the camera's limited field of view. Oh, and if you want to do standing and sitting regularly, be prepared to re-adjust the camera fucking constantly. Compare this to other VR solutions - Vive, of course, is still the gold standard, and shits all over PSVR in terms of flexibility and tracking accuracy. Oculus requires an extra 'camera' and more setup for room-scale but is still significantly more flexible and you can be fairly close to the camera(s). And the Acer mixed reality headset I own, while it is rather limited in terms of where the accurate tracking is for the controllers (you need to actually have the controllers in the headset's camera view to fully track them), is actually remarkably functional in terms of being able to do room-scale tracking without external tracking equipment for the headset itself. I honestly consider all of them to be better than the PSVR's tracking. I've already got problems working with the tracking in my house's living room, I dread having to set it up in my room where I normally play my PS4 on my second monitor.
As for the controllers... The Move Controllers work, but also lack navigation controls. I'm still remarkably baffled by why Sony didn't just put control sticks on the fucking things back when they were being used for PS3 motion controls. At least the DS4 works reasonably well for stuff that doesn't require dual motion controllers, though.
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