I know there are so many threads for this game, but I had so much fun with this game and I wanted to share the love.
It really is a fantastic game, a sort of a mix between Bioshock and Deus Ex as others have already mentioned in past threads.
There were so many things to love about this game
- The great skill tree, with awesome and diverse power-set (I had both Human and Typhon mods installed).
- The eerie atmosphere, as you scan new environments, looking for mimicks and setting up traps.
- The level design, or more so, the world design. At first, I was overwhelmed, but slowly everything came together and I felt like I really know how to get around Talos I.
- The sidequests which had a lot of meat in them, and had some sort of meaning at the end of the game.
But above all, for me, two things stood out most -
1. The way you can tackle things - it's such a joy to explore, finding out all sorts of cool ways to accomplish your objective. One of my favorite things was using an explosive canister to move a leverage III cargo box.
2. I had almost no use of objective markers. There's really no need for them, maybe only around the exterior where it's so vast and empty. I like playing games like this. Just exploring at my own leisure, and by doing so, using the map a bit and the visual cues in the level, I can complete the task.
This was also most evident in the Dishonored games, so it's definitely something Arkane knows how to do. I'm sure it's not easy designing a game that doesn't expect the player to use objective markers, especially in this day and age where every game uses them.
Yes, there are a few shortcomings, mostly the final hours of the game. There's a drop of quality with so many enemies at every level, and the terrible loading times (base PS4) are doing the game no favors.
It really is a fantastic game, a sort of a mix between Bioshock and Deus Ex as others have already mentioned in past threads.
There were so many things to love about this game
- The great skill tree, with awesome and diverse power-set (I had both Human and Typhon mods installed).
- The eerie atmosphere, as you scan new environments, looking for mimicks and setting up traps.
- The level design, or more so, the world design. At first, I was overwhelmed, but slowly everything came together and I felt like I really know how to get around Talos I.
- The sidequests which had a lot of meat in them, and had some sort of meaning at the end of the game.
But above all, for me, two things stood out most -
1. The way you can tackle things - it's such a joy to explore, finding out all sorts of cool ways to accomplish your objective. One of my favorite things was using an explosive canister to move a leverage III cargo box.
2. I had almost no use of objective markers. There's really no need for them, maybe only around the exterior where it's so vast and empty. I like playing games like this. Just exploring at my own leisure, and by doing so, using the map a bit and the visual cues in the level, I can complete the task.
This was also most evident in the Dishonored games, so it's definitely something Arkane knows how to do. I'm sure it's not easy designing a game that doesn't expect the player to use objective markers, especially in this day and age where every game uses them.
Yes, there are a few shortcomings, mostly the final hours of the game. There's a drop of quality with so many enemies at every level, and the terrible loading times (base PS4) are doing the game no favors.