Man, I feel so split about this game. Did not get a chance to dive into it until about a month ago despite buying it at release. Due to life and what not. I'm 20 hours in and I have mix feelings. Here's why!
Pros:
In closing, I do look forward to what the development team of this game has in store next.
Pros:
- Art-style: The biggest draw for me when the game was announced. I love this "HD-2D" art-style that Square has used for this game. All the environments, towns, and characters look so nice. This art-style is a nice callback to the 16-bit era RPGs of old while adapting new features such as draw distance and modern lighting.
- Music: The composition in this game is really captivating and never gets tiring. Once I began to notice that new tracks begin to play as your progress through the story, I was elated because I wasn't even close to being bored of the initial battle theme that the game begins with.
- Combat: Despite not finishing the Bravely Default games, I absolutely loved the combat. Octopath evolves on the default system with their BP and break features. Turn based combat can become dull in some RPGs, but I have yet to become over satiated with the gameplay. Just began to unlock the sub job shrines and the possible combinations is exciting.
- Story: I was so excited by the idea that eight travelers band together to at some point throughout their journey's. Then the disappointment hit when I realized that the structure of each character story is the same. Introduction --> Conflict Arises --> Boss Fight --> Continue with the character's individualized story. World-building seems like an afterthought in this game and that feels odd to me in a game with eight characters. Acknowledgement of each other is barely a thing despite the "banter" dialogue. While the tone of each character's story is vastly different, the lack of cohesion in regards to other party member's involvement just feels jarring. It feels so odd to have all these separate stories carry out the way they do and not have the characters truly band together until Endgame (did some homework). Over 50+ hours just to get to the real threat of the game? Nah chief. To top of it off:
- Grinding: While I appreciate the game giving each character purpose, I hate that I have to grind out each character just to progress through their respective stories just to get to the end game. This probably wouldn't be as big of a deal for me back when I was in college. Now? I have zero time for that, but this feels like a consequence of the game's story structure more than anything else.
In closing, I do look forward to what the development team of this game has in store next.
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