So I've been playing Samus Returns and I can't tell if it's hyped me or killed my hype for a MercurySteam Metroid game. I think the core movement is really good, abilities are satisfying to use, I weirdly like the semi-cartoon-stylized look of Samus's character model, I even like the melee counter (pulling it off against several enemies in a row is actually pretty fun, and considering this is supposed to be Samus in her.... Prime, it's cool seeing her do some flashy combat stuff). Plus the core of a decent linear take on a Metroidvania game is there, with backtracking/acquiring new abilities/discoveirng new areas based on your new moveset driving the game forward. That'll always be satisfying.
At the same time, it's a little too... plain. I'd describe a lot of Nintendo's first party 3DS games (at least that I've played) as "junk food" games: good, enjoyable, mechanically fun but lacking anything to really make me remember much of what I played. Memorability is, at the moment, a big issue for me with this one. I don't remember much as far as the areas I've explored, the caves are pretty samey. Kind of like Zero Mission before the Zero Suit segment, it feels pretty basic as far as Metroid games go. Brown caves, some splashes of color here and there (the fire area is red, that kind of thing).
My biggest gripe is that enemies are too aggressive and take off WAY too much damage. It feels kind of stuck between "this is an oppressive alien planet, you have to be careful navigating it, go slowly and explore" and "this is a Metroid game! Samus gets stronger and you're a fast moving character with lots of cool movement options while you're exploring! go go go". If I'm constantly losing half an energy tank to the basic grunts, and I lose a similar amount of health to the Metroids. Kind of makes the Metroid hunt feel on par with battling basic enemies, which might defeat the purpose of the game. Also the environmental storytelling doesn't really seem to be here. There's a random dead federation soldier here and there, I guess, but that seems to be the extent of it.
I feel like I have more issues that I can't articulate yet but I don't know. I do like the game, it's fun and I can see myself playing it again, I'm happy to have a new(ish) Metroidvania starring Samus to play through. It's just kind of frustrating to play through in spots and I'm not sure if a sequel will fix the issues I have if the same team does it. I think maybe being shackled to remaking Metroid 2 during the period where Nintendo was being very conservative with their IPs didn't help them. I will say I'm hopeful a Metroid V (or whatever the rumored 2D Metroid they're working on) let's MercurySteam flex their creative muscles a bit. This team pitched a Metroid Fusion remake to Nintendo, which is one of the weirdest/least traditional games in the franchise and if anything, I think some new creative ideas is exactly what Metroid needs. I don't want a return to the basic Zebes biomes with a Ridley fight somewhere in the mix for the next game, I want something new and weird and ALIEN.
I feel like we could see a really strange and out there game come from them with the tight gameplay Samus Returns lays the groundwork for if they're allowed to really try and make something fresh. I just hope... you know, I can explore without dying every five seconds.
At the same time, it's a little too... plain. I'd describe a lot of Nintendo's first party 3DS games (at least that I've played) as "junk food" games: good, enjoyable, mechanically fun but lacking anything to really make me remember much of what I played. Memorability is, at the moment, a big issue for me with this one. I don't remember much as far as the areas I've explored, the caves are pretty samey. Kind of like Zero Mission before the Zero Suit segment, it feels pretty basic as far as Metroid games go. Brown caves, some splashes of color here and there (the fire area is red, that kind of thing).
My biggest gripe is that enemies are too aggressive and take off WAY too much damage. It feels kind of stuck between "this is an oppressive alien planet, you have to be careful navigating it, go slowly and explore" and "this is a Metroid game! Samus gets stronger and you're a fast moving character with lots of cool movement options while you're exploring! go go go". If I'm constantly losing half an energy tank to the basic grunts, and I lose a similar amount of health to the Metroids. Kind of makes the Metroid hunt feel on par with battling basic enemies, which might defeat the purpose of the game. Also the environmental storytelling doesn't really seem to be here. There's a random dead federation soldier here and there, I guess, but that seems to be the extent of it.
I feel like I have more issues that I can't articulate yet but I don't know. I do like the game, it's fun and I can see myself playing it again, I'm happy to have a new(ish) Metroidvania starring Samus to play through. It's just kind of frustrating to play through in spots and I'm not sure if a sequel will fix the issues I have if the same team does it. I think maybe being shackled to remaking Metroid 2 during the period where Nintendo was being very conservative with their IPs didn't help them. I will say I'm hopeful a Metroid V (or whatever the rumored 2D Metroid they're working on) let's MercurySteam flex their creative muscles a bit. This team pitched a Metroid Fusion remake to Nintendo, which is one of the weirdest/least traditional games in the franchise and if anything, I think some new creative ideas is exactly what Metroid needs. I don't want a return to the basic Zebes biomes with a Ridley fight somewhere in the mix for the next game, I want something new and weird and ALIEN.
I feel like we could see a really strange and out there game come from them with the tight gameplay Samus Returns lays the groundwork for if they're allowed to really try and make something fresh. I just hope... you know, I can explore without dying every five seconds.