It's not even really a fish but a whaleDid you miss the whole part of Link committing genocide on an entire island just to wake up an overgrown fish?
It's not even really a fish but a whaleDid you miss the whole part of Link committing genocide on an entire island just to wake up an overgrown fish?
I think this is basically why I like it more than all the other 2D Zeldas, and I didn't even grow up with it, played it for the first time just a few years ago.It's the single tightest design of any Zelda, and equal tightest design of any game ever made, along with Super Metroid.
It's a masterpiece of minimalism. The Oracles games are a trashy mess in terms of design compared to it.
It's also charming, cute, playful, and mysterious. It's not a '2deep4u' story, but a simply melancholy one.
I agree with everything OP said. It's an okay game with ultimately forgettable characters and gameplay. The only thing that's every really stood out for me was the (albeit brief) opening cinematic. Looking forward to the remake, however.
Yes, there are weird, Twin Peaks-inspired character designs which never saw much reuse later...
A dreamlike atmosphere with foreboding menace underneath, and a plot about a bunch of weirdos in small towns hiding secrets. People have called it Lynchian for years.
Yeah I played every Zelda in order of release, and I realised at the time it was further evolved than LTTP, despite being on less capable hardware. Which was an amazing achievement.I think this is basically why I like it more than all the other 2D Zeldas, and I didn't even grow up with it, played it for the first time just a few years ago.
The design is just really tight, it doesn't get tedious, and it's plain fun.
Music was just okay. Enjoyed its variation on the classic Zelda theme, the Ballad of the Wind Fish is neat, and the fish samba is funny. But otherwise...yeah, nothing really sticking with me here.
Oracles both blow it out of the water and I am continually surprised when people rank it at the top of their lists.
Great summary. Yes hard to say how it would have evolved without the button situation, but even that had direct influence going forward, with ocarina having three buttons for item equips in basically the exact same system, just with Sword and shield always available. LTTP only had one 'item' button, downplaying their integration.Possibly my favourite Zelda game. Due to the limitations of its hardware, this entry ended up cementing the direction of the series going forward. The fact that your sword was made optional, made the developers increase the times you had to use your items, which lead to more puzzle-centric dungeon design. This is one of the prime reasons why I play Zelda games. The other thing it really ramped up is the personality of everything. More characters have names than ever before, you're given more scripted scenes and activities that take a break from the main gameplay loop. Music is also starting to get more and more important as a theme, which the series would also embrace for later entries. The dungeons themselves are also nicely done. While previous Zelda dungeons didn't always bother making you use your items, the Link's Awakening really integrates the dungeon-item into the dungeon's DNA and forces you to use it all the time. It also does a great job at using previous items as well, sometimes in conjunction with the new one. Then we also have the trading quest which motivates you to interact with the NPCs, which is another thing the series would embrace for a long time. The story itself is a little understated, but I still think it works quite well. Just great stuff from top to bottom.
The only thing I don't like about it, is the controls, and the message pop-ups. They're kind of related, since most of the repetitive messages that appear when it thinks you want to do a contextual action, but don't have the right item equipped. The controls have to do a lot for the amount of buttons a gameboy had, so it's nothing short of impressive what they've accomplished. It's just very easy to see this game being made better if they had more available buttons. Makes me wonder if the game would be the way it is if they had access to more buttons though. It's very likely it would have been more closer to aLttP, which can be on the flavourless side, in spite of its solid ideas.
Mechanically I remember liking being able to combine two items together with the A and B buttons, but I don't remember if there was more to it than Bomb Arrows.Gameplay-wise...it's fine. It doesn't really do anything Link to the Past didn't already do, and I would say isn't much better level design or overworld design-wise.
Good shout. I love me some Froggy Bells too. The mixture of puzzle platforming and light RPG mechanics results in a cute, well-paced game with a lot of "moments".Relatedly, I played through For Whom the Frog Bell Tolls recently and it's really great!! I would love to see more games in this tightly designed format.
You need a guide to find all of them and not miss even one if you wanted to be able to upgrade your sword to level 2. I hated that.
The only problems I have with LA are the cumbersome item switching which does interrupt the flow of some areas, along with the horrible unavoidable text boxes saying something is too heavy to lift when you so much glance at a heavy pot.
Other than that, it's one of my favourite games and a top 3 Zelda. Soundtrack is also exceptional.
Fair enough, I forgot of those 6 extra shells. But you're still almost rehires a guide if you want your lvl 2 sword. Still easily my least favorite part of the game, bar none.The game gives a bit more leeway than that. You need 20 of the 26 seashells in the game to get the upgrade.
Music was just okay. Enjoyed its variation on the classic Zelda theme, the Ballad of the Wind Fish is neat, and the fish samba is funny. But otherwise...yeah, nothing really sticking with me here.
Fair enough, I forgot of those 6 extra shells. But you're still almost rehires a guide if you want your lvl 2 sword. Still easily my least favorite part of the game, bar none.
plus of course she instantly falls for Link even though he basically does nothing to earn that affection.
This is crazy. LttP wishes it had an overworld or dungeons as good as LA (or Minish Cap).It doesn't really do anything Link to the Past didn't already do, and I would say isn't much better level design or overworld design-wise